Kassoon
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Exploration Map

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Locations

1

Description | New Events
Sights: A worn smooth but still recognizable ancient statue of a goddess of death. At her feet sets a black stone bowl filled with fresh rose petals. If you were to kneel down at the bowl and look up at her, you would see her eyes stare unwaveringly into yours.

2

Description | New Events
Sights: A worn smooth but still recognizable ancient statue of a goddess of death. At her feet sets a black stone bowl filled with fresh rose petals. If you were to kneel down at the bowl and look up at her, you would see her eyes stare unwaveringly into yours.

3

Description | New Events
Sights: Totem pole.

4

Description | New Events
Sights: Peals of silvery laughter that echo from a distance

5

Description | New Events
Sights: A ranger (scout) searching for a missing companion, lover, or long-lost ancestor.

6

Description | New Events
Sights: 4 travellers (infected by a brain parasite).

7

Description | New Events
Sights: A group of 3 standing stones with anxiety. When encountered in their clearing, they will disappear once all eyes are off them. Careful inspection will reveal them to hiding nearby – peeking from behind a nearby tree, bottom of a lake, hidden by bushes, behind where the party is now looking, etc. If discovered, they disappear again if not observed. The stones are not malicious, and do not harm the party. They would just rather you all left them alone.

8

Description | New Events
Sights: On top of a large rock formation is a big iron statue of an eagle pointing its body to the east.

9

Description | New Events
Sights: A worn smooth but still recognizable ancient statue of a goddess of death. At her feet sets a black stone bowl filled with fresh rose petals. If you were to kneel down at the bowl and look up at her, you would see her eyes stare unwaveringly into yours.

10

Description | New Events
Sights: A 50 ft rust covered sword driven into the earth. The whole area has a magical aura and no wildlife lingers within a quarter mile of the sword.

11

Description | New Events
Sights: Wrecked ship, which might be nowhere near water.

12

Description | New Events
Sights: A limping bailiff and his badly beaten prisoner are walking down the road. The man is being returned to jail for theft and assaulting a member of justice. The prisoner claims that he was only stealing bread to avoid starvation and was defending himself from an overzealous bailiff. The prisoner swears on his honor that if the party pays his fine of 25 gold pieces that he will stay with the group to work off the debt by being the party’s servant. He originally offers his services for one gold per day but is willing to haggle. If the fine is paid the prisoner stays with the party for only half of any agreed time before attempting to run away in the night.

13

Description | New Events
Sights: Giant crystal shard protruding from the ground.

14

Description | New Events
Sights: A series of jutting tooth like spires of black igneous rock which rise out from the sea. These “teeth” have proven to be an extreme hazard to sailors and shipping which pass too near to them. Tearing hulls and ripping sails.

15

Description | New Events
Sights: A half erected statue of an old folk hero. Either under construction or half crumbled.

16

Description | New Events
Sights: After a day's travel, the characters come to a small camp site. A voice calls out from somewhere, asking about the PCs and their business. If the characters respond honestly, a hunter with a bow reveals himself and greets the PCs. He often goes out into the wilderness in search of game, and has just recently completed a successful hunt. If the PCs are friendly he offers to share some of his kill with them, and if they join him for dinner they gain 2d4+2 temporary hit points. If the PCs are wary or rude, he returns to his campfire and leaves them be.

17

Description | New Events
Sights: In the middle of a grassy field stands an 8ft slim cone made of iron bars, in the middle of the structure lies a sun-bleached skeleton bound in iron shackles.

18

Description | New Events
Sights: A Shadowfell crossing (DMG pg. 51).

19

Description | New Events
Sights: Two sequoia trees whose bases are over a hundred feet apart have grown together and connect about 160 to 180 feet off the ground. The branches and leaves of these giant trees create a pleasantly shaded area below which is often used by the local populace as sites of wedding ceremonies.

20

Description | New Events
Sights: A big, old tree which seems to be made of iron, but as far as anyone can tell, is alive and growing, if slowly.

21

Description | New Events
Sights: River ferry guided by a skeletal captain.

22

Description | New Events
Sights: A talking dog has decided to follow the party and wants to make them happy.

23

Description | New Events
Sights: A fleet of airships fights a dragon.

24

Description | New Events
Sights: A cairn set atop a low hill

25

Description | New Events
Sights: Great stone arch.

26

Description | New Events
Sights: Wild magic zone (cause Wild Magic Surge whenever a spell is cast).

27

Description | New Events
Sights: An Enchanted Spring (Tasha's pg. 165).

28

Description | New Events
Sights: 5 merchants with their donkey (they're bandits that may attack weak-looking PCs).

29

Description | New Events
Sights: A local bard offers a gold to whoever can make his bodyguard laugh.

30

Description | New Events
Sights: A stone well with arcane runes, the water gives the effect of Jump.

31

Description | New Events
Sights: Ruined or toppled circle of standing stones.

32

Description | New Events
Sights: A ranger patrol, with a cheerful leader, is heard laughing from down the path. The man, tall and burly loves jokes and will reward any player that can make him laugh until he cries. However he hates puns as he thinks they are a cheap form of laughter.

33

Description | New Events
Sights: A charismatic priest and retinue of apostles, who are mumbling to each other and won’t make eye contact with the party are parading down the road. The strangers belong to a religious group that routinely ingest psychedelic drugs. The priest remains clear headed but the apostles are currently under the drugs effects. The priest secretly offers some to the party in the form of exquisite wine. If the party drinks the wine they wake up twelve hours later hung over suffering from one point of exhaustion.

34

Description | New Events
Sights: Local constable and his posse, with a suspicious outlook of strangers. He explains that there has been a series of murders in the area over the last month and demands to know the party’s business in these parts. He encourages that the party keep their business above board.

35

Description | New Events
Sights: An obelisk, comprised of rose quartz and decorated with sylvan runes, appears to be of fey origin. it is surrounded in a 120-foot field of wild magic.

36

Description | New Events
Sights: A small woodland shrine dedicated to a mysterious cult

37

Description | New Events
Sights: An area touched by the Far Realm (Tasha's pg. 152).

38

Description | New Events
Sights: A trail of breadcrumbs appears on the side of the road. If the party follows it, they eventually find an advertisement for the local village jester inscribed on the side of a tree.

39

Description | New Events
Sights: A large disc shaped stone at the base of a long dormant volcano. Visitors toss a copper at it for good luck. There are a couple hundred copper around it. It is considered extraordinarily bad luck to take the coppers.

40

Description | New Events
Sights: One of the carts in a traveling circus has broken down with one of its wheels having snapped, the jester trying to help is not very helpful.

41

Description | New Events
Sights: Great stone arch.

42

Description | New Events
Sights: A redheaded elf lass is overly friendly and talks to whichever group member seems most willing to isolate. She gets them away from the group and picks their pocket for half their gold.

43

Description | New Events
Sights: An armoured horse with no rider emerges at a gallop.

44

Description | New Events
Sights: Permanent portal to another plane of existence.

45

Description | New Events
Sights: A half erected statue of an old folk hero. Either under construction or half crumbled.

46

Description | New Events
Sights: An old weathered statue of a god with beautiful gems inlaid and surrounded with wicker basket offerings of gold, flowers, food, and trinkets. Stealing from the statue result in a curse (permanent level of exhaustion) from the deity until either greater restoration is cast on the thief or they repent and make an offering of twice the amount stolen. Award inspiration for respectful offerings or prayers given to the statue.

47

Description | New Events
Sights: Giant crystal shard protruding from the ground.

48

Description | New Events
Sights: A stone well with arcane runes, the water gives the effect of Jump.

49

Description | New Events
Sights: Permanent portal to another plane of existence.

50

Description | New Events
Sights: A Feywild crossing (DMG pg. 50).

51

Description | New Events
Sights: A small waterfall that appears to reverse direction on every night with a bright full moon, running up instead of down.

52

Description | New Events
Sights: A druid searching for herbs, mushrooms, or seeds found only in this region.

53

Description | New Events
Sights: There’s a half-buried village in the sand, with sandstone walls being the only remnants… except for one house, which has a simple roof and door carved into the stone.

54

Description | New Events
Sights: A local bard offers a gold to whoever can make his bodyguard laugh.

55

Description | New Events
Sights: A series of vaguely conic stone spires lined up along a gentle arc. Each is over 15ft tall and 5ft across at the base, and tapers to a narrow tip. Nobody knows the origin of this formation. Some say the teeth are all that remains from some colossal dragon skeleton, others think the stones were placed there by a dragon cult, or as a sign from Bahamut.

56

Description | New Events
Sights: A large tree in the forest that bends and splits in such a way that the bottom looks like a foot, with toes.

57

Description | New Events
Sights: d6 rations spoil.

58

Description | New Events
Sights: An enormous high relief of six dwarven warriors cut from a cliff pointing the way along, commemorating their epic journey.

59

Description | New Events
Sights: A limping bailiff and his badly beaten prisoner are walking down the road. The man is being returned to jail for theft and assaulting a member of justice. The prisoner claims that he was only stealing bread to avoid starvation and was defending himself from an overzealous bailiff. The prisoner swears on his honor that if the party pays his fine of 25 gold pieces that he will stay with the group to work off the debt by being the party’s servant. He originally offers his services for one gold per day but is willing to haggle. If the fine is paid the prisoner stays with the party for only half of any agreed time before attempting to run away in the night.

60

Description | New Events
Sights: A cloud of fireflies (at night) or butterflies (by day) rises from the ground and performs a beautiful dance in front of the players before the wind picks up and disperses them.

61

Description | New Events
Sights: Wild magic zone (cause Wild Magic Surge whenever a spell is cast).

62

Description | New Events
Sights: A large, symmetrical hill where the site of a great battle once was. Stone rubble and ruins barely peaks out from the top. Flowers are left there every so often.

63

Description | New Events
Sights: A trail of breadcrumbs appears on the side of the road. If the party follows it, they eventually find an advertisement for the local village jester inscribed on the side of a tree.

64

Description | New Events
Sights: A large gray solid stone table with ancient carvings on the sides. Upon its surface are newly lit candles and a banquet of food that seems to be warm, fresh, and untouched by its surroundings. If one where to eat or take anything from the table, the next day it would be completely restocked and replenished.

65

Description | New Events
Sights: River ferry guided by a skeletal captain.

66

Description | New Events
Sights: Your players pass a soothsayer and see an Omen. He offers reward for everyone who gives a second opinion.

67

Description | New Events
Sights: A cairn set atop a low hill

68

Description | New Events
Sights: Barrow mound.

69

Description | New Events
Sights: Once a portal to the abyss, sealed by heroes long ago, now just a crumbling arch with an unsettling aura.

70

Description | New Events
Sights: A 15ft tall stone hand stretches from the ground, reaching for the sky.

71

Description | New Events
Sights: Three stone pillars at the top of a hill, each engraved with a different rune of no known language. The pillars appear to change positions, but how this is done is unknown.

72

Description | New Events
Sights: Local constable and his posse, with a suspicious outlook of strangers. He explains that there has been a series of murders in the area over the last month and demands to know the party’s business in these parts. He encourages that the party keep their business above board.

73

Description | New Events
Sights: Fountain.

74

Description | New Events
Sights: A minor noble travelling via horse, with servants. He is off to ask for a woman’s hand in marriage. But he is still in need of a notable gift to offer to her family. He will attempt to buy anything that the party has visible that might fit such a need.

75

Description | New Events
Sights: Once a portal to the abyss, sealed by heroes long ago, now just a crumbling arch with an unsettling aura.

76

Description | New Events
Sights: Canyon containing a dragons' graveyard.

77

Description | New Events
Sights: A cloud of fireflies (at night) or butterflies (by day) rises from the ground and performs a beautiful dance in front of the players before the wind picks up and disperses them.

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