2024 Edition Character Sheet
Skills
Racial
Darkvision 60ft
Elven Lineage: Choose one of the below and delete the other 2:Drow: 120ft Darkvision, and you gain Dancing Lights cantrip. At level 3, you gain Faerie Fire. At level 5, you gain Darkness. You can cast each once per Long Rest without a spell slot. Choose Int/Wis/Cha as spellcasting ability.
High Elf: You gain a Wizard cantrip and can change it each Long Rest. At level 3, you gain Detect Magic. At level 5, you gain Misty Step. You can cast each once per Long Rest without a spell slot. Choose Int/Wis/Cha as spellcasting ability.
Wood Elf: Your Speed is 35ft, and you gain Druidcraft cantrip. At level 3, you gain Longstrider. At level 5, you gain Misty Step. You can cast each once per Long Rest without a spell slot. Choose Int/Wis/Cha as spellcasting ability.
Fey Ancestry: Advantage on saving throws against being charmed.
Keen Senses: Choose 1 skill proficiency: Insight, Perception, or Survival.
Trance: You don't need to sleep and are immune to sleep effects. Instead, you meditate deeply, remaining conscious, for 4 hours a day to Long Rest.
Class
Rage: 2/long rest (regain 1 on short rest) when not wearing heavy armor, advantage on strength checks/saves, +2 damage on strength attacks, resistance to bludgeoning, piercing, and slashing damage. Can't cast spells or concentrate. Ends after 10 minutes, if Incapacitated, if ending turn without attacking or spending a bonus action.
Unarmored Defense: While not wearing armor, your AC is 10 + Dex mod + Con mod. You can still use a shield.
Weapon Mastery: Your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.
[b]Darkvision[/b] 60ft
[b]Elven Lineage:[/b] Choose one of the below and delete the other 2:
[b]Drow[/b]: 120ft Darkvision, and you gain [spell]Dancing Lights[/spell] cantrip. At level 3, you gain [spell]Faerie Fire[/spell]. At level 5, you gain [spell]Darkness[/spell]. You can cast each once per Long Rest without a spell slot. Choose Int/Wis/Cha as spellcasting ability.
[b]High Elf[/b]: You gain a Wizard cantrip and can change it each Long Rest. At level 3, you gain [spell]Detect Magic[/spell]. At level 5, you gain [spell]Misty Step[/spell]. You can cast each once per Long Rest without a spell slot. Choose Int/Wis/Cha as spellcasting ability.
[b]Wood Elf[/b]: Your Speed is 35ft, and you gain [spell]Druidcraft[/spell] cantrip. At level 3, you gain [spell]Longstrider[/spell]. At level 5, you gain [spell]Misty Step[/spell]. You can cast each once per Long Rest without a spell slot. Choose Int/Wis/Cha as spellcasting ability.
[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed.
[b]Keen Senses[/b]: Choose 1 skill proficiency: Insight, Perception, or Survival.
[b]Trance:[/b] You don't need to sleep and are immune to sleep effects. Instead, you meditate deeply, remaining conscious, for 4 hours a day to Long Rest.
[b]Class[/b]
[b]Rage:[/b] 2/long rest (regain 1 on short rest) when not wearing heavy armor, advantage on strength checks/saves, +2 damage on strength attacks, resistance to bludgeoning, piercing, and slashing damage. Can't cast spells or concentrate. Ends after 10 minutes, if Incapacitated, if ending turn without attacking or spending a bonus action.
[b]Unarmored Defense:[/b] While not wearing armor, your AC is 10 + Dex mod + Con mod. You can still use a shield.
[b]Weapon Mastery:[/b] Your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.
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