5th Edition Character Sheet
Skills
[+] | Name | Bonus | Damage / Type | Range |
---|---|---|---|---|
Unarmed | +4 | 1d4+2 bludgeoning | %3% | |
Shortsword | +4 | 1d6+2 piercing | %3% | |
Darts | +4 | 1d4+2 piercing | %3% |
Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
Pa t i e n t D e f e n s eYou can spend 1 ki point to take the Dodge action as a bonus action on your turn.
Step of the WindYou can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
Pa t i e n t D e f e n s e
You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
Step of the Wind
You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
Darkvision 60ft
Dwarven Resilience: Advantage on poison saves and poison resistance.Stonecunning: 2x proficiency on history (stonework) checks.
Dwarven Armor Training: Proficiency with light and medium armor.Unarmored Defense: While you are wearing no armor and are not wielding a shield, your AC equals 10 + Dexterity modifier + your Wisdom modifier.
Martial Arts: When unarmed or using monk weapons you can use Dexterity instead of Strength for attack and damage rolls, you can roll d4 for damage instead of normal, and when you use the Attack action you can make a strike as a bonus action. Monk weapons are shortswords and simple melee weapons that don't have the heavy or two-handed property.
U n a r m o r e d M o v e m e n tStarting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as show n in the Monk table. At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.
Dwarven Resilience: Advantage on poison saves and poison resistance.
Stonecunning: 2x proficiency on history (stonework) checks.
Dwarven Armor Training: Proficiency with light and medium armor.
Unarmored Defense: While you are wearing no armor and are not wielding a shield, your AC equals 10 + Dexterity modifier + your Wisdom modifier.
Martial Arts: When unarmed or using monk weapons you can use Dexterity instead of Strength for attack and damage rolls, you can roll d4 for damage instead of normal, and when you use the Attack action you can make a strike as a bonus action. Monk weapons are shortswords and simple melee weapons that don't have the heavy or two-handed property.
U n a r m o r e d M o v e m e n t
Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as show n in the Monk table. At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.
Silverd shortsword
10 Darts
Explorer's Pack
Languages: Common, Dwarven
my life, even when they are far from me.
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