Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Kanlaon
Character Name
Warlock 1
Class & Level
Izzet Engineer
Background
Dragonborn
Race
Neutral
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
9
+
1
(Race)
DEXTERITY
+1
12
12
+
0
(Race)
CONSTITUTION
+1
12
12
+
0
(Race)
INTELLIGENCE
+1
13
13
+
0
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+3
17
15
+
2
(Race)
ARMOR CLASS
13
INITIATIVE
+
2
PROFICIENCY
+
2
2
+
PERCEPTION
1111
+
SPEED
30
HIT POINTS
Max:
TEMP HP
POINT BUY
27
Picture URL:
https://vignette.wikia.nocookie.net/dhorum/images/7/73/Dragonborn.png/revision/latest?cb=20180508044951
Token URL:
0 +0
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Halberd1d10 Slashing%2%%3%
Spear1d6+2 Piercing%2%%3%
Breath Weapon2d6 Cold%2%%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
13
DC
Cast Mod
2
Cantrip:
2
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
Eldritch Blast
Toll the Dead
Chaos Bolt [Izzet]
Hellish Rebuke
Eldritch Blast
Toll the Dead
Chaos Bolt [Izzet]
Hellish Rebuke
SPELLCASTING
[+instructions]
Dark One's Blessing
Gain 4 temp HPs when you reduce a hostile creature to 0 HPs.
Breath Weapon.
Cold, 15 ft. cone, 2d6 cold damage, DC11 con save.
Izzet Guild Spells

Prerequisite: Spellcasting or Pact Magic class feature

For you, the spells on the Izzet Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)

Cantrip - produce flame, shocking grasp
1st - chaos bolt, create or destroy water, unseen servant
2nd - heat metal, rope trick
3rd - call lightning, elemental weapon, glyph of warding
4th - conjure minor elementals, divination, Otiluke's resilient sphere

5th - animate objects, conjure elemental.

Urban Infrastructure

The popular conception of the Izzet League is based on mad inventions, dangerous experiments, and explosive blasts. Much of that perception is accurate, but the league is also involved with mundane tasks of construction and architecture- primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.

You have a basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such blueprints might provide knowledge of entry points, structural weaknesses, or secret spaces. Your access to such information isn't unlimited. If obtaining or using the information gets you in trouble with the law, the guild can't shield you from the repercussions.

Dark One's Blessing
Gain 4 temp HPs when you reduce a hostile creature to 0 HPs.
Breath Weapon.
Cold, 15 ft. cone, [2d6] cold damage, DC11 con save.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature

For you, the spells on the Izzet Guild Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)

Cantrip - produce flame, shocking grasp
1st - chaos bolt, create or destroy water, unseen servant
2nd - heat metal, rope trick
3rd - call lightning, elemental weapon, glyph of warding
4th - conjure minor elementals, divination, Otiluke's resilient sphere
5th - animate objects, conjure elemental.

Urban Infrastructure
The popular conception of the Izzet League is based on mad inventions, dangerous experiments, and explosive blasts. Much of that perception is accurate, but the league is also involved with mundane tasks of construction and architecture- primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.

You have a basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such blueprints might provide knowledge of entry points, structural weaknesses, or secret spaces. Your access to such information isn't unlimited. If obtaining or using the information gets you in trouble with the law, the guild can't shield you from the repercussions.
FEATURES & TRAITS
1d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Halberd
Leather Armor
Pouch
Clothes, Common
Crystal
Knife, Small
Crossbow Bolt x20
Book
Block and Tackle
Ink Pen
Bag of Sand
Hammer
Parchment
Backpack
Tinker's Tools
Ink
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
5 gp
WEALTH
Draconic
Common
Primal
PROFICIENCIES & LANGUAGES
PERSONALITY TRAITS
IDEALS
BONDS
Absentminded, and tends to put heart before thought.
FLAWS
 
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