Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Tatiala Meliamne
Character Name
Rogue 2
Class & Level
Hermit
Background
Wood Elf
Race
Chaotic Neutral
Alignment
0
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
8
8
+
0
(Race)
DEXTERITY
+3
16
14
+
2
(Race)
CONSTITUTION
+1
12
12
+
0
(Race)
INTELLIGENCE
+1
12
12
+
0
(Race)
WISDOM
+2
14
13
+
1
(Race)
CHARISMA
+2
14
14
+
0
(Race)
ARMOR CLASS
14
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1414
+
0
SPEED
35 ft
HIT POINTS
Max:
15
15
TEMP HP
0
POINT BUY
27
Picture URL:
https://i.imgur.com/E2dHTsn.jpg
Token URL:
https://i.imgur.com/JQ0wHQM.png
-1 -1
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
-1 -1
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
2
* Stealth (Dex)
+
0
Survival (Wis)
+
2
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Shortswords+51d6+3 piercing%3%
Rapier+51d8+3 piercing5 ft
Shortbow+51d6+3 piercing80/320 ft
Dagger+51d4+3 piercing20/60 ft
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
13
DC
Cast Mod
Cantrip:
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Keen Senses: Proficiency in the Perception skill.

Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.

Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.

Mask of the Wild: Can hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Extra Language: You know one extra language

Class


Expertise: 2x proficiency for two skills, or one skill and thieves' tools.

Sneak Attack: Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

Thieves' Cant: a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.

Cunning Action: BA to Dash, Disengage, or Hide.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Keen Senses:[/b] Proficiency in the Perception skill.

[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed, and magic can't put you to sleep.

[b]Trance:[/b] Elves don't need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day.

[b]Elf Weapon Training:[/b] Proficiency with the longsword, shortsword, shortbow, and longbow.

[b]Mask of the Wild:[/b] Can hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

[b]Extra Language:[/b] You know one extra language

[b]Class[/b]


[b]Expertise:[/b] 2x proficiency for two skills, or one skill and thieves' tools.

[b]Sneak Attack:[/b] Once per turn add [1d6] damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

[b]Thieves' Cant:[/b] a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.

[b]Cunning Action:[/b] BA to Dash, Disengage, or Hide.
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Rapier
Shortbow
2 Shortswords
2 Daggers
Leather Armor
20 Arrows
Thieves' Tools
Explorer's Pack
Crowbar
Grappling Hook
Ball Bearings
Alchemist's Fire
Oil
10 Days Rations
2 Gallons Water
Potion of Healing
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
1sp
WEALTH
Proficiencies: light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, thieves' tools
Languages: Common, Elvish, Undercommon
PROFICIENCIES & LANGUAGES
Flirty, coy, tease.
PERSONALITY TRAITS
Secretly wants everything, doesn't like to settle for second-best.
IDEALS
Likes the finer things with a high-class appetite.
BONDS
Craves attention.
FLAWS
 
She grew up a middle child of a large family that went largely ignored, which resulted in a longing for more attention.

Exceptionally talented, she found that people treated her differently when she exhibited her skills, and found she could use those skills to simply take all the things she wants.

She wants to become a highly recognized adventurer awarded for her prowess, and to join the nobility.
DESCRIPTION & EXTRA INFO

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