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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
[+]
Generate Character
[+]
Campaign Manager
Cro'güth Blet
Character Name
Rogue 5
Class & Level
Spy
Background
Grung
Race
Lawful Evil
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
14
14
+
0
(Race)
DEXTERITY
+5
20
18
+
2
(Race)
CONSTITUTION
+3
16
15
+
1
(Race)
INTELLIGENCE
+1
13
13
+
0
(Race)
WISDOM
-1
9
9
+
0
(Race)
CHARISMA
+1
13
13
+
0
(Race)
ARMOR CLASS
16
INITIATIVE
+
+3
PROFICIENCY
+
5
3
+
2
PERCEPTION
1420
+
6
SPEED
25 ft
HIT POINTS
Max:
29
29
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
7 +7
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
-1 -1
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
-1 -1
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
-1 -1
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
2
* Stealth (Dex)
-1 -1
+
0
Survival (Wis)
+
2
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Shortbow+41d6+2 piercing%3%
Dagger+41d4+2 piercing%3%
Blowgun1 piercing%2%%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
Shape Water
Prestidigitation
Mage Hand
Silent Image (1st)
Find Familiar (1st)
KNOWN
18
DC
Cast Mod
Cantrip:
4
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Amphibious You can breathe air and water.

Sticky Feet: Climb Speed 25ft

Poison Resistance: You have resistance to poison damage.

Standing Leap: Your long jump is 20ft and your high jump is 10ft, with or without a running start.

Poison Skin: When a creature attacks you and makes direct contact with your skin, you may use a reaction to attempt to poison the creature. The creature must make a Constitution saving throw, with a DC equal to 8 + your Wisdom modifier + your proficiency bonus. On a failed save, the creature is poisoned for one minute. You regain the use of this feature after a short or long rest.

Class


Expertise: 2x proficiency for two skills, or one skill and thieves' tools.

Sneak Attack: Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

Thieves' Cant: a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Amphibious[/b] You can breathe air and water.

[b]Sticky Feet:[/b] Climb Speed 25ft

[b]Poison Resistance:[/b] You have resistance to poison damage.

[b]Standing Leap:[/b] Your long jump is 20ft and your high jump is 10ft, with or without a running start.

[b]Poison Skin:[/b] When a creature attacks you and makes direct contact with your skin, you may use a reaction to attempt to poison the creature. The creature must make a Constitution saving throw, with a DC equal to 8 + your Wisdom modifier + your proficiency bonus. On a failed save, the creature is poisoned for one minute. You regain the use of this feature after a short or long rest.

[b]Class[/b]


[b]Expertise:[/b] 2x proficiency for two skills, or one skill and thieves' tools.

[b]Sneak Attack:[/b] Once per turn add [1d6] damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

[b]Thieves' Cant:[/b] a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Blowgun
50 Darts
Shortbow
2 Daggers
Caltrops
Oil (flask)
Leather Armor
20 Arrows
Thieves' Tools
Herbalism Kit
Poisoner's Kit
-Blood of the Lycanthrope (Injury)
-Dreamlily
-Drow Poison (Injury)
-Wyvern Poison (Injury)
-Truth Serum (Injested)
Explorer's Pack
Waterskin
Bag of Holding
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
100gp
WEALTH
Proficiencies: light armor, simple weapons, blowguns, short swords, daggers, short swords, short bows, thieves' tools, poisoner's kit
Languages: Common, Grungi
PROFICIENCIES & LANGUAGES
My favor, once lost, is lost forever.
PERSONALITY TRAITS
Sometimes Justice needs a helping hand.
IDEALS
Blood of the convent. His Familiar, Sen the Snake.
BONDS
Gambling problem. Loves almost any game.
FLAWS
 
Born in a swamp and trained as an assassin from birth. His Familiar is a Poisonous Snake which he milks to collect poison.
DESCRIPTION & EXTRA INFO
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