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5th Edition Character Sheet
Skills
[+] | Name | Bonus | Damage / Type | Range |
---|---|---|---|---|
Double-Bladed Scimitar | +5 | 2d4+3 | 5ft | |
Light Crossbow | +5 | 1d8+3 | 80ft |
Proficiencies:
IntimidationAcrobatics
Fighting Style:
Great Weapon Fighting:
You can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands.
Second Wind:
Once per short rest, you can use a bonus action to regain 1d10+3 HP.
Second Wind:
1 Bonus Action / Short Rest
Action Surge:
You can take one additional action on your turn. This can be used 1 times per short rest.
Martial Archetype:
Battle Master:
Combat Superiorityd8You learn maneuvers that are fueled by superiority dice. Maneuvers enhance an attack in some way.
You have 4d8 superiority dice per short rest.
Superiority Dice: 1 Action
Student of War:You gain proficiency
Calligrapher's Supplies
Maneuvers:
Evasive Footwork
When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.
Riposte - reaction
When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against it (add the superiority die to the attack’s damage roll on hit).
Parry - reaction
When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + 3.
RACIAL TRAITS
Keen SensesYou have proficiency in the Perception skill.
Fey AncestryYou have advantage on saves against being charmed, and magic can’t put you to sleep.
TranceYou don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Superior DarkvisionYou can see in darkness (shades of gray) up to 120 ft.
Sunlight SensitivityYou have disadvantage on attack rolls and on Perception checks that rely on sight when you, your target, or whatever you are trying to perceive is in direct sunlight.
Drow MagicYou know the dancing lights cantrip. [3rd] You can cast faerie fire once per long rest. [5th] You can cast the darkness spell once per long rest. CHA is your spellcasting ability.
Dancing Lights(Cantrip)Faerie Fire(1st)
Drow Weapon Training:
You have proficiency with rapiers, shortswords, and hand crossbows.
Intimidation
Acrobatics
Fighting Style:
Great Weapon Fighting:
You can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands.
Second Wind:
Once per short rest, you can use a bonus action to regain [1d10+3] HP.
Second Wind:
1 Bonus Action / Short Rest
Action Surge:
You can take one additional action on your turn. This can be used 1 times per short rest.
Martial Archetype:
Battle Master:
Combat Superiority[d8]
You learn maneuvers that are fueled by superiority dice. Maneuvers enhance an attack in some way.
You have [4d8] superiority dice per short rest.
Superiority Dice: 1 Action
Student of War:
You gain proficiency
Calligrapher's Supplies
Maneuvers:
Evasive Footwork
When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.
Riposte - reaction
When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against it (add the superiority die to the attack’s damage roll on hit).
Parry - reaction
When another creature damages you with a melee attack, you can use your reaction and expend one superiority die to reduce the damage by the number you roll on your superiority die + 3.
RACIAL TRAITS
Keen Senses
You have proficiency in the Perception skill.
Fey Ancestry
You have advantage on saves against being charmed, and magic can’t put you to sleep.
Trance
You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Superior Darkvision
You can see in darkness (shades of gray) up to 120 ft.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Perception checks that rely on sight when you, your target, or whatever you are trying to perceive is in direct sunlight.
Drow Magic
You know the dancing lights cantrip. [3rd] You can cast faerie fire once per long rest. [5th] You can cast the darkness spell once per long rest. CHA is your spellcasting ability.
Dancing Lights(Cantrip)
Faerie Fire(1st)
Drow Weapon Training:
You have proficiency with rapiers, shortswords, and hand crossbows.
Double-Bladed Scimitar
Longsword
Light Crossbow
Explorer's Pack
Languages: Common, Dwarven
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Their contribution stands as a beacon of hope for all adventurers!
