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5th Edition Character Sheet
Skills
Knows 3 Cantrips, 4 1st-level, 2 2nd-level, 2 3rd-level
First-level castings: 4/day
Second-level castings: 3/day
Third-level castings: 2/day - 2 used
Warlock spells (4 spells known):Knows 2 Cantrips, 3 1st-level, 1 2nd-level
2nd-level Castings: 2/day - 2 used
Tiefling spells:Hellish Rebuke 1/day
Darkness 1/day
Bard spells known:
Cantrip: Vicious Mockery, Mage Hand, Minor Illusion
1st: Charm Person, Healing Word, Thunderwave, Tasha's Hideous Laughter
2nd: Crown of Madness, Shatter
3rd: Hypnotic Pattern, Leomund's Tiny Hut
Warlock spells known:
Cantrip: Thaumaturgy, Eldritch Blast, Prestidigitation
1st: Shield, Wrathful Smite, Hex, Expeditious Retreat, Armor of Agathys
2nd: Misty Step, Branding Smite, Suggestion
Knows 3 Cantrips, 4 1st-level, 2 2nd-level, 2 3rd-level
First-level castings: 4/day
Second-level castings: 3/day
Third-level castings: 2/day - 2 used
[b]Warlock spells (4 spells known):[/b]
Knows 2 Cantrips, 3 1st-level, 1 2nd-level
2nd-level Castings: 2/day - 2 used
[b]Tiefling spells:[/b]
[spell]Hellish Rebuke[/spell] 1/day
[spell]Darkness[/spell] 1/day
[b]Bard spells known:[/b]
[b]Cantrip:[/b] [spell]Vicious Mockery[/spell], [spell]Mage Hand[/spell], [spell]Minor Illusion[/spell]
[b]1st:[/b] [spell]Charm Person[/spell], [spell]Healing Word[/spell], [spell]Thunderwave[/spell], [spell]Tasha's Hideous Laughter[/spell]
[b]2nd:[/b] [spell]Crown of Madness[/spell], [spell]Shatter[/spell]
[b]3rd:[/b] [spell]Hypnotic Pattern[/spell], [spell]Leomund's Tiny Hut[/spell]
[b]Warlock spells known:[/b]
[b]Cantrip:[/b] [spell]Thaumaturgy[/spell], [spell]Eldritch Blast[/spell], [spell]Prestidigitation[/spell]
[b]1st:[/b] [spell]Shield[/spell], [spell]Wrathful Smite[/spell], [spell]Hex[/spell], [spell]Expeditious Retreat[/spell], [spell]Armor of Agathys[/spell]
[b]2nd:[/b] [spell]Misty Step[/spell], [spell]Branding Smite[/spell], [spell]Suggestion[/spell]
[Shayl gains a new Madness flaw: “None of this is real, it’s all a dream.”] Tiefling Racial Abilities:
Darkvision (see 60 feet black-and-white in pitch-dark)
Resistance to fire damage.
Thaumaturgy cantripLevel 3: Hellish Rebuke 1/day
Level 5: Darkness 1/day
Bard Stuff:
Bard Ritual caster.
Bard Inspiration: 3x: Roll a d8. Regain after any long or short rest
Jack of all trades. Add half your proficiency to ability checks if you are not proficient in a skill (already added).
Song of Rest (d6). Add +d6 to healing during a short rest.
Font of Inspiration: Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.
2 Expertise Skills
Two-weapon fighting
Bard College of Eloquence:
Silver Tongue: Starting at 3rd level, you are a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10.
Unsettling Words: Also at 3rd level, you can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.
Warlock Stuff:
Warlock Patron: Great old one
Awakened Mind: Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
Pact of the Blade: Use an action to create a pact weapon in your empty hand. You're proficiency, and it counts as magical for overcoming resistance/immunity. Dismiss as a free action, if it's 5 feet away for 1+ minute, or you die.
Hexblade's Curse: bonus action to place curse on creature within 30 feet of you for 1 minute. Ends early if they die, you die, or you're incapacitated. When attacking them, gain +3 (proficiency) bonus on damage rolls, crit on a 19-20, and regain 6 (warlock lvl + charisma) HP when they die.
Hex Warrior: use Charisma for attacks with your pact weapon.
Warlock Invocations:
Gaze of Two Minds: You can use your action to touch a humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings. You can act as them, so long as it's in their best interest (otherwise they'll do what they want)
Improved Pact Weapon: You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells.
In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls.
Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow.
Background feature:
Court Functionary: Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.
-
(may or may not work)
she resists cold/fire/lightning poison, and non-magical weapons. She can shapechange into small/medium but loses her flight if it has no wings. Charm allows her to put 1 target under her control which will follow orders. Her flight is 60ft, basically she flies twice as fast as walkingand she can still drain
ordering a charm target to do something dangerous gives them an extra save
https://www.kassoon.com/dnd/monster-stat-block/155/succubus-incubus/Darkvision (see 60 feet black-and-white in pitch-dark)
Resistance to fire damage.
Thaumaturgy cantrip
Level 3: Hellish Rebuke 1/day
Level 5: Darkness 1/day
[b]Bard Stuff:[/b]
Bard Ritual caster.
[b]Bard Inspiration:[/b] 3x: Roll a [d8]. Regain after any long or short rest
[b]Jack of all trades.[/b] Add half your proficiency to ability checks if you are not proficient in a skill (already added).
[b]Song of Rest ([d6]).[/b] Add +[d6] to healing during a short rest.
[b]Font of Inspiration:[/b] Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.
2 Expertise Skills
Two-weapon fighting
[b]Bard College of Eloquence:[/b]
[b]Silver Tongue:[/b] Starting at 3rd level, you are a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a [d20] roll of 9 or lower as a 10.
[b]Unsettling Words:[/b] Also at 3rd level, you can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.
[b]Warlock Stuff:[/b]
[b]Warlock Patron: Great old one[/b]
[b]Awakened Mind:[/b] Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
[b]Pact of the Blade:[/b] Use an action to create a pact weapon in your empty hand. You're proficiency, and it counts as magical for overcoming resistance/immunity. Dismiss as a free action, if it's 5 feet away for 1+ minute, or you die.
[b]Hexblade's Curse:[/b] bonus action to place curse on creature within 30 feet of you for 1 minute. Ends early if they die, you die, or you're incapacitated. When attacking them, gain [+3] (proficiency) bonus on damage rolls, crit on a 19-20, and regain 6 (warlock lvl + charisma) HP when they die.
[b]Hex Warrior:[/b] use Charisma for attacks with your pact weapon.
[b]Warlock Invocations: [/b]
[b]Gaze of Two Minds:[/b] You can use your action to touch a humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings. You can act as them, so long as it's in their best interest (otherwise they'll do what they want)
[b]Improved Pact Weapon:[/b] You can use any weapon you summon with your Pact of the Blade feature as a spellcasting focus for your warlock spells.
In addition, the weapon gains a [+1] bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls.
Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow.
[b]Background feature:[/b]
[b]Court Functionary:[/b] Your knowledge of how bureaucracies function lets you gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current intrigues of interest in the group are.
----
(may or may not work)
she resists cold/fire/lightning poison, and non-magical weapons. She can shapechange into small/medium but loses her flight if it has no wings. Charm allows her to put 1 target under her control which will follow orders. Her flight is 60ft, basically she flies twice as fast as walking
and she can still drain
ordering a charm target to do something dangerous gives them an extra save
https://www.kassoon.com/dnd/monster-stat-block/155/succubus-incubus/
- Guitar
- makeshift tent
- 2 daggers
- 1 shortbow/quiver 20
- ragged pants/shirt
- smelly mushroom bag
- blue dress with ripped strap
- bat fur, coal, eyelashes in a pouch
- bag of holding
- 2 red potions
- 1 green potion
- 3 antitoxin
- 2 hooded lanterns
- 2 tents
- 2 blankets
- 2 tinder boxes
- chainmail bikini
- 1 waterskin of alcohol
- 3 waterskins of water
- deck of cards
- 20 lbs food
- 2 bear traps
- a small flask of water
- cloak
- 2 healing potions
- 2 colorful unidentified potions
Armor Proficiencies: Light, Medium, Shield
Languages: Common, Abyssal, Draconic, Infernal
I'm haunted by memories of war. I can't get the images of violence out of my mind.
If you do me an injury, I will crush you, ruin your name, and salt your fields.
I fall in and out of love easily, and am always pursuing someone.
The path to power and self-improvement is through knowledge.
I come from a noble family, and one day I'll reclaim my lands and title from those who stole them from me.
I'd risk too much to uncover a lost bit of knowledge
I harbor dark bloodthirsty thoughts that my isolation failed to quell
I was born a secret child of a noblewoman who bed with a demon. I was her first child and feel like I am heir to their land. They don't believe that and cast me out once I was discovered. I was kept hidden by my mother until I was discovered in adolescence. When I was cast out I sought refuge in a nearby temple, which happened to be a temple of Tyr.
I chafed under the rules and restrictions and secretly used their library to teach myself the more fell arts and sought favor with the Old ones with my friend. I was eventually discovered and as punishment they tried to burn me at the stake. The Dead God saved me and allowed me to live on.
I have traveled the Material Plane and the Abyss in my quest for survival and power, and I have seen many horrible things.
Shout outs: Stacey, Josh Braden, Iofire, Caitlin W., Damon Carrington, zzz, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Rhonda Seiter, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, Gillian Tolbert, David R Abbott, Rick Marsh, Brittany DeNicholas, Phillip Hash, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Rodney O'Dell, Robin Ellis-Foster, Jess, Lars Yell, Zee Livezey, Kevin, Kerry Melton, Mary Kieser, SallySparrow132, Naomi B, J, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Kayleigh Sulin, Dani, Gundar Wez, Nahellion, Nicholas Hanke, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Gannon Dubay, Thobek, Aaron Teupe, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, Jason Clark, Trey Vickory
Their contribution stands as a beacon of hope for all adventurers!