Kassoon

March 13 - Hu-man Relationships

Hello fellow hu-mans, this week was all about injecting some personality into the town's villagers. The overall jist of it is all the villagers get a personality, and all have a bunch of stuff to say. Everyone's got a name, a home, and they'd be delighted to talk with you for a bit but not, like, obsessively. They've got boundaries and lives of their own you know. I also have the basic structure of their schedules and jobs setup, and some will even go to work sometimes! Schedules and needs will need some expanding, but I've at least got a nice infrastructure set up.

Conversing

Generating somewhat unique procedural personalities was fun to work on, and I managed to get most of it in while simultaneously coming up with more ways to improve it, so I'll need to do a second pass at that another week. Procedural schedules proves to be pretty challenging, at least compared to static pre-programmed ones. However villagers will each claim a home and a job, as well as assemble a number of hangouts and important places (like the grocers for food, and the well for water). This on top of the already procedural towns will allow for a collection of towns and villagers of any sort of configuration and theme to more or less figure themselves out automatically. So every town, its inhabitants, personalities, and their jobs and schedules should be totally unique to each player.

More Conversing

You can also get to know each villager personally, and will eventually be able to build a repertoire, hang out, do favors, gossip and spread rumors. I've also added support for totally unique storyline characters that can be dropped into various locations. These characters will have expanded character arcs, be able to go with you on adventures, or be pursued romantically. I will likely be fleshing out the first one next week as part of the farmer and merchant campaigns. Your name that you use when speaking with the villagers is the same one you set in your backer panel. You'll need to log in once to make sure it's set, but after that you won't need internet to have people refer to you by your set name (unless you decide to change it).

New block placer

There were also a number of convenience changes made this week based on feedback. The UI for placing blocks has been made easier to see where you're placing, the chisel is back for more ways to make ramps, you can haggle and specify amounts when purchasing items, and there's a bunch more unique crop appearances as well as appearances for dropped items. There's some more, but you can just read the patch notes for those. A nice itemized list is the place to be for little details like that, none of this rambling paragaphical nonsense.

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