Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Hekatos Shadowmire
Character Name
Sorcerer 1
Class & Level
Charlatan
Background
Tiefling
Race
Neutral
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-2
7
7
+
0
(Race)
DEXTERITY
+0
11
11
+
0
(Race)
CONSTITUTION
+2
15
15
+
0
(Race)
INTELLIGENCE
+1
12
11
+
1
(Race)
WISDOM
+1
13
13
+
0
(Race)
CHARISMA
+3
17
15
+
2
(Race)
ARMOR CLASS
INITIATIVE
+
PROFICIENCY
+
2
2
+
PERCEPTION
1111
+
SPEED
30
HIT POINTS
Max:
8
8
TEMP HP
POINT BUY
28
Picture URL:
0
Token URL:
-2 -2
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
-2 -2
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Firebolt+51d10 Fire%3%
Chaos Bolt+52d8 + 1d6 RDM%3%
Light Crossbow+21d8 Piercing%3%
Dagger+21d4 Piercing%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
Sorcerer
KNOWN
13
DC
Cast Mod
4
Cantrip:
2
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
Cantrips:
-Mage Hand
-Minor Illusion
-Fire Bolt
-Prestidigitation
1st Level:
-Chaos Bolt
-Mage Armor
Cantrips:
-Mage Hand
-Minor Illusion
-Fire Bolt
-Prestidigitation
1st Level:
-Chaos Bolt
-Mage Armor
SPELLCASTING
[+instructions]
Dark vision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Hellish Resistance
You have resistance to fire damage
Infernal Legacy
You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Wild Magic Surge
Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect.
Tides of Chaos
Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.
Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.
Dark vision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Hellish Resistance
You have resistance to fire damage
Infernal Legacy
You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Wild Magic Surge
Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a [d20]. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect.
Tides of Chaos
Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.
Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.
FEATURES & TRAITS
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
L. Crossbow
-20 bolts
2x Daggers
Arcane Focus
-Cracked Orb
Dungeoneer's Pack
Fine clothes
Disguise kit
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
15 gp
WEALTH
lings, quarterstaffs, light crossbows
Language: Common and Infernal
PROFICIENCIES & LANGUAGES
I'm a born gambler who can't resist taking a risk for a potential payoff.
PERSONALITY TRAITS
dependence. I am a free spirit-no one tells me what to do. (Chaotic)
IDEALS
I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about.
BONDS
I'm always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in..
FLAWS
 
DESCRIPTION & EXTRA INFO

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