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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
[+]
Generate Character
[+]
Campaign Manager
Romulus
Character Name
Ranger 1
Class & Level
Outlander
Background
Human
Race
Neutral Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
14
13
+
1
(Race)
DEXTERITY
+3
16
15
+
1
(Race)
CONSTITUTION
+1
12
11
+
1
(Race)
INTELLIGENCE
+0
10
9
+
1
(Race)
WISDOM
+2
14
13
+
1
(Race)
CHARISMA
+1
13
12
+
1
(Race)
ARMOR CLASS
15
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1212
+
0
SPEED
30 ft
HIT POINTS
Max:
11
11
TEMP HP
0
POINT BUY
27
Picture URL:
https://ibb.co/nB5zN0g
Token URL:
4 +4
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
%0%%1%%2%%3%
%0%%1%%2%%3%
%0%%1%%2%%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
0
KNOWN
10
DC
Cast Mod
0
Cantrip:
0
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
SPELLCASTING
[+instructions]

Favored Enemy - Undead: Advantage on Survival checks to track favored enemy, and Intelligence checks to recall info about them. Also learn a language of your favored enemy.
Natural Explorer - Forest: 2x proficiency when using an Intelligence or Wisdom check with a skill you're proficient in while navigating your favored terrain. When traveling in favored terrain, ignore difficult terrain, cannot become lost (except by magic), remain alert to danger when doing other activities, can move stealthily alone at a normal pace, find twice as much forage, learn exact number/size/time they passed when tracking.
Archery: +2 to attack rolls make with a bow weapon
Defense: +1 to total AC
Dueling: +2 DMG to 1 weapon when dual handing
Two-Weapon Fighting
Lucky: You have inexplicable luck that seems to kick in at just the right moment.

You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.

You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours.
If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled. You regain your expended luck points when you finish a long rest.

Favored Enemy - Undead: Advantage on Survival checks to track favored enemy, and Intelligence checks to recall info about them. Also learn a language of your favored enemy.
Natural Explorer - Forest: 2x proficiency when using an Intelligence or Wisdom check with a skill you're proficient in while navigating your favored terrain. When traveling in favored terrain, ignore difficult terrain, cannot become lost (except by magic), remain alert to danger when doing other activities, can move stealthily alone at a normal pace, find twice as much forage, learn exact number/size/time they passed when tracking.
Archery: [+2] to attack rolls make with a bow weapon
Defense: [+1] to total AC
Dueling: [+2] DMG to 1 weapon when dual handing
Two-Weapon Fighting
Lucky: You have inexplicable luck that seems to kick in at just the right moment.
You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional [d20]. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the [d20]s is used for the attack roll, ability check, or saving throw.

You can also spend one luck point when an attack roll is made against you. Roll a [d20], and then choose whether the attack uses the attacker’s roll or yours.
If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled. You regain your expended luck points when you finish a long rest.
FEATURES & TRAITS
d10
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Longbow (1D8 piercing)
Studded leather(+2 AC)
2 Hand Axes (1 D6)
Quiver (20 Arrows)
Explorer's Pack
5x Hunting Traps
Grappling Hook
Battle Axe (1D8\1D10)
Atlas (VOLO)
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
38gp
WEALTH
Proficiencies: light/medium armor, shields, simple/martial weapons
Languages: Common, Sylvan
PROFICIENCIES & LANGUAGES
I was, in fact, raised by wolves.
PERSONALITY TRAITS
Nature. The natural world is more important than all the constructs of civilization. (Neutral)
IDEALS
I owe my survival to another urchin who taught me to live on the streets.
BONDS
I am slow to trust members of other races, tribes and societies.
FLAWS
 
Abandoned at birth, raised, in fact, by wolves then discovered by a druid of the forest at a young age. Learned what it means to be human from the druid, but at times the wild instincts still kick in.
DESCRIPTION & EXTRA INFO
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