5th Edition Character Sheet
Skills
[+] | Name | Bonus | Damage / Type | Range |
---|---|---|---|---|
Longsword | +7 | 1d8+4 slashing | 5 ft | |
Greatsword | +7 | 2d6+4 slashing | 5 ft | |
Lance | +7 | 1d12+4 piercing | 10 ft | |
Fire Breath | Con save | 2d6 fire | 15 ft |
== 1st ==
Bless [+d4 atk/saves / 3 targets / 1 min / action]Command [wis save, approach/drop/flee/grovel/halt / action]
Compelled Duel [wis save, disadv on targets not you, wis save to move 30+ ft away / 1 min / bonus]
Cure Wounds [heal d8+cha / action]
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Divine Favor [+d4 radiant dmg atks / 1 min / action]
Heroism [immune fear, +cha temp hp each turn / 1 min / action]
Protection from Evil and Good [planars have disadv on atk, immune to fear/charm from them]
Purify Food and Drink
Sanctuary
Searing Smite
Shield of Faith [+2 AC / 10 min / bonus]
Thunderous Smite [atk +2d6 dmg, boom, str save push 10ft and prone]
Wrathful Smite
== 2nd ==
Aid [+5 max hp, 3 targ / 8 hours / action]
Branding Smite
Find Steed
Lesser Restoration [remove disease, blinded, deafened, paralyzed, or poisoned / action]
Locate Object
Magic Weapon
Protection from Poison [neutralize one poison, adv vs poison, and resist poison / 1 hour / action]
Zone of Truth
Warhorse
Challenge 1/2 (100 XP), Large beast , unaligned
HP 19 (3d10) AC 11 SPD 60 ft. Speaks Draconic.
STR 18 (+4)
DEX 12 (+1)
CON 13 (+1)
INT 6 (-2)
WIS 12 (+1)
CHA 7 (-2)
Passive perception 11 ```````````````````````
Trampling Charge
If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Hooves
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Bless [+d4 atk/saves / 3 targets / 1 min / action]
Command [wis save, approach/drop/flee/grovel/halt / action]
Compelled Duel [wis save, disadv on targets not you, wis save to move 30+ ft away / 1 min / bonus]
Cure Wounds [heal d8+cha / action]
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Divine Favor [+d4 radiant dmg atks / 1 min / action]
Heroism [immune fear, +cha temp hp each turn / 1 min / action]
Protection from Evil and Good [planars have disadv on atk, immune to fear/charm from them]
Purify Food and Drink
Sanctuary
Searing Smite
Shield of Faith [+2 AC / 10 min / bonus]
Thunderous Smite [atk +2d6 dmg, boom, str save push 10ft and prone]
Wrathful Smite
== 2nd ==
Aid [+5 max hp, 3 targ / 8 hours / action]
Branding Smite
Find Steed
Lesser Restoration [remove disease, blinded, deafened, paralyzed, or poisoned / action]
Locate Object
Magic Weapon
Protection from Poison [neutralize one poison, adv vs poison, and resist poison / 1 hour / action]
Zone of Truth
Warhorse
Challenge 1/2 (100 XP), Large beast , unaligned
HP 19 (3d10) AC 11 SPD 60 ft. Speaks Draconic.
STR 18 (+4)
DEX 12 (+1)
CON 13 (+1)
INT 6 (-2)
WIS 12 (+1)
CHA 7 (-2)
Passive perception 11 ```````````````````````
Trampling Charge
If the horse moves at least 20 ft. straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Hooves
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Breath Weapon.Fire, 15 ft. cone, 2d6 fire damage, DC13 dex save.
Channel Divinity: Sacred Weapon.Make a weapon magical, with a +3 attack bonus and magical light (20 ft./20 ft.) (lasts 1 minute, 1/short rest).
Channel Divinity: Turn the Unholy.Each undead or fiend within 30 ft. must make a DC 14 WIS save or be turned for 1 min. (lasts 1 minute, 1/short rest).
Divine Sense.Within 60 ft., detect presense of undead, celestial, or fiend. Also detect consecrated or desecrated object or place (use 4 times/long rest).
Lay on Hands.You have a healing pool of 25 HPs, with it you can heal a creature or expend 5 points to cure disease or neutralize poison (use 25 times/long rest).
Defense Fighting Style.While you are wearing armor, you gain a +1 bonus to AC.
Divine Health.Immune to disease.
Divine Smite.When you hit with melee weapon attack, you can expend 1 X-th level spell slot to deal extra (X+1)d8 radiant damage, up to 5d8. Additional d8 on fiend or undead.
Channel Divinity: Sacred Weapon.Make a weapon magical, with a +3 attack bonus and magical light (20 ft./20 ft.) (lasts 1 minute, 1/short rest).
Channel Divinity: Turn the Unholy.Each undead or fiend within 30 ft. must make a DC 14 WIS save or be turned for 1 min. (lasts 1 minute, 1/short rest).
Divine Sense.Within 60 ft., detect presense of undead, celestial, or fiend. Also detect consecrated or desecrated object or place (use 4 times/long rest).
Lay on Hands.You have a healing pool of 25 HPs, with it you can heal a creature or expend 5 points to cure disease or neutralize poison (use 25 times/long rest).
Defense Fighting Style.While you are wearing armor, you gain a +1 bonus to AC.
Divine Health.Immune to disease.
Divine Smite.When you hit with melee weapon attack, you can expend 1 X-th level spell slot to deal extra (X+1)d8 radiant damage, up to 5d8. Additional d8 on fiend or undead.
Greatsword
Shield
Mithral Plate
Age: 25
Mother: Jhera Xephnyrlyshrift, Neutral Good Dragonborn Cleric that works as a Criminal. Your relationship was friendly. She is alive and quite successful.
Father: Nithreth Jerrhyllrhyllis, Neutral Dragonborn Fighter that works as a Merchant. Your relationship was friendly. He is dead, killed by natural causes.
Siblings: None
Family: You were raised by a guardian. Your father died and your mother abandoned you.
Primary guardian: Riswynn Steelfist, Neutral Dwarf Druid that works as a Politician. Your relationship was friendly. She is alive and quite successful.
Lifestyle: Modest. Grew up in a rundown shack
Childhood: Others saw you as being different or strange, and so you had few companions.
Background: Acolyte
Motivation: After encountering a true servant of the gods, you were so inspired that you immediately entered the service of a religious group.
Class: Paladin
Origin: The world is a dark and terrible place. You decided to serve as a beacon of light shining out against the gathering shadows.
You made an enemy of an adventurer, you were blameless.
Eurson Harm, Lawful Good Tiefling Sorcerer that works as a Sailor. Your relationship was friendly. He is alive and well.
You saw a demon and ran away before it could do anything to you.
You suffered a tragedy. A lover disappeared without a trace. You have been looking for that person ever since.
You met someone important.
Jasmine Cherrycheeks, Neutral Halfling Druid that works as a Sailor. Your relationship was friendly. He is alive and infamous.
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Their contribution stands as a beacon of hope for all adventurers!