Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Obsidian
Character Name
Sorcerer 1
Class & Level
Criminal
Background
Earth Genasi
Race
Neutral Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
9
+
1
(Race)
DEXTERITY
+1
12
12
+
0
(Race)
CONSTITUTION
+2
15
13
+
2
(Race)
INTELLIGENCE
+3
16
16
+
0
(Race)
WISDOM
+1
13
13
+
0
(Race)
CHARISMA
+3
16
16
+
0
(Race)
ARMOR CLASS
11
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1313
+
0
SPEED
30 ft
HIT POINTS
Max:
14
14
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
0 +0
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Dagger+31d4+1 Piercing20(60)
Dart+31d4+1 Piercing20(60)
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
13
DC
Cast Mod
Cantrip:
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
[spell]Green-Flame Blade[/spell]
[spell]Infestation[/spell]
[spell]Minor Illusion[/spell]
[spell]Poison Spray[/spell]
[spell]Disguise Self[/spell]
[spell]False Life[/spell]
[spell]Pass Without Trace[/spell]
SPELLCASTING
[+instructions]

Racial

Earth Walk: You can move across difficult terrain made of earth or stone without expending extra movement.

Merge With Stone: You can cast the pass without trace spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

Class


Eyes of the Dark: Starting at 1st level, you have darkvision with a range of 120 feet.

When you reach 3rd level in this class, you learn the darkness spell, which doesn’t count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, you can see through the darkness created by the spell.

Strength of the Grave: Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You can’t use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit.

After the saving throw succeeds, you can’t use this feature again until you finish a long rest.

[b]Racial[/b]

[b]Earth Walk:[/b] You can move across difficult terrain made of earth or stone without expending extra movement.

[b]Merge With Stone:[/b] You can cast the [spell]pass without trace[/spell] spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.

[b]Class[/b]


[b]Eyes of the Dark:[/b] Starting at 1st level, you have darkvision with a range of 120 feet.

When you reach 3rd level in this class, you learn the [spell]darkness[/spell] spell, which doesn’t count against your number of sorcerer spells known. In addition, you can cast it by spending 2 sorcery points or by expending a spell slot. If you cast it with sorcery points, you can see through the darkness created by the spell.

[b]Strength of the Grave:[/b] Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You can’t use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit.

After the saving throw succeeds, you can’t use this feature again until you finish a long rest.
FEATURES & TRAITS
d12
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Crowbar
Crystal
Dagger
Dart
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
15gp
WEALTH
Proficiencies: Crossbow, Light, Dagger, Dart, Quarterstaff, Sling, Dice Set, Thieves' Tools
Languages: Common, Primordial
PROFICIENCIES & LANGUAGES
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
 
DESCRIPTION & EXTRA INFO

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