5th Edition Character Sheet
Skills
Researcher - When you attempt to learn or recall a piece of lore, if you do not know the info you often know where to find information that you don't know.
Darkvision - You can see 60ft in darkness.
Fey Ancestry - You have advantage on being charmed, and can't be put to sleep magically.
Trance - You don't sleep. You go into a trance and remain aware.
Arcane Recovery - gain extra spell slot equal to half you level
Evocation Savant - The time and money you spend on evocation spells is halved.
Sculpt Spells - Become a Evocation wizard. As a Evocation wizard you can create a safety zone for creatures in your spells affect equal to 1 + spell level.
Empowered Evocation - If you fail to hit you target with you cantrips they deal half damage.Darkvision - You can see 60ft in darkness.
Fey Ancestry - You have advantage on being charmed, and can't be put to sleep magically.
Trance - You don't sleep. You go into a trance and remain aware.
Arcane Recovery - gain extra spell slot equal to half you level
Evocation Savant - The time and money you spend on evocation spells is halved.
Sculpt Spells - Become a Evocation wizard. As a Evocation wizard you can create a safety zone for creatures in your spells affect equal to 1 + spell level.
Empowered Evocation - If you fail to hit you target with you cantrips they deal half damage.
Wight - 63
MIX
tent(10)
WEPONS
Crystal Necklace(1)
Armor
BOOKS
SpellBook(1)
CLOTHES/ARMOR
Cloak, Backpack(5)
FOOD
4 rations(2), water skin(5), 3 Scotch
Mix
Planta - 8
Silver - 136
Copper - 80
Proficiencies - Daggers, Darts, Slings, Quarterstaffs, Light Crossbows
1st - 2/4
2nd - 4/4
3rd - 2/3
SPELLS
CANTRIPS
Chill Touch(V, S) - deal 2d8 of damage to a target. Target can't regain HP until next turn, and undead have disadvantage.
Light(V, S) - create a orb that cast light, and follows you.
Acid Splash(V, S) - deal 2d6 of damage to one or two targets, as long as they are adjacent. Targets make DEX
Minor Illusion(V, S) - Make a sound or object, that fits in a 5ft cube area. If a creature checks it, they make a investigation check a against your DC saving thought.
NORMAL SPELL
(1) Find Familiar(V, S, M) - summon a spirit that turn in to a animal of you choice. You can can cast this again to change the animal, dispel the fulmar, or re-summon the familiar.
*(1)Magic Missile(V, S) - Cast three magic bolt that deal 1d4 of damage each. Add one missile for every spell slot above one.
(1)Comprehend Languages(V, S, M) - Can read and speak any language for 1 hour.
(1)Unseen Servant(V, S, M) - summon a invisible servent. Requesters wood log and string.
(1)Tenser's Floating Disk(V, S, M) - summon a disk that lets you carry 500 LBS.
(1)Grease(V, S, M) - Cover a 10 foot arena in grease. Every ting in it must take a DEX saving rolls.
*(1)False Life(V, S, M) - gain 1d4+4 of temp HP. add 5 for every level above level 1.
*(1)Thunder wave(V, S) - Fire a thunder wave in a 15ft cube. creatures in it make a con saving throw, if they fail it they take 2d8 and are pushed back 10ft. if they success they half damage and are not pushed back. every level above one gain 1d8 of damage.
*(1)Sleep(V, S, M) - Roll 5d8 for the time they sleep. Creatures with in 20ft of a point will fall a sleep, starting with the on that has the lowest going up to the top.
*(1)Chromatic Orb(V, S, M) - Make a ranged spell attack. On a hit the target takes 3d8 damage of a elemental type of your choice. At higher levels you deal 1d8 per level.
(1)Mage Amro(V, S, M) - Your AC is 13+DEX.
*(1)Burning Hands(V, S) - You fire a 15ft cone of fire. Each create makes a DEX save. On a fail they take 3d6 fire damage, and half as much if they succeed.
(1)Identify(V, S, M - 100 gold peal and an owl father) - One item you choose, you learn if it has any magical properties, how to use it, how many charges it has. If it is created or effect by a spell you learn what it is. You can choose a creature and gain the same info.
*(2)Shatter(V, S, M) - Deal 3d8 of damage to ever thing in a sphere with a 10ft radius. Every thing in the area makes a Con saving throw, if they succeed they take half damage.
*(2)Alter Self(V, S) - Change the form using one of the following.
AQUATIC ADAPTATION (gain gills, webbed feet, and you can breath underwater)
CHANGE APPEARANCE (change the way you look. you can change you height, face, gender, and race. these changes do not affect you stats)
NATURAL WEAPONS (you can grow horns, claws, or any thing you want. your unarmed attack do 1d6 of damage. you attack roll have +1 to them)
*(2)Scorching Ray(V, S) - Fire 3 fire bolts dealing 2d6 make a Range attack. At higher levels fire one more bolt per level
*(3)FireBall(V, S, M) - Fire a streaking flashes from your finger to a point in range and then it blossoms in to a sphere with a 20ft radius. All creatures in the sphere mad a DEX saving though. If they fail they take 8d6 fire damage, if they succeed they take half damage. The fire spreads around corners, and ignites flammable objects if they aren'y being worn or used. When you cast this spells at a higher level add 1d6 per level.
*(3)Fly(V, S, M) - You touch a willing creature. The target gains a flying speed of 60ft for 10 minutes, or until you break concentration. When the spell ends the target falls if it is still aloft, unless it can stop the fall. At higher levels add additional creatures to the spell's affect.
IMAGIC ITEAMS
Staff of Ice - You have resistance to cold damage. The staff has 10 charge. You regain 1d6+4 at dawn. If you use all the charges roll a d20, if the roll is a 1 the staff turns to water. You can cast: Ice storm(5 charges),
Fog Cloud(1 charge). Charges - 10
(4)ice storm - Each creature in a 20ft radius and 40ft hight makes a CON saving throw. If fail they take 2d8 bludgeoning and 4d6 cold. If they succeed they take half damage. The terrain is difficult until the start of your next turn.
(1)fog cloud - You create a cloud with a 20ft radius. It goes around a corns. The area is heavily obscured. The cloud disappears after 1 hour, or after a 10 mile wind blows.
(4)wall of ice - You create either half a sphere or a sphere with a radius of 10ft. Or you create a wall with 10 panels 10ft area and 1ft wide, each panel must be next to one of the other panels. If the wall is made where a creature is the creature is pushed out of the space and must make a DEX saving throw, if it fails it takes 10d6 cold damage and half as much if it succeeds. Each section panel has a AC of 12 and 30 HP. The panels can be moved, and are vulnerable to fire damage. If one is at 0 HP it leaves behind a sheet of frigid air. If a create moves through the sheet it makes a CON saving throw. If it fails it takes 5d6 cold damage and half as much if it succeeds.
(5)cone of cold - Each creature in a 60 ft cone makes a CON saving throw. If they fail they take 8d8 damage. They take half as much if they succeed.
Shout outs: Stacey, Mario Pizzamiglio, Eric Schreeck, Ben-Jam-in, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Rhonda Seiter, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, Gillian Tolbert, David R Abbott, Rick Marsh, Brittany DeNicholas, Phillip Hash, Amanda Kettles, Lou Bliss, Pythor Sen, Bryson Waits, Desedent, Michael Isberg, Nat, Thomas Wilhelm, Krueger82, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Rodney O'Dell, Robin Ellis-Foster, Jess, Lars Yell, Zee Livezey, Kevin, Kerry Melton, Mary Kieser, SallySparrow132, Naomi B, J, Millergendraft, Federica Frezza, Nick Soucy, Ellen Mitchell, Melanie Warga, Jeremiah Walker, Bryan Sheairs, Bryan Kempka, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Joline Tran, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Kayleigh Sulin, Dani, Gundar Wez, Nahellion, Nicholas Hanke, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Gannon Dubay, Thobek, Aaron Teupe, Mage1X, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Alex Harford (VA7OMM), jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Shazear, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, Jason Clark, Trey Vickory
Their contribution stands as a beacon of hope for all adventurers!
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