Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Garythiil Herbertssen
Character Name
Paladin 1
Class & Level
Sage
Background
Medani Half-Elf
Race
Chaotic Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
15
15
+
0
(Race)
DEXTERITY
+2
15
15
+
0
(Race)
CONSTITUTION
+0
11
11
+
0
(Race)
INTELLIGENCE
+2
14
14
+
0
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+3
16
16
+
0
(Race)
ARMOR CLASS
17
INITIATIVE
+
+2
PROFICIENCY
+
2
2
+
0
PERCEPTION
1313
+
0
SPEED
30 ft
HIT POINTS
Max:
10
10
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
4 +4
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Hand Crossbow21d6 / piercing30/120
Rapier21d8 / piercing5
Sickle21d4 / slashing5
Unarmed Strike3 / bludgeoning5%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
12
DC
Cast Mod
Cantrip:
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision: See in darkness (colorblind) 60ft

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Skill versatility: Gain proficiency in two skills of your choice (persuasion, perception)


Class

Proficiencies: insight, religion

Divine Sense: As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 4 times per long rest.

Lay on Hands: You have a pool of healing power that can restore 5 HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.

[b]Racial[/b]

[b]Darkvision:[/b] See in darkness (colorblind) 60ft

[b]Fey Ancestry:[/b] You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

[b]Skill versatility:[/b] Gain proficiency in two skills of your choice (persuasion, perception)

---

[b]Class[/b]

[b]Proficiencies:[/b] insight, religion

[b]Divine Sense:[/b] As an action, you can detect good and evil. Until the end of your next turn, you can sense anything affected by the hallow spell or know the location of any celestial, fiend, undead within 60 ft. that is not behind total cover. You can use this feature 4 times per long rest.

[b]Lay on Hands:[/b] You have a pool of healing power that can restore 5 HP per long rest. As an action, you can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.
FEATURES & TRAITS
d10
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Chain Mail
Longsword
Shield
2 Handaxes
Explorer's Pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
10gp
WEALTH
Proficiencies: All armor/shields, simple/martial weapons
Languages: Celestial, Common, Dwarvish, Elvish, Infernal
PROFICIENCIES & LANGUAGES
I've spent so long in the temple that I have little practical experience dealing with people in the outside world.
I am horribly, horribly awkward in social situations.
I’m convinced that people are always trying to steal my secrets.
PERSONALITY TRAITS
Beauty. What is beautiful points us beyond itself toward what is true. (Good)
Self-Improvement. The goal of a life of study is the betterment of oneself. (Any)
Knowledge. The path to power and self-improvement is through knowledge. (Neutral)
IDEALS
I’ve been searching my whole life for the answer to a certain question.
I sold my soul for knowledge. I hope to do great deeds and win it back.
I have an ancient text that holds terrible secrets that must not fall into the wrong hands.
BONDS
Most people scream and run when they see a demon. I stop and take notes on its anatomy.
I am easily distracted by the promise of information.
FLAWS
 
Feature: Researcher
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.


BONUS ACTIONS
Two-Weapon Fighting

REACTIONS
Opportunity Attack

OTHER
Interact with an Object
DESCRIPTION & EXTRA INFO

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