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5th Edition Character Sheet

Create and save a character sheet for 5e D&D. You can assign it to a campaign if you create or join one, for your DM and other players to see. 2024 Edition Here.

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Attacks | Spells | Features & HD | |
[+]
Generate Character
[+]
Campaign Manager
Petronilla Poulin
Character Name
Wizard 5
Class & Level
Archaeologist
Background
Human
Race
Chaotic Neutral
Alignment
6500
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
15
14
+
1
(Race)
DEXTERITY
+3
16
15
+
1
(Race)
CONSTITUTION
+4
18
17
+
1
(Race)
INTELLIGENCE
+4
19
18
+
1
(Race)
WISDOM
+4
18
17
+
1
(Race)
CHARISMA
+3
17
16
+
1
(Race)
ARMOR CLASS
14
INITIATIVE
+
+0
PROFICIENCY
+
3
3
+
0
PERCEPTION
1717
+
0
SPEED
30 ft
HIT POINTS
Max:
42
42
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
2 +2
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
1
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
Investigation (Int)
+
0
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Dagger1d4+31d4+3%3%
Rapier1d8+31d8+3%3%
Revolver2d8+32d8+3%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
20
KNOWN
15
DC
Cast Mod
4
Cantrip:
12
/
1st:
4
/
2nd:
4
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
[spell]Gust[/spell]
[spell]Mending[/spell]
[spell]Mold Earth[/spell]
[spell]Thunderclap[/spell] [1d6]
[spell]Charm Person[/spell]
[spell]Detect Magic[/spell]
[spell]Disguise Self[/spell]
[spell]Feather Fall[/spell]
[spell]Grease[/spell]
[spell]Identify[/spell]
[spell]Illusory Script[/spell]
[spell]Mage Armor[/spell]
[spell]Magic Missile[/spell] [3d4+3]
[spell]Shield[/spell]
[spell]Silent Image[/spell]
[spell]Unseen Servant[/spell]
[spell]Acid Arrow[/spell] [6d4]
[spell]Gust of Wind[/spell]
[spell]Locate Object[/spell]
[spell]Suggestion[/spell]
[spell]Fireball[/spell] [8d6]
[spell]Tongues[/spell]
[spell]Vampiric Touch[/spell] [3d6]
[spell]Water Breathing[/spell]
SPELLCASTING
[+instructions]
Investigation
Arcana
Arcane Recovery:

Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 3, and none of the slots can be 6th level or higher.

Firearm Specialist:

You gain proficiency with Firearms. If you roll a misfire on an attack with a firearm, you can use your reaction to roll a d20. If the number rolled is higher than the weapon’s misfire score, the firearm does not misfire. You cannot use this feature of this feat again until you complete a short or long rest. When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded firearm with the light property you are holding.

Evocation Savant:

The gold and time you must spend to copy an evocation spell into your spellbook is halved.

Sculpt Spells:

When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.



Investigation
Arcana
Arcane Recovery:
Once per day when you finish a short rest, you can choose expended spell slots to recover - up to a combined level of 3, and none of the slots can be 6th level or higher.

Firearm Specialist:
You gain proficiency with Firearms. If you roll a misfire on an attack with a firearm, you can use your reaction to roll a [d20]. If the number rolled is higher than the weapon’s misfire score, the firearm does not misfire. You cannot use this feature of this feat again until you complete a short or long rest. When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded firearm with the light property you are holding.

Evocation Savant:
The gold and time you must spend to copy an evocation spell into your spellbook is halved.

Sculpt Spells:
When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell’s level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.



FEATURES & TRAITS
5d6
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Amulet
Backpack
Bedroll
Bell
Book
Bottle, Glass (2)
Bullets, Renaissance (20)
Candle(5)
Case, Map or Scroll
Chalk (2)
Clothes, Common
Component Pouch
Crowbar
Cursed Tome of Vhara
Dagger (2)
Dust of the Mummy(Inhaled)
Hammer
Ink (1 ounce Bottle)
Ink Pen
Lantern, Hooded
Leather Armor
Little Bag of Sand
Mess Kit
Oil (flask)(2)
Parchment (10)
Piton (20)
Rapier
Rations (20)
Revolver
Rope, Hempen 50ft (3)
Small Knife
Spellbook
String (10)
Tinderbox (3)
Torch (20)
Waterskin (3)
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
210gp
WEALTH
Proficiencies: leather, Crossbow, Light, Dagger, Dart, Net, Quarterstaff, Rapier, Revolver, Sling, Flute, Forgery Kit, Playing Card Set
Languages: Celestial, Common, Infernal, Undercommon
PROFICIENCIES & LANGUAGES
There’s nothing I like more than a good mystery.
I’m used to helping out those who aren’t as smart as I am, and I patiently explain anything and everything to others.
PERSONALITY TRAITS
Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)
IDEALS
I have an ancient text that holds terrible secrets that must not fall into the wrong hands.
BONDS
I am easily distracted by the promise of information.
FLAWS
 
Petronilla was born to a large family, and her mother died when she was 6, at this time her father left her to the temple as he couldn't handle the management of all his children by himself. After living for several years in the temple she found a love for knowledge and decided to run away to see the world. She got lost in the woods and was saved by a hedge wizard, named Loras, and taught the basics of wizardry before leaving to see the world again. She came across a port town and was picked up on a ship as part of the crew, she developed a close relationship with Dalgal Rumnaheim who she looked up to like a father figure. After a few years onboard she went ashore and in searching a ruin under the slums she found the cursed tome of Vhara and realized that the rituals and spells withing could lead to the end of the world if the cult of Vhara found it. She left after saying goodbye to her mentor and set out to find a way to destroy the book or lock it away forever inaccessible to the cult of Vhara.
DESCRIPTION & EXTRA INFO
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