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5th Edition Character Sheet
Skills
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Ability Score Increase. Your Charisma score increases by 2.
Age. Aasimar mature at the same rate as humans, but they can live up to 160 years.
Alignment. Imbued with celestial power, most aasimar are good. Outcast aasimar are most often neutral or even evil.
Size. Aasimar have the same range of height and weight as humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Celestial Resistance. You have resistance to necrotic damage and radiant damage.
Healing Hands. As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer. You know the Light cantrip. Charisma is your spellcasting ability for it.
Housecalls
As a doctor, you are likely to find many opportunities to ply your trade as you go about your adventures. In particular, as you journey, you are likely to come upon populated villages, towns, cities, encampments, or even isolated hermitages.These congregations are almost always in need of a doctor’s attention, especially the isolated or overpopulated ones.
People get sick and hurt; it is inevitable. So with no shortage of aches, pains, maladies, illnesses, and injuries, there is virtually always a demand for the services of a doctor wherever people dwell. If people are aware that you are an experienced doctor, they may try to convince you to help them. This convincing may simply involve mundane persuasion or coercion, but it may also come in the form of offered payments. Payments, of course, could mean money, special items, information, or any number of other useful/ valuable (or not) things. In certain places, some might even attempt to commandeer your services with varying degrees of guilt and/or force, so it may not always be a good idea to advertise your profession.
Age. Aasimar mature at the same rate as humans, but they can live up to 160 years.
Alignment. Imbued with celestial power, most aasimar are good. Outcast aasimar are most often neutral or even evil.
Size. Aasimar have the same range of height and weight as humans. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Celestial Resistance. You have resistance to necrotic damage and radiant damage.
Healing Hands. As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
Light Bearer. You know the Light cantrip. Charisma is your spellcasting ability for it.
Housecalls
As a doctor, you are likely to find many opportunities to ply your trade as you go about your adventures. In particular, as you journey, you are likely to come upon populated villages, towns, cities, encampments, or even isolated hermitages.These congregations are almost always in need of a doctor’s attention, especially the isolated or overpopulated ones.
People get sick and hurt; it is inevitable. So with no shortage of aches, pains, maladies, illnesses, and injuries, there is virtually always a demand for the services of a doctor wherever people dwell. If people are aware that you are an experienced doctor, they may try to convince you to help them. This convincing may simply involve mundane persuasion or coercion, but it may also come in the form of offered payments. Payments, of course, could mean money, special items, information, or any number of other useful/ valuable (or not) things. In certain places, some might even attempt to commandeer your services with varying degrees of guilt and/or force, so it may not always be a good idea to advertise your profession.
a notebook and pencils
a set of common clothes
a pouch
a component pouch
Explorer's Pack:
backpack
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
waterskin
50 feet of hempen rope strapped to the side of it.
Skill Proficiencies: Medicine and Religion
Tool Proficiencies: Kit, healer's
Languages: One of your choice -- Elvish
Sorcerer
Class Features
Proficiencies
Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Constitution, Charisma
Skills: Insight and Persuasion
Languages. You can speak, read, and write Common Celestial and Elvish.
Laughter is the best medicine, and I am a doctor.
Cronwier appears mostly human except that his hair shines with a dark black luster and soft sliver highlights. His eyes sparkle with a jewel-toned violet hue. His skin is a lustrous dark cinnamon. Cronwier has a muscular build granted from a lifetime of martial activity and hard labor as a youth.
Shout outs: Stacey, Josh Braden, Iofire, Caitlin W., Damon Carrington, zzz, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Rhonda Seiter, Jonathan Lekse, JollyGamer, Tiernan Greenman, Burlyfighter, Gillian Tolbert, David R Abbott, Rick Marsh, Brittany DeNicholas, Phillip Hash, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Rodney O'Dell, Robin Ellis-Foster, Jess, Lars Yell, Zee Livezey, Kevin, Kerry Melton, Mary Kieser, SallySparrow132, Naomi B, J, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Kayleigh Sulin, Dani, Gundar Wez, Nahellion, Nicholas Hanke, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Gannon Dubay, Thobek, Aaron Teupe, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, Jason Clark, Trey Vickory
Their contribution stands as a beacon of hope for all adventurers!
