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5th Edition Character Sheet

Create and save a character sheet for 5e D&D. You can assign it to a campaign if you create or join one, for your DM and other players to see. 2024 Edition Here.

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Shayl
Character Name
Warlock 3 / Bard 5
Class & Level
Courtier
Background
Tiefling
Race
Neutral Evil
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
8
8
+
0
(Race)
DEXTERITY
+2
14
14
+
0
(Race)
CONSTITUTION
+1
12
12
+
0
(Race)
INTELLIGENCE
+2
14
14
+
0
(Race)
WISDOM
+0
10
10
+
0
(Race)
CHARISMA
+4
19
19
+
0
(Race)
ARMOR CLASS
15
INITIATIVE
+
+0
PROFICIENCY
+
3
3
+
0
PERCEPTION
1010
+
0
SPEED
30 ft
HIT POINTS
Max:
47
47
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
Token URL:
-1 -1
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
3
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
3
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+1
+
1
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
0
KNOWN
15
DC
Cast Mod
0
Cantrip:
0
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
Bard spells (8 spells known):
Knows 3 Cantrips, 4 1st-level, 2 2nd-level, 2 3rd-level
First-level castings: 4/day
Second-level castings: 3/day

Third-level castings: 2/day - 2 used

Warlock spells (4 spells known):
Knows 2 Cantrips, 3 1st-level, 1 2nd-level

2nd-level Castings: 2/day - 2 used

Tiefling spells:
Hellish Rebuke 1/day

Darkness 1/day


Bard spells known:
Cantrip: Vicious Mockery, Mage Hand, Minor Illusion
1st: Charm Person, Healing Word, Thunderwave, Tasha's Hideous Laughter
2nd: Crown of Madness, Shatter

3rd: Hypnotic Pattern, Leomund's Tiny Hut


Warlock spells known:
Cantrip: Thaumaturgy, Eldritch Blast, Prestidigitation
1st: Shield, Wrathful Smite, Hex, Expeditious Retreat, Armor of Agathys
2nd: Misty Step, Branding Smite, Suggestion
[b]Bard spells (8 spells known):[/b]
Knows 3 Cantrips, 4 1st-level, 2 2nd-level, 2 3rd-level
First-level castings: 4/day
Second-level castings: 3/day
Third-level castings: 2/day - 2 used

[b]Warlock spells (4 spells known):[/b]
Knows 2 Cantrips, 3 1st-level, 1 2nd-level
2nd-level Castings: 2/day - 2 used

[b]Tiefling spells:[/b]
[spell]Hellish Rebuke[/spell] 1/day
[spell]Darkness[/spell] 1/day


[b]Bard spells known:[/b]
[b]Cantrip:[/b] [spell]Vicious Mockery[/spell], [spell]Mage Hand[/spell], [spell]Minor Illusion[/spell]
[b]1st:[/b] [spell]Charm Person[/spell], [spell]Healing Word[/spell], [spell]Thunderwave[/spell], [spell]Tasha's Hideous Laughter[/spell]
[b]2nd:[/b] [spell]Crown of Madness[/spell], [spell]Shatter[/spell]
[b]3rd:[/b] [spell]Hypnotic Pattern[/spell], [spell]Leomund's Tiny Hut[/spell]


[b]Warlock spells known:[/b]
[b]Cantrip:[/b] [spell]Thaumaturgy[/spell], [spell]Eldritch Blast[/spell], [spell]Prestidigitation[/spell]
[b]1st:[/b] [spell]Shield[/spell], [spell]Wrathful Smite[/spell], [spell]Hex[/spell], [spell]Expeditious Retreat[/spell], [spell]Armor of Agathys[/spell]
[b]2nd:[/b] [spell]Misty Step[/spell], [spell]Branding Smite[/spell], [spell]Suggestion[/spell]
SPELLCASTING
[+instructions]

[Shayl gains a new Madness flaw: “None of this is real, it’s all a dream.”] Tiefling Racial Abilities:

Darkvision (see 60 feet black-and-white in pitch-dark)

Resistance to fire damage.

Thaumaturgy cantrip
Level 3: Hellish Rebuke 1/day

Level 5: Darkness 1/day

Bard Stuff:

Bard Ritual caster.

Bard Inspiration: 3x: Roll a d8. Regain after any long or short rest

Jack of all trades. Add half your proficiency to ability checks if you are not proficient in a skill (already added).

Song of Rest (d6). Add +d6 to healing during a short rest.

Font of Inspiration: Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.

2 Expertise Skills

Two-weapon fighting

Bard College of Eloquence:

Silver Tongue: Starting at 3rd level, you are a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10.

Unsettling Words: Also at 3rd level, you can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.


Warlock Stuff:

Warlock Patron: Great old one

Awakened Mind: Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

Pact of the Blade: Use an action to create a pact weapon in your empty hand. You're proficiency, and it counts as magical for overcoming resistance/immunity. Dismiss as a free action, if it's 5 feet away for 1+ minute, or you die.

Hexblade's Curse: bonus action to place curse on creature within 30 feet of you for 1 minute. Ends early if they die, you die, or you're incapacitated. When attacking them, gain +3 (proficiency) bonus on damage rolls, crit on a 19-20, and regain 6 (warlock lvl + charisma) HP when they die.

Hex Warrior: use Charisma for attacks with your pact weapon.

Warlock Invocations:

Gaze of Two Minds: You can use your action to touch a humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings. You can act as them, so long as it's in their best interest (otherwise they'll do what they want)

Improved Pact Weapon: You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells.

In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls.

Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow.


Background feature:

Court Functionary: Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.


-

(may or may not work)

she resists cold/fire/lightning poison, and non-magical weapons. She can shapechange into small/medium but loses her flight if it has no wings. Charm allows her to put 1 target under her control which will follow orders. Her flight is 60ft, basically she flies twice as fast as walking

and she can still drain

ordering a charm target to do something dangerous gives them an extra save

https://www.kassoon.com/dnd/monster-stat-block/155/succubus-incubus/
[Shayl gains a new Madness flaw: “None of this is real, it’s all a dream.”] [b]Tiefling Racial Abilities:[/b]

Darkvision (see 60 feet black-and-white in pitch-dark)

Resistance to fire damage.

Thaumaturgy cantrip
Level 3: Hellish Rebuke 1/day
Level 5: Darkness 1/day

[b]Bard Stuff:[/b]

Bard Ritual caster.

[b]Bard Inspiration:[/b] 3x: Roll a [d8]. Regain after any long or short rest

[b]Jack of all trades.[/b] Add half your proficiency to ability checks if you are not proficient in a skill (already added).

[b]Song of Rest ([d6]).[/b] Add +[d6] to healing during a short rest.

[b]Font of Inspiration:[/b] Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.

2 Expertise Skills

Two-weapon fighting

[b]Bard College of Eloquence:[/b]

[b]Silver Tongue:[/b] Starting at 3rd level, you are a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a [d20] roll of 9 or lower as a 10.

[b]Unsettling Words:[/b] Also at 3rd level, you can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.


[b]Warlock Stuff:[/b]

[b]Warlock Patron: Great old one[/b]

[b]Awakened Mind:[/b] Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.

[b]Pact of the Blade:[/b] Use an action to create a pact weapon in your empty hand. You're proficiency, and it counts as magical for overcoming resistance/immunity. Dismiss as a free action, if it's 5 feet away for 1+ minute, or you die.

[b]Hexblade's Curse:[/b] bonus action to place curse on creature within 30 feet of you for 1 minute. Ends early if they die, you die, or you're incapacitated. When attacking them, gain [+3] (proficiency) bonus on damage rolls, crit on a 19-20, and regain 6 (warlock lvl + charisma) HP when they die.

[b]Hex Warrior:[/b] use Charisma for attacks with your pact weapon.

[b]Warlock Invocations: [/b]

[b]Gaze of Two Minds:[/b] You can use your action to touch a humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings. You can act as them, so long as it's in their best interest (otherwise they'll do what they want)

[b]Improved Pact Weapon:[/b] You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells.

In addition, the weapon gains a [+1] bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls.

Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow.


[b]Background feature:[/b]

[b]Court Functionary:[/b] Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.

----

(may or may not work)

she resists cold/fire/lightning poison, and non-magical weapons. She can shapechange into small/medium but loses her flight if it has no wings. Charm allows her to put 1 target under her control which will follow orders. Her flight is 60ft, basically she flies twice as fast as walking
and she can still drain

ordering a charm target to do something dangerous gives them an extra save

https://www.kassoon.com/dnd/monster-stat-block/155/succubus-incubus/
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
- longsword
- Guitar
- makeshift tent
- 2 daggers
- 1 shortbow/quiver 20
- ragged pants/shirt
- smelly mushroom bag
- blue dress with ripped strap
- bat fur, coal, eyelashes in a pouch
- bag of holding
- 2 red potions
- 1 green potion
- 3 antitoxin
- 2 hooded lanterns
- 2 tents
- 2 blankets
- 2 tinder boxes
- chainmail bikini
- 1 waterskin of alcohol
- 3 waterskins of water
- deck of cards
- 20 lbs food
- 2 bear traps
- a small flask of water
- cloak
- 2 healing potions
- 2 colorful unidentified potions
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
WEALTH
Weapon Proficiencies: Simple, Martial
Armor Proficiencies: Light, Medium, Shield

Languages: Common, Abyssal, Draconic, Infernal
PROFICIENCIES & LANGUAGES
I pocket anything I see that might have some value.

I'm haunted by memories of war. I can't get the images of violence out of my mind.

If you do me an injury, I will crush you, ruin your name, and salt your fields.

I fall in and out of love easily, and am always pursuing someone.
PERSONALITY TRAITS
Power. If I can attain more power, no one will tell me what to do.

The path to power and self-improvement is through knowledge.
IDEALS
I will someday get revenge on the corrupt temple hierarchy who branded me a heretic

I come from a noble family, and one day I'll reclaim my lands and title from those who stole them from me.
BONDS
I can't resist a pretty face.

I'd risk too much to uncover a lost bit of knowledge

I harbor dark bloodthirsty thoughts that my isolation failed to quell
FLAWS
 
Height: 5'7", Weight: 130 lb

I was born a secret child of a noblewoman who bed with a demon. I was her first child and feel like I am heir to their land. They don't believe that and cast me out once I was discovered. I was kept hidden by my mother until I was discovered in adolescence. When I was cast out I sought refuge in a nearby temple, which happened to be a temple of Tyr.

I chafed under the rules and restrictions and secretly used their library to teach myself the more fell arts and sought favor with the Old ones with my friend. I was eventually discovered and as punishment they tried to burn me at the stake. The Dead God saved me and allowed me to live on.

I have traveled the Material Plane and the Abyss in my quest for survival and power, and I have seen many horrible things.
DESCRIPTION & EXTRA INFO
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