Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Muriel Copperkettle
Character Name
Druid 1
Class & Level
Spy
Background
Stout Halfling
Race
Chaotic Good
Alignment
0
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+1
12
12
+
0
(Race)
DEXTERITY
+3
16
14
+
2
(Race)
CONSTITUTION
+2
15
14
+
1
(Race)
INTELLIGENCE
+0
10
10
+
0
(Race)
WISDOM
+2
15
15
+
0
(Race)
CHARISMA
-1
8
8
+
0
(Race)
ARMOR CLASS
14
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1212
+
0
SPEED
25 ft
HIT POINTS
Max:
10
TEMP HP
0
POINT BUY
29
Picture URL:
0
Token URL:
1 +1
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
2
Wisdom
-1 -1
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
2
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
2
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
-1 -1
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
-1 -1
+
0
Performance (Cha)
-1 -1
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
2
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
%0%%1%%2%%3%
%0%%1%%2%%3%
%0%%1%%2%%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
2
KNOWN
12
DC
Cast Mod
2
Cantrip:
3
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:

Druidcraft: Whispering to the spirits of nature, you create one of the following effects within range:

You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
You instantly light or snuff out a candle, a torch, or a small campfire.

Poison Spray: You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.

This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).
Absorb Elements, Animal Friendship, Beast Bond, Charm Person, Create or Destroy Water, Cure Wounds, Detect MagiC, Detect Poison and Disease, Earth Tremor, Entangle, Faerie Fire, Fog Cloud, Goodberry, Healing Word, Ice Knife, Jump, Longstride, Purify Food or Drink, Speak with Animals, Thunderwave.
Druidcraft: Whispering to the spirits of nature, you create one of the following effects within range:

You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.
You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.
You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-foot cube.
You instantly light or snuff out a candle, a torch, or a small campfire.
Poison Spray: You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take [1d12] poison damage.

This spell's damage increases by [1d12] when you reach 5th level ([2d12]), 11th level ([3d12]), and 17th level ([4d12]).
Absorb Elements, Animal Friendship, Beast Bond, Charm Person, Create or Destroy Water, Cure Wounds, Detect MagiC, Detect Poison and Disease, Earth Tremor, Entangle, Faerie Fire, Fog Cloud, Goodberry, Healing Word, Ice Knife, Jump, Longstride, Purify Food or Drink, Speak with Animals, Thunderwave.
SPELLCASTING
[+instructions]
DruidicPHB, pg. 66
You know Druidic, the secret language of druids.
SpellcastingPHB, pg. 66
You can cast prepared druid spells using WIS as your spellcasting modifier (Spell DC 12, Spell Attack +4) and prepared druid spells as rituals if they have the ritual tag. You can use a druidic focus as a spellcasting focus.
LuckyBR, pg. 28
When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
BraveBR, pg. 28
You have advantage on saving throws against being frightened.
Halfling NimblenessBR, pg. 28
You can move through the space of any creature that is of a size larger than yours.
Stout ResilienceBR, pg. 28
You have advantage on saving throws against poison, and you have resistance against poison damage.
DruidicPHB, pg. 66
You know Druidic, the secret language of druids.
SpellcastingPHB, pg. 66
You can cast prepared druid spells using WIS as your spellcasting modifier (Spell DC 12, Spell Attack +4) and prepared druid spells as rituals if they have the ritual tag. You can use a druidic focus as a spellcasting focus.
LuckyBR, pg. 28
When you roll a 1 on the [d20] for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
BraveBR, pg. 28
You have advantage on saving throws against being frightened.
Halfling NimblenessBR, pg. 28
You can move through the space of any creature that is of a size larger than yours.
Stout ResilienceBR, pg. 28
You have advantage on saving throws against poison, and you have resistance against poison damage.
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Shortsword
10 Darts
Explorer's Pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
15gp
WEALTH
Proficiencies: Light Armor, Medium Armor, Shields, Club, Dagger, Dart, Javelin, Mace, Quarterstaff, Scimitar, Sickle, Sling, Spear, Dragonchess Set, Herbalism Kit, Thieves' Tools
Languages: Common, Druidic, Halfling
PROFICIENCIES & LANGUAGES
I love cats very dearly and will treat them with the utmost love and affection.
I prefer the quiet ways of nature to the hustle and bustle of the city.
PERSONALITY TRAITS
Redemption. There’s a spark of good in everyone. (Good)
IDEALS
The forest has cared for me since I was young and I aim to repay that debt.
BONDS
I’m not against stealing from people to get what I need.
FLAWS
 
He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Painter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
DESCRIPTION & EXTRA INFO

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