Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Steppan Woolf
Character Name
Wizard 1
Class & Level
Outlander
Background
Mountain Dwarf
Race
Lawful Good
Alignment
150
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+4
18
16
+
2
(Race)
DEXTERITY
+2
14
14
+
0
(Race)
CONSTITUTION
+3
16
14
+
2
(Race)
INTELLIGENCE
+4
18
18
+
0
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+0
10
10
+
0
(Race)
ARMOR CLASS
16
INITIATIVE
+
+4
PROFICIENCY
+
2
2
+
0
PERCEPTION
1111
+
0
SPEED
25 ft
HIT POINTS
Max:
29
9
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
6 +6
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
%0%%1%%2%%3%
%0%%1%%2%%3%
%0%%1%%2%%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
2 spell
8 spell on spell book
KNOWN
14
DC
Cast Mod
3
Cantrip:
1
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
Darkness
Ray of sickness
Burning Hand
Shield
Disguise self
Magic missle
Identify
Earth tremor
Thunderwave

comprehence langue

Darkness
Ray of sickness
Burning Hand
Shield
Disguise self
Magic missle
Identify
Earth tremor
Thunderwave
comprehence langue

SPELLCASTING
[+instructions]

• Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.

• Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

• Tool Proficiency. You gain proficiency with the artisan's tools of your choice: smith's tools,

• Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Weapon Master
You have practiced extensively with a variety of weapons, gaining the following benefits:
Increase your Strength score by 1, to a maximum of 20.

You gain proficiency with four weapons of your choice.Claymore(greatsword), Scythe, Bastard-Sword, Battle gaunlet

Shadow Touched (UA)

You learn how to bend shadows from your experience with the Drow that you slay. You gain the following benefits:

Increase your Intelligence score by 1, to a maximum of 20.
You learn the Darkness spell and Ray of Sickness. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish along rest. You can also cast these spells using spell slots you have of the appropriate level.The spells’ spellcasting ability is INT.
• Dwarven Resilience. You have advantage on saving throws against poison, and you have resistance against poison damage.

• Dwarven Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, and warhammer.

• Tool Proficiency. You gain proficiency with the artisan's tools of your choice: smith's tools,

• Stonecunning. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.

Weapon Master
You have practiced extensively with a variety of weapons, gaining the following benefits:
Increase your Strength score by 1, to a maximum of 20.
You gain proficiency with four weapons of your choice.Claymore(greatsword), Scythe, Bastard-Sword, Battle gaunlet

Shadow Touched (UA)
You learn how to bend shadows from your experience with the Drow that you slay. You gain the following benefits:

Increase your Intelligence score by 1, to a maximum of 20.
You learn the Darkness spell and Ray of Sickness. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish along rest. You can also cast these spells using spell slots you have of the appropriate level.The spells’ spellcasting ability is INT.
FEATURES & TRAITS
d6
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Arcane focus battle Gaunlet
a Spellbook (8 spells)
Component Pouch
Dungeoneer's Pack
Droweater ( Bastardsword +1)
Breast plate
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
150 gp
WEALTH
Proficiencies: Claymore(greatsword), Scythe, Bastard-Sword, Battle gaunlet, battleaxe, handaxe, light hammer, and warhammer. Daggers, darts, slings, quarterstaffs, light crossbows.

Languages: Common, Dwarvish, Elvish
PROFICIENCIES & LANGUAGES
I'm always picking things up, absently fiddling with them, and sometimes accidentally breaking them.
PERSONALITY TRAITS
Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)
IDEALS
My family, clan, or tribe is the most important thing in my life, even when they are far from me.
BONDS
There's no room for reckless in a life Alway trust your self, stranger should not be trusted.
FLAWS
 
When he was but 5 years old his parents immigrated from the east. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ulblyn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), But Steppan is not. He show determination toward his fate, refuse to become a criminal, due to this he found himself a mentor who care for him. But unfortunate not long after that he and his master get attack by a group of drow,he luckily escape, kill a drow and obtain Drowkiller, but his master die try to protect him. Mourning over the dead of his Master, Steppan focus on study magic and understand the drow magic that has marked him.
DESCRIPTION & EXTRA INFO

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