Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Ghoul
Character Name
Wizard 1
Class & Level
Haunted One
Background
Kenku
Race
Lawful Evil
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
11
11
+
0
(Race)
DEXTERITY
+2
15
13
+
2
(Race)
CONSTITUTION
+2
14
14
+
0
(Race)
INTELLIGENCE
+3
16
16
+
0
(Race)
WISDOM
+2
14
13
+
1
(Race)
CHARISMA
+1
13
13
+
0
(Race)
ARMOR CLASS
12
INITIATIVE
+
0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1212
+
0
SPEED
30ft
HIT POINTS
Max:
8
8
TEMP HP
POINT BUY
No (8-15)
Picture URL:
https://cdn.discordapp.com/attachments/452944474440728582/762922270666522644/Ghoul_screenshot2.png
Token URL:
0 +0
+
0
Strength
+
0
Dexterity
+
Constitution
+
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
0
Global Bonus
Saving Throws
+
2
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
2
Arcana (Int)
+
0
Athletics (Str)
+
2
Deception (Cha)
+
0
History (Int)
+
2
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
2
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
2
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
%0%%1%%2%%3%
Quarterstaff+21d6%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
9
KNOWN
13
DC
Cast Mod
3
Cantrip:
2
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
Cantrips: Light, Chill Touch, Toll the Dead
Level 1: Mage Armor, Shield, Ray of Sickness, False Life, Cause Fear, Feather Fall
Cantrips: Light, Chill Touch, Toll the Dead
Level 1: Mage Armor, Shield, Ray of Sickness, False Life, Cause Fear, Feather Fall
SPELLCASTING
[+instructions]

Kenku: Expert Forgery. You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.

Kenku: Mimicry. You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.

Haunted One: Harrowing Event
Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. Choose a harrowing event that haunts you, or roll one on the Harrowing Events table.

You were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night.

Haunted One: Heart of Darkness
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
Kenku: Expert Forgery. You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.

Kenku: Mimicry. You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.

Haunted One: Harrowing Event
Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. Choose a harrowing event that haunts you, or roll one on the Harrowing Events table.
You were born under a dark star. You can feel it watching you, coldly and distantly. Sometimes it beckons you in the dead of night.

Haunted One: Heart of Darkness
Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy alone.
FEATURES & TRAITS
[1d6]
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Quarterstaff, Arcane Focus (Skull), Explorer's Pack, Spellbook, Monster Hunter's Pack, Trinket
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
0
WEALTH
Daggers, darts, slings, quarterstaffs, light crossbows
Languages: Common, Auran
PROFICIENCIES & LANGUAGES
I like to read and memorize poetry. It keeps me calm and brings me fleeting moments of happiness.

I put no trust in divine beings.
PERSONALITY TRAITS
Freedom. I have a dark calling that puts me above the law. (Chaotic)
IDEALS
I keep my thoughts and discoveries in a journal. My journal is my legacy.
BONDS
I talk to spirits that no one else can see.
FLAWS
 
Ghoul has the appearance of a raven. He commonly wears dark robes and a hood.
DESCRIPTION & EXTRA INFO

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