Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Yevaskal
Character Name
Ranger 3 warlock 2
Class & Level
Pirate
Background
Dragonborn
Race
Neutral
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+1
13
12
+
1
(Race)
DEXTERITY
-2
7
7
+
0
(Race)
CONSTITUTION
+1
12
12
+
0
(Race)
INTELLIGENCE
-1
9
9
+
0
(Race)
WISDOM
+0
11
11
+
0
(Race)
CHARISMA
+1
13
13
+
0
(Race)
ARMOR CLASS
9
INITIATIVE
-2 -2
+
+0
PROFICIENCY
+
4
3
+
1
PERCEPTION
1010
+
0
SPEED
30 ft
HIT POINTS
Max:
8
8
TEMP HP
0
POINT BUY
16
Picture URL:
0
Token URL:
1 +1
+
0
Strength
-2 -2
+
0
Dexterity
+
0
Constitution
-1 -1
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
-2 -2
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
3
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
3
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
3
Investigation (Int)
+
0
Medicine (Wis)
+
3
Nature (Int)
+
0
Perception (Wis)
+
-3
Performance (Cha)
+
-3
Persuasion (Cha)
-1 -1
+
0
Religion (Int)
-2 -2
+
0
Sleight of Hand (Dex)
-2 -2
+
0
* Stealth (Dex)
+
0
Survival (Wis)
-2 -2
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
spell scroll (4th level )%1%%2%%3%
Spell scroll (3rd level)%1%%2%%3%
clothes,common%1%%2%%3%
spell scroll (first level)%1%%2%%3%
Scimitar of wounding+41d6+1 +1d4per wound DC 15 con save end effect%3%
breath weapon (blue)Dex122d6 lightining%3%
Form of DreadWIS %2%%3%
detect magic%1%%2%%3%
hellish rebukedex 122d10 fire damage%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
4
KNOWN
11
DC
Cast Mod
2
Cantrip:
2
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
SPELLCASTING
[+instructions]
. Ranger Features
Hit PointsPHB, pg. 90
ProficienciesPHB, pg. 90
Investigation
Favored EnemyPHB, pg. 91

You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

Minotaur
Beasts

Beasts are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language.

Natural ExplorerPHB, pg. 91

You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.

Grassland

You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.

Fighting StylePHB, pg. 91

You adopt a particular style of fighting as your specialty.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

SpellcastingPHB, pg. 91

You can cast known ranger spells using WIS as your spellcasting modifier (Spell DC 11, Spell Attack +3).

Ranger ArchetypePHB, pg. 92
Hunter
Primeval AwarenessPHB, pg. 92

As an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn’t reveal the creatures’ location or number.

Primeval Awareness: 1 Action
Hunter’s PreyPHB, pg. 93

You gain an additional attack feature.

Colossus Slayer

Once per turn, when you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it’s below its HP maximum.

Colossus Slayer: (No Action)
Warlock Features
Hit PointsPHB, pg. 106
ProficienciesPHB, pg. 107
Arcana
Nature
Otherworldly PatronPHB, pg. 107

You have struck a bargain with an otherworldly being.

The Undead (UA)
Pact MagicPHB, pg. 107

You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 12, Spell Attack +4). You can use an arcane focus as a spellcasting focus.

Expanded Spell ListUA

Additional spells are added to the warlock spell list for you.

Form of DreadUA

As a bonus action, you transform for 1 minute. You gain the following benefits while transformed:

• You gain temporary hit points equal to 1d10+2.

• Once during each of your turns, when you hit a creature with an attack, it to makes a DC12 Wisdom saving throw. If the saving throw fails, it is frightened of you until the end of your next turn.

• You are immune to the frightened condition.

Form of Dread - Transformation: 1 Bonus Action
Uses:
/
Long Rest
Form of Dread: (No Action)
Eldritch InvocationsPHB, pg. 107

You learn fragments of forbidden knowledge that imbue you with an abiding magical ability.

Devil’s SightPHB110

You can see normally in darkness, both magical and nonmagical, to a distance of 120 ft.

Misty Visions

You can cast silent image at will, without expending a spell slot or material components.

Silent Image(1st)
RACIAL TRAITS
Draconic AncestryBR, pg. 34

You gain a breath weapon and damage resistance with your chosen dragon type.

Blue DragonBR34

Lightning

Breath WeaponBR, pg. 34

Once per short rest as an action, exhale destructive energy based on your Draconic Ancestry. Each creature in the area must make a DC 12 saving throw (type determined by your ancestry), taking 2d6 ([6th] 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half damage on a successful one.

Blue DragonBR34

As an action once per short rest, exhale in a 5 by 30 ft. line (DEX DC 12, half damage on success) for 2d6 Lightning Damage [6th] 3d6, [11th] 4d6, [16th] 5d6

Breath Weapon (Blue): 1 Action
/
Short Rest
Damage ResistanceBR, pg. 34

You have resistance to the damage type associated with your draconic ancestry.

Blue DragonBR34
Lightning Damage
. Ranger Features
Hit PointsPHB, pg. 90
ProficienciesPHB, pg. 90
Investigation
Favored EnemyPHB, pg. 91
You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

Minotaur
Beasts
Beasts are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language.

Natural ExplorerPHB, pg. 91
You have a favored terrain type. Your proficiency bonus is doubled for proficient skills when you make an INT or WIS check related to it. While traveling for an hour or more in your chosen terrain, difficult terrain doesn’t slow your group’s travel, your group can’t become lost except by magical means, you remain alert to danger even when you are engaged in another activity, you can move stealthily at a normal pace (while alone), you find twice as much food while foraging, and while tracking creatures, you learn the exact number, sizes, and how long ago they passed through the area.

Grassland
You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions.

Fighting StylePHB, pg. 91
You adopt a particular style of fighting as your specialty.

Archery
You gain a [+2] bonus to attack rolls you make with ranged weapons.

SpellcastingPHB, pg. 91
You can cast known ranger spells using WIS as your spellcasting modifier (Spell DC 11, Spell Attack +3).

Ranger ArchetypePHB, pg. 92
Hunter
Primeval AwarenessPHB, pg. 92
As an action, you can expend one ranger spell slot (1 minute per level of spell slot) to sense whether any aberrations, celestials, dragons, elementals, fey, fiends, or undead are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain). This feature doesn’t reveal the creatures’ location or number.

Primeval Awareness: 1 Action
Hunter’s PreyPHB, pg. 93
You gain an additional attack feature.

Colossus Slayer
Once per turn, when you hit a creature with a weapon attack, the creature takes an extra [1d8] damage if it’s below its HP maximum.

Colossus Slayer: (No Action)
Warlock Features
Hit PointsPHB, pg. 106
ProficienciesPHB, pg. 107
Arcana
Nature
Otherworldly PatronPHB, pg. 107
You have struck a bargain with an otherworldly being.

The Undead (UA)
Pact MagicPHB, pg. 107
You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 12, Spell Attack +4). You can use an arcane focus as a spellcasting focus.

Expanded Spell ListUA
Additional spells are added to the warlock spell list for you.

Form of DreadUA
As a bonus action, you transform for 1 minute. You gain the following benefits while transformed:

• You gain temporary hit points equal to [1d10+2].

• Once during each of your turns, when you hit a creature with an attack, it to makes a DC12 Wisdom saving throw. If the saving throw fails, it is frightened of you until the end of your next turn.

• You are immune to the frightened condition.

Form of Dread - Transformation: 1 Bonus Action
Uses:
/
Long Rest
Form of Dread: (No Action)
Eldritch InvocationsPHB, pg. 107
You learn fragments of forbidden knowledge that imbue you with an abiding magical ability.

Devil’s SightPHB110
You can see normally in darkness, both magical and nonmagical, to a distance of 120 ft.

Misty Visions
You can cast silent image at will, without expending a spell slot or material components.

Silent Image(1st)
RACIAL TRAITS
Draconic AncestryBR, pg. 34
You gain a breath weapon and damage resistance with your chosen dragon type.

Blue DragonBR34
Lightning

Breath WeaponBR, pg. 34
Once per short rest as an action, exhale destructive energy based on your Draconic Ancestry. Each creature in the area must make a DC 12 saving throw (type determined by your ancestry), taking [2d6] ([6th] [3d6], [11th] [4d6], [16th] [5d6]) on a failed save, and half damage on a successful one.

Blue DragonBR34
As an action once per short rest, exhale in a 5 by 30 ft. line (DEX DC 12, half damage on success) for [2d6] Lightning Damage [6th] [3d6], [11th] [4d6], [16th] [5d6]

Breath Weapon (Blue): 1 Action
/
Short Rest
Damage ResistanceBR, pg. 34
You have resistance to the damage type associated with your draconic ancestry.

Blue DragonBR34
Lightning Damage
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Rapier
Leather Armor
Dagger
Lute
Entertainer's Pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
25gp
WEALTH
Proficiencies: Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, and three musical instruments
Languages: Common, Draconic, minotaur, orc, undercommon
PROFICIENCIES & LANGUAGES
i like to search for things that others dont.
PERSONALITY TRAITS
Aspiration. I seek to prove my self worthy of my god's favor by matching my actions against his or her teachings. (Any)
IDEALS
I worked the land, I love the land, and I will protect the land.
BONDS
I have an insatiable desire for carnal pleasures.
FLAWS
 
Born in a small village he learned the ways of the warrior from his mother. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He has built up a small fortune and can afford his own way.
DESCRIPTION & EXTRA INFO

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