5th Edition Character Sheet
Skills
[+] | Name | Bonus | Damage / Type | Range |
---|---|---|---|---|
spell scroll (4th level ) | %1% | %2% | %3% | |
Spell scroll (3rd level) | %1% | %2% | %3% | |
clothes,common | %1% | %2% | %3% | |
spell scroll (first level) | %1% | %2% | %3% | |
Scimitar of wounding | +4 | 1d6+1 +1d4per wound DC 15 con save end effect | %3% | |
breath weapon (blue) | Dex12 | 2d6 lightining | %3% | |
Form of Dread | WIS | %2% | %3% | |
detect magic | %1% | %2% | %3% | |
hellish rebuke | dex 12 | 2d10 fire damage | %3% |
Hit PointsPHB, pg. 90
ProficienciesPHB, pg. 90
Investigation
Favored EnemyPHB, pg. 91
You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
MinotaurBeasts
Beasts are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language.
Natural ExplorerPHB, pg. 91You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.
GrasslandYou are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.
Fighting StylePHB, pg. 91You adopt a particular style of fighting as your specialty.
ArcheryYou gain a +2 bonus to attack rolls you make with ranged weapons.
SpellcastingPHB, pg. 91You can cast known ranger spells using WIS as your spellcasting modifier (Spell DC 11, Spell Attack +3).
Ranger ArchetypePHB, pg. 92Hunter
Primeval AwarenessPHB, pg. 92
As an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn’t reveal the creatures’ location or number.
Primeval Awareness: 1 ActionHunter’s PreyPHB, pg. 93
You gain an additional attack feature.
Colossus SlayerOnce per turn, when you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its HP maximum.
Colossus Slayer: (No Action)Warlock Features
Hit PointsPHB, pg. 106
ProficienciesPHB, pg. 107
Arcana
Nature
Otherworldly PatronPHB, pg. 107
You have struck a bargain with an otherworldly being.
The Undead (UA)Pact MagicPHB, pg. 107
You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 12, Spell Attack +4). You can use an arcane focus as a spellcasting focus.
Expanded Spell ListUAAdditional spells are added to the warlock spell list for you.
Form of DreadUAAs a bonus action, you transform for 1 minute. You gain the following benefits while transformed:
• You gain temporary hit points equal to 1d10+2.
• Once during each of your turns, when you hit a creature with an attack, it to makes a DC12 Wisdom saving throw. If the saving throw fails, it is frightened of you until the end of your next turn.
• You are immune to the frightened condition.
Form of Dread - Transformation: 1 Bonus ActionUses:
/
Long Rest
Form of Dread: (No Action)
Eldritch InvocationsPHB, pg. 107
You learn fragments of forbidden knowledge that imbue you with an abiding magical ability.
Devil’s SightPHB110You can see normally in darkness, both magical and nonmagical, to a distance of 120 ft.
Misty VisionsYou can cast silent image at will, without expending a spell slot or material components.
Silent Image(1st)RACIAL TRAITS
Draconic AncestryBR, pg. 34
You gain a breath weapon and damage resistance with your chosen dragon type.
Blue DragonBR34Lightning
Breath WeaponBR, pg. 34Once per short rest as an action, exhale destructive energy based on your Draconic Ancestry. Each creature in the area must make a DC 12 saving throw (type determined by your ancestry), taking 2d6 ([6th] 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half damage on a successful one.
Blue DragonBR34As an action once per short rest, exhale in a 5 by 30 ft. line (DEX DC 12, half damage on success) for 2d6 Lightning Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
Breath Weapon (Blue): 1 Action/
Short Rest
Damage ResistanceBR, pg. 34
You have resistance to the damage type associated with your draconic ancestry.
Blue DragonBR34Lightning Damage
Hit PointsPHB, pg. 90
ProficienciesPHB, pg. 90
Investigation
Favored EnemyPHB, pg. 91
You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
Minotaur
Beasts
Beasts are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language.
Natural ExplorerPHB, pg. 91
You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.
Grassland
You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.
Fighting StylePHB, pg. 91
You adopt a particular style of fighting as your specialty.
Archery
You gain a [+2] bonus to attack rolls you make with ranged weapons.
SpellcastingPHB, pg. 91
You can cast known ranger spells using WIS as your spellcasting modifier (Spell DC 11, Spell Attack +3).
Ranger ArchetypePHB, pg. 92
Hunter
Primeval AwarenessPHB, pg. 92
As an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn’t reveal the creatures’ location or number.
Primeval Awareness: 1 Action
Hunter’s PreyPHB, pg. 93
You gain an additional attack feature.
Colossus Slayer
Once per turn, when you hit a creature with a weapon attack, the creature takes an extra [1d8] damage if it’s below its HP maximum.
Colossus Slayer: (No Action)
Warlock Features
Hit PointsPHB, pg. 106
ProficienciesPHB, pg. 107
Arcana
Nature
Otherworldly PatronPHB, pg. 107
You have struck a bargain with an otherworldly being.
The Undead (UA)
Pact MagicPHB, pg. 107
You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 12, Spell Attack +4). You can use an arcane focus as a spellcasting focus.
Expanded Spell ListUA
Additional spells are added to the warlock spell list for you.
Form of DreadUA
As a bonus action, you transform for 1 minute. You gain the following benefits while transformed:
• You gain temporary hit points equal to [1d10+2].
• Once during each of your turns, when you hit a creature with an attack, it to makes a DC12 Wisdom saving throw. If the saving throw fails, it is frightened of you until the end of your next turn.
• You are immune to the frightened condition.
Form of Dread - Transformation: 1 Bonus Action
Uses:
/
Long Rest
Form of Dread: (No Action)
Eldritch InvocationsPHB, pg. 107
You learn fragments of forbidden knowledge that imbue you with an abiding magical ability.
Devil’s SightPHB110
You can see normally in darkness, both magical and nonmagical, to a distance of 120 ft.
Misty Visions
You can cast silent image at will, without expending a spell slot or material components.
Silent Image(1st)
RACIAL TRAITS
Draconic AncestryBR, pg. 34
You gain a breath weapon and damage resistance with your chosen dragon type.
Blue DragonBR34
Lightning
Breath WeaponBR, pg. 34
Once per short rest as an action, exhale destructive energy based on your Draconic Ancestry. Each creature in the area must make a DC 12 saving throw (type determined by your ancestry), taking [2d6] ([6th] [3d6], [11th] [4d6], [16th] [5d6]) on a failed save, and half damage on a successful one.
Blue DragonBR34
As an action once per short rest, exhale in a 5 by 30 ft. line (DEX DC 12, half damage on success) for [2d6] Lightning Damage [6th] [3d6], [11th] [4d6], [16th] [5d6]
Breath Weapon (Blue): 1 Action
/
Short Rest
Damage ResistanceBR, pg. 34
You have resistance to the damage type associated with your draconic ancestry.
Blue DragonBR34
Lightning Damage
Leather Armor
Dagger
Lute
Entertainer's Pack
Languages: Common, Draconic, minotaur, orc, undercommon
Shout outs: Stacey, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Dave Walker, Rhonda Seiter, Alexa Hobusch, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, Gillian Tolbert, David R Abbott, ツ Htz_Michelle, Rick Marsh, Brittany DeNicholas, Phillip Hash, Amanda Kettles, John Trent Dumproff, Lou Bliss, Pythor Sen, Desedent, Michael Isberg, Nat, Thomas Wilhelm, Krueger82, Irate The Pirate, Mark L, Conall Reilly, Cam Largent, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Rodney O'Dell, Robin Ellis-Foster, Jess, Lars Yell, Zee Livezey, Kevin, Kerry Melton, Mary Kieser, SallySparrow132, Naomi B, J, Millergendraft, Federica Frezza, Nick Soucy, Ellen Mitchell, Melanie Warga, Jeremiah Walker, Bryan Sheairs, Bryan Kempka, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Joline Tran, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Kayleigh Sulin, Dani, Gundar Wez, Nahellion, Nicholas Hanke, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Gannon Dubay, Thobek, Aaron Teupe, Mage1X, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Alex Harford (VA7OMM), jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Dylan Rintoul, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Shazear, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, Justin Stensgard, Jason Clark, Trey Vickory
Their contribution stands as a beacon of hope for all adventurers!