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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
[+]
Generate Character
[+]
Campaign Manager
Bril
Character Name
Rogue 1
Class & Level
Soldier
Background
Half-Orc
Race
Chaotic Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+3
17
15
+
2
(Race)
DEXTERITY
+2
14
14
+
0
(Race)
CONSTITUTION
+1
13
12
+
1
(Race)
INTELLIGENCE
-1
8
8
+
0
(Race)
WISDOM
+0
11
11
+
0
(Race)
CHARISMA
-2
7
7
+
0
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1414
+
0
SPEED
30 ft
HIT POINTS
Max:
9
9
TEMP HP
0
POINT BUY
22
Picture URL:
0
Token URL:
3 +3
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
-2 -2
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
-1 -1
+
0
Arcana (Int)
+
2
Athletics (Str)
-2 -2
+
0
Deception (Cha)
-1 -1
+
0
History (Int)
+
Insight (Wis)
+
4
Intimidation (Cha)
-1 -1
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
4
Nature (Int)
+
2
Perception (Wis)
+
2
Performance (Cha)
-2 -2
+
0
Persuasion (Cha)
-1 -1
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
2
* Stealth (Dex)
+
4
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Longsword (1H)+51d8+3 slashing5 ft
Longsword (2H)+51d10+3 slashing5 ft
Shortbow+41d6+2 piercing80/320
Dagger+51d4+3 piercing5 ft
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
12
DC
Cast Mod
Cantrip:
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Tool Expertise (Thieves' Tools): Your proficiency bonus is doubled for any Thieves’

Tools check you make

Infernal Legacy: You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Class


Sneak Attack Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack
if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t

incapacitated, and you don’t have disadvantage on the attack roll.

Thieves' Cant A secret mix of dialect, jargon, and
code that allows you to hide messages in seemingly
normal conversation. Only another creature that
knows thieves cant understands such messages. It
takes four times longer to convey such a message
than it does to speak the same idea plainly.In
addition, you understand a set of secret signs and
symbols used to convey short, simple messages,
such as whether an area is dangerous or the
territory of a thieves’ guild, whether loot is nearby,
or whether the people in an area are easy marks or
will provide a safe house for thieves on the run.
[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Tool Expertise (Thieves' Tools):[/b] Your proficiency bonus is doubled for any Thieves’
Tools check you make

[b]Infernal Legacy:[/b] You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

[b]Class[/b]


[b]Sneak Attack[/b] Once per turn, you can deal an extra [2d6] damage to one creature you hit with an attack
if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t
incapacitated, and you don’t have disadvantage on the attack roll.

[b]Thieves' Cant[/b] A secret mix of dialect, jargon, and
code that allows you to hide messages in seemingly
normal conversation. Only another creature that
knows thieves cant understands such messages. It
takes four times longer to convey such a message
than it does to speak the same idea plainly.In
addition, you understand a set of secret signs and
symbols used to convey short, simple messages,
such as whether an area is dangerous or the
territory of a thieves’ guild, whether loot is nearby,
or whether the people in an area are easy marks or
will provide a safe house for thieves on the run.
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Shortsword
10 Darts
Explorer's Pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
25gp
WEALTH
Proficiencies: simple weapons, shortswords, one artisan tool or musical instrument
Languages: Common, Infernal
PROFICIENCIES & LANGUAGES
I see omens in every event and action. The gods try to speak to us, we just need to listen.
PERSONALITY TRAITS
Independence. When people follow orders blindly they embrace a kind of tyranny. (Chaotic)
IDEALS
I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.
BONDS
If there's a plan, I'll forget it. If I don't forget it, I'll ignore it.
FLAWS
 
Markosian was born into a poor family. Growing up, she dreamt of becoming a Adept, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Adept in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
DESCRIPTION & EXTRA INFO
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