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5th Edition Character Sheet
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6 +6
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1 +1
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1 +1
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-1 -1
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3 +3
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1 +1
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5 +5
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3 +3
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1 +1
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1 +1
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1 +1
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7 +7
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7 +7
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1 +1
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2 +2
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2 +2
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1 +1
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2 +2
disabled="disabled" style="margin-top:7px;min-width:10px;" class="character_skills_info" type="checkbox"/>
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+0
Skills
[+] | Name | Bonus | Damage / Type | Range |
---|---|---|---|---|
Spell Attack | +5 | X+3 X | %3% | |
Rapier | +4 | 1d8+2 piercing | %3% | |
Dagger | +4 | 1d4+2 piercing | %3% |
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13
Vicious Mockery
Mage Hand
=======1st Level========Healing Word (bonus action)
Tasha's Hideous Laughter
Cure Wounds
Thnderwave
Heroism
Vicious Mockery
Mage Hand
=======1st Level========
Healing Word (bonus action)
Tasha's Hideous Laughter
Cure Wounds
Thnderwave
Heroism
Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.
Skill Versatility: Proficiency in two skills.
Ritual Casting: You can cast bard spells as rituals.
Spellcasting Focus: InstrumentBardic Inspiration: Bonus action, other creature within 60 ft gains a d6 inspiration die. Within 10 minutes, can be added to a roll after the roll is made (but before outcome). Can only have 1 die at a time, usable Charisma modifier times per long rest.
J a c k o f A l l T r a d e sStarting at 2nd level, you can add half your proficiency
bonus, rounded down, to any ability check you make that
doesn’t already include your proficiency bonus.
S o n g o f R e s tBeginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures w ho can hear your performance regain hit points at the end of
the short rest, each of those creatures regains an extra 1d6 hit points.
The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d 10 at 13th level, and to 1d12 at 17th level
Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.
Skill Versatility: Proficiency in two skills.
Ritual Casting: You can cast bard spells as rituals.
Spellcasting Focus: Instrument
Bardic Inspiration: Bonus action, other creature within 60 ft gains a d6 inspiration die. Within 10 minutes, can be added to a roll after the roll is made (but before outcome). Can only have 1 die at a time, usable Charisma modifier times per long rest.
J a c k o f A l l T r a d e s
Starting at 2nd level, you can add half your proficiency
bonus, rounded down, to any ability check you make that
doesn’t already include your proficiency bonus.
S o n g o f R e s t
Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures w ho can hear your performance regain hit points at the end of
the short rest, each of those creatures regains an extra 1d6 hit points.
The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d 10 at 13th level, and to 1d12 at 17th level
Leather Armor
Dagger
Lute
Entertainer's Pack
Languages: Common, Elvish, Draconic
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Their contribution stands as a beacon of hope for all adventurers!
