Kassoon

January 23 - A less primitive earlygame

This week I was focused on the total earlygame overhaul, both changing how it plays and adding a tutorial to teach new players how to play. I added a new primitive tier full of low-tech items with a greater focus on scavenging and surviving. This will likely change again before release as the playstyles are expanded and story added, but for now the game should be much less daunting for beginners. The primitive tier includes things like cups made of leaves, a simpler compass made of suspending magnetized rock in water, and sculpting/firing clay. I've also tweaked the colors a bit, making the game a good deal more bright and vibrant:

New colors

The tutorial is a series of guided quests that gets you through the primitive tier and ends with a home base complete with factories, farm, and shop. There's a bunch of new stuff to craft too, and not just at the primitive tier. Here's a bunch of pictures. Note that these were taken before the color upgrade and if you think I'm going to redo these pictures so they look nicer, then what happens next may SHOCK you.

Survival bed:

Survival Bed

New containers:

Low tier containers

New furniture:

New furniture

Many tweaks have been added on top of that. There's a new character model you can choose during character creation, with more to come. A bunch of balance tweaks and new crafting functionality, some fixes to some long-standing issues and some caused by last week's performance tweaks, a number of appearance changes and some better feedback things. Overall the entire experience, particularly the first hour, should be steadily improving with this and upcoming updates.

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