5th Edition Character Sheet
Skills
[+] | Name | Bonus | Damage / Type | Range |
---|---|---|---|---|
Flame Tongue (Longsword) (Infused) | 1d10+5 | 5 feet | %3% |
Racial
Class
Spellbook: Your spellbook is the repository of the wizard spells you know. It takes 2 hours and costs 50 gp per level of the spell to add it to your book.
Ritual Casting: You can cast wizard spells as rituals.
Spellcasting Focus: Arcane Focus
Arcane Recovery: Once per day after a short rest, you can choose expended spell slots to recover. The combined level of spell slots must be equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
Magic Item Analysis: Starting at 1st level, your understanding of magic items allows you to analyze and understand their secrets. You know the Inventor spells detect magic and identify, and you can cast them as rituals without material components.
Subclass
Bladesong: Starting at 2nd level, you can invoke an elven magic called the Bladesong, provided that you aren’t wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus.
You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time (no action required).
While your Bladesong is active, you gain the following benefits:
You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1)Your walking speed increases by 10 feet.
You have advantage on Dexterity (Acrobatics) checks.
You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
Extra Attack: Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.
Infusionsmith's Proficiency: When you choose this specialization at 1st level, you gain proficiency with jeweler's tools and calligrapher's supplies.
Your knowledge of infusion magic gives you a natural affinity for scribing spell scrolls. Creating a magic spell scroll only takes you half the time and material cost it would normally take.
Infused Weapon: You touch a weapon, enchanting its effectiveness. While this weapon is enchanted, you - and only you - have proficiency with it.
An Infused Weapon can be wielded like a normal weapon, but gains the following property: you can apply your Intelligence modifier to the to attack and damage roll of the weapon where you usually apply your Strength or Dexterity modifier.
When you infuse a weapon if it has a single damage die, increase the die by one step to a maximum of a d12 (e.g. an Infused dagger's damage type increases from a d4 to a d6).
Feats
Resilience: +1 to DEX and profiecency in DEX Saving Throws.
[b]Class[/b]
[b]Spellbook:[/b] Your spellbook is the repository of the wizard spells you know. It takes 2 hours and costs 50 gp per level of the spell to add it to your book.
[b]Ritual Casting:[/b] You can cast wizard spells as rituals.
[b]Spellcasting Focus:[/b] Arcane Focus
[b]Arcane Recovery:[/b] Once per day after a short rest, you can choose expended spell slots to recover. The combined level of spell slots must be equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
[b]Magic Item Analysis:[/b] Starting at 1st level, your understanding of magic items allows you to analyze and understand their secrets. You know the Inventor spells detect magic and identify, and you can cast them as rituals without material components.
[b]Subclass[/b]
[b]Bladesong:[/b] Starting at 2nd level, you can invoke an elven magic called the Bladesong, provided that you aren’t wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus.
You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time (no action required).
While your Bladesong is active, you gain the following benefits:
You gain a bonus to your AC equal to your Intelligence modifier (minimum of [+1])
Your walking speed increases by 10 feet.
You have advantage on Dexterity (Acrobatics) checks.
You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of [+1]).
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.
[b]Extra Attack:[/b] Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.
[b]Infusionsmith's Proficiency:[/b] When you choose this specialization at 1st level, you gain proficiency with jeweler's tools and calligrapher's supplies.
Your knowledge of infusion magic gives you a natural affinity for scribing spell scrolls. Creating a magic spell scroll only takes you half the time and material cost it would normally take.
[b]Infused Weapon:[/b] You touch a weapon, enchanting its effectiveness. While this weapon is enchanted, you - and only you - have proficiency with it.
An Infused Weapon can be wielded like a normal weapon, but gains the following property: you can apply your Intelligence modifier to the to attack and damage roll of the weapon where you usually apply your Strength or Dexterity modifier.
When you infuse a weapon if it has a single damage die, increase the die by one step to a maximum of a [d12] (e.g. an Infused dagger's damage type increases from a [d4] to a [d6]).
[b]Feats[/b]
[b]Resilience:[/b] +1 to DEX and profiecency in DEX Saving Throws.
Studded Leather Armor
Component Pouch
Explorer's Pack
Spellbook
Languages: Common, Draconic, Primordial
Not honest with her feelings.
in a temple. The two trained and raised "the girl" until one day, when the temple got attacked by
fiends who were after "the girl". While Wilhelmina was fighting the fiends Shiro brought "the
girl" to a ritual chamber, where the demi-god Alastor, the "Flame of Heaven", was enshrined.
It was time for "the girl" to enter a contract with Alastor, for which she was trained for since she
was taken in. As part of the contract she inherited the "Nietono no Shana", a katana which
contains some of Alastor's power. After the ritual, "the girl" escaped the Temple on her own (on
Shiro's bidding), leaving her foster parents to fight the fiends.
Being in a contract with Alastor, she was bestowed the title of "Flame-Haired Burning-Eyed
Hunter" and whenever she used her new gained powers her hair and eyes would turn crimson. She
also wears the "Divine Vessel Cocytus", in which Alastor is sealed in.
She traveled to another temple where she had heard of from Wilhelmina. There, an aquiantance of
Wilhelmina helped her to learn how to control her newfound powers.
After she learned everything she needed, she set of to find her foster parents, slaying any fiends she
she met, as long as she was capable of doing so.
Along the way, she met the teenage boy Yuuji Sakai, who was a Human with an unique artifact
slumbering inside him. The boy gave her the name "Shana" named after her katana. They grew
closer and fond of each other, but Yuuji got kidnapped one day by the same fiends who attacked
Shana's temple.
Now she has to find not just her foster parents, but also Yuuji and has even more reasons to rid the
world of fiends.
Shout outs: Stacey, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Dave Walker, Rhonda Seiter, Alexa Hobusch, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, Gillian Tolbert, David R Abbott, ツ Htz_Michelle, Rick Marsh, Brittany DeNicholas, Phillip Hash, Amanda Kettles, John Trent Dumproff, Lou Bliss, Pythor Sen, Desedent, Michael Isberg, Nat, Thomas Wilhelm, Krueger82, Irate The Pirate, Mark L, Conall Reilly, Cam Largent, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Rodney O'Dell, Robin Ellis-Foster, Jess, Lars Yell, Zee Livezey, Kevin, Kerry Melton, Mary Kieser, SallySparrow132, Naomi B, J, Millergendraft, Federica Frezza, Nick Soucy, Ellen Mitchell, Melanie Warga, Jeremiah Walker, Bryan Sheairs, Bryan Kempka, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Joline Tran, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Kayleigh Sulin, Dani, Gundar Wez, Nahellion, Nicholas Hanke, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Gannon Dubay, Thobek, Aaron Teupe, Mage1X, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Alex Harford (VA7OMM), jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Dylan Rintoul, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Shazear, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, Justin Stensgard, Jason Clark, Trey Vickory
Their contribution stands as a beacon of hope for all adventurers!