Kassoon

How to do Social Encounters in 2024 D&D

A social encounter occurs whenever a PC wants to influence an NPC (Non-Player Character) into doing something. Normal friendly conversation doesn't require any special action, just roleplay as your character, but once you urge an NPC to do something the Influence action comes into play. You can't use the Influence action on a PC, their player gets to decide whether or not they do something.

Social Encounters in DnD

First, the DM determines whether the NPC is willing, unwilling, or hesitant. A skill check is only necessary if the NPC is hesitant, otherwise if it's willing then it just performs the action, and if it's unwilling it won't comply. An NPC is typically willing if the urging aligns with their desires, and unwilling if the urging is counter to their desires or alignment.

Next the DM determines whether the NPC is friendly, hostile, or indifferent. Indifferent is the default and has no effect on your roll. You may want to engage with the NPC and roleplay out the conversation at this point to determine their attitude toward the check. Friendly NPCs will end up being more helpful, while Hostile NPCs may end up intentionally trying to hinder their plans. Take note of the NPC's desires and when the PCs say things that either appeal (making them friendlier) or conflict (making them more hostile) with their personality. A friendly attitude gives you Advantage on your skill check, while a hostile attitude gives you Disadvantage.

During extended conversation, the players may also want to make Insight checks to get more information about the NPC or how they're acting. This shouldn't function as a catch-all lie detector, but can instead be used to learn the NPC's mood and intentions, using the same DC as the eventual check. Knowledge of these intentions can also be learned from close friends of the NPC, or from letters or journals using the same process.

After the conversation has played out, it's time for the actual skill check. First, determine the NPC's modified disposition, either moving up one (from Hostile to Indifferent, or Indifferent to Friendly) if the players roleplayed well and appealed to the NPC's desires and mood, or moving down one (from Friendly to Indifferent or Indifferent to Hostile) if the they clashed with the NPC's personality. It can also stay at the baseline disposition if no significant progress was made in the conversation.

The DM chooses which social skill to roll based on how they roleplayed and what they want to accomplish:

Ability CheckInteraction
Charisma (Deception)Deceive an NPC that understands you with a convincing lie or disguise
Charisma (Intimidation)Awe or threaten an NPC
Charisma (Performance)Amuse an NPC with a story, acting, music, or dance
Charisma (Persuasion)Honestly and graciously convince an NPC that understands you
Wisdom (Animal Handling)Calm or gently coax a Beast or Monstrosity

The default DC of the check is either 15 or the NPC's Intelligence score, whichever is higher. On a success, the NPC does as urged, and on a failure it doesn't and you're unable to influence it this way again for at least 24 hours (or a duration set by the DM).

You can also get a quick reference of the above at the Skill Breakdown.

Need more help with your campaign? Check out all the other tools, generators, and articles: kassoon.com/dnd/

This website exists thanks to the contribution of patrons on Patreon. If you find these tools helpful, please consider supporting this site. Even just disabling your adblocker will help (it's only text and plain image ads I promise). Becoming a patron will upgrade your account to premium, giving you no ads and more features.

Shout outs: Stacey, Paperlegs, Timber Den, PartySheep, Nicholas Gergler, Matt Yates, Aaron Hand, Sarah Burbridge, Revan#4962, Elisa Martinez, Ryan Flagg, JMartins, Jade Arrowood, Sean Kane, Angelo Anderson, yoland katamari, Dave Walker, Rhonda Seiter, Alexa Hobusch, Jonathan Lekse, DMMichael7000, Katie White, JollyGamer, Jayden wingler, Yi Tan, Burlyfighter, Gillian Tolbert, David R Abbott, Rick Marsh, Brittany DeNicholas, Phillip Hash, Bobbie Crane, Amanda Kettles, John Trent Dumproff, Dan, Lou Bliss, Pythor Sen, Michael Isberg, Nat, Cory Evans, Thomas Wilhelm, Krueger82, BestWorseCaseScenario, Damian Steele, Irate The Pirate, Icarus Unleashed, Mark L, Conall Reilly, keith oneal rogers, Patrick Natale, Cam Largent, Thaddeus Johnson, Siren, Donavan Guay, AstroLass, Sam Davis, Lizzie, Rincewind, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Tiffany Mathis, Jordan Florez, Robert Rich, Rodney O'Dell, Robin Ellis-Foster, Deanna Pyle, Jess, Lars Yell, Zee Livezey, Kevin, Kerry Melton, Mary Kieser, SallySparrow132, Naomi B, Millergendraft, Federica Frezza, Nick Soucy, Ellen Mitchell, Melanie Warga, Jeremiah Walker, Bryan Sheairs, Bryan Kempka, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Joline Tran, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Dani, Bruce Willison, Gundar Wez, Nahellion, Ben Pytlik, Nicholas Hanke, Serena Verden, bilbens baggo, Stuart, Brysen Packer, Galygious, Maxwell Mayer, Gannon Dubay, Thobek, Aaron Teupe, Felix Schmäche, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Natalie Luttrell, Stefan Gottschalk's, Remora Jewel, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, KingHavok1217, Mx Charlie, Shazear, Steve Rosenlund, Leanna Orr, lufink, Ezzela1891, John Nazario, Gary, Gordon Alexander Fallon, Justin Stensgard, Jason Clark, Trey Vickory
Their contribution stands as a beacon of hope for all adventurers!

Become a patron
 
[-] Login▾

Make campaigns and save encounters / combats / dice rolls and more. One step!

Login

Username:
Password:
Forgot?

Register New Account

Username:
Password:
Recovery / Patron Email (Optional):

Gift Premium

Donate



Sitemap Archive Privacy