Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Margrave
Character Name
Warlock 7
Class & Level
Raven
Background
Raven
Race
Chaotic Neutral
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
8
8
+
0
(Race)
DEXTERITY
+3
16
16
+
0
(Race)
CONSTITUTION
+2
14
14
+
0
(Race)
INTELLIGENCE
+0
10
10
+
0
(Race)
WISDOM
+0
10
10
+
0
(Race)
CHARISMA
+5
20
18
+
2
(Race)
ARMOR CLASS
15
INITIATIVE
+
+3
PROFICIENCY
+
3
3
+
0
PERCEPTION
1313
+
0
SPEED
Fly 30 ft
HIT POINTS
Max:
52
52
TEMP HP
8
POINT BUY
No (8-15)
Picture URL:
https://www.kassoon.com/site/images/dnd/Margrave.png
Token URL:
-1 -1
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
-1 -1
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Eldritch Blast+71d10+4 Force120 feet
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
16
DC
Cast Mod
Cantrip:
/
1st:
/
2nd:
/
3rd:
2
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
0th: [spell]Eldritch Blast[/spell], [spell]Mage Hand[/spell], [spell]Prestidigitation[/spell]

1st: [spell]Hex[/spell], [spell]Protection from Evil and Good[/spell], [spell]Find Familiar[/spell], [spell]False Life[/spell], [spell]Charm Person[/spell]

2nd: [spell]Darkness[/spell], [spell]Scorching Ray[/spell]

3rd: [spell]Fireball[/spell], [spell]Hypnotic Pattern[/spell]

4th: [spell]Banishment[/spell]
SPELLCASTING
[+instructions]

Flight. Thanks to your wings, you have a flying speed equal to your walking speed. You can't use this flying speed if you're wearing medium or heavy armor.

Expanded Spell List. Efreeti Genie: detect evil and good, phantasmal force, create food and water, phantasmal killer, creation, wish, burning hands, scorching ray, fireball, fire shield, flame strike.

Genie's Vessel. Your patron gifts you a magical vessel that grants you a measure of the genie's power. The vessel is a Tiny object, and you can use it as a spellcasting focus for your warlock spells. You decide what the object is, or you can determine what it is randomly by rolling on the Genie's Vessel table.

Bottled Respite. As an action, you can magically vanish and enter your vessel, which remains in the space you left. The interior of the vessel is an extradimensional space in the shape of a 20-foot-radius cylinder, 20 feet high, and resembles your vessel. The interior is appointed with cushions and low tables and is a comfortable temperature. While inside, you can hear the area around your vessel as if you were in its space. You can remain inside the vessel up to a number of hours equal to twice your proficiency bonus. You exit the vessel early if you use a bonus action to leave, if you die, or if the vessel is destroyed. When you exit the vessel, you appear in the unoccupied space closest to it. Any objects left in the vessel remain there until carried out, and if the vessel is destroyed, every object stored there harmlessly appears in the unoccupied spaces closest to the vessel's former space. Once you enter the vessel, you can't enter again until you finish a long rest.

Genie's Wrath. Once during each of your turns when you hit with an attack roll, you can deal extra damage to the target equal to your proficiency bonus. The type of this damage is fire.

Invocation: Devil’s Sight. You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

Invocation: Fiendish Vigor. You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.

Invocation: Agonizing Blast. When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.

Invocation: Eldritch Mind. You have advantage on Constitution saving throws that you make to maintain your concentration on a spell.

Pact of the Chain. You learn the find familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known.

Elemental Gift. Resistance to Fire. As a bonus action, you can give yourself a flying speed of 30 feet that lasts for 10 minutes, during which you can hover. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

[b]Flight[/b]. Thanks to your wings, you have a flying speed equal to your walking speed. You can't use this flying speed if you're wearing medium or heavy armor.

[b]Expanded Spell List[/b]. Efreeti Genie: detect evil and good, phantasmal force, create food and water, phantasmal killer, creation, wish, burning hands, scorching ray, fireball, fire shield, flame strike.

[b]Genie's Vessel[/b]. Your patron gifts you a magical vessel that grants you a measure of the genie's power. The vessel is a Tiny object, and you can use it as a spellcasting focus for your warlock spells. You decide what the object is, or you can determine what it is randomly by rolling on the Genie's Vessel table.

[b]Bottled Respite[/b]. As an action, you can magically vanish and enter your vessel, which remains in the space you left. The interior of the vessel is an extradimensional space in the shape of a 20-foot-radius cylinder, 20 feet high, and resembles your vessel. The interior is appointed with cushions and low tables and is a comfortable temperature. While inside, you can hear the area around your vessel as if you were in its space. You can remain inside the vessel up to a number of hours equal to twice your proficiency bonus. You exit the vessel early if you use a bonus action to leave, if you die, or if the vessel is destroyed. When you exit the vessel, you appear in the unoccupied space closest to it. Any objects left in the vessel remain there until carried out, and if the vessel is destroyed, every object stored there harmlessly appears in the unoccupied spaces closest to the vessel's former space. Once you enter the vessel, you can't enter again until you finish a long rest.

[b]Genie's Wrath[/b]. Once during each of your turns when you hit with an attack roll, you can deal extra damage to the target equal to your proficiency bonus. The type of this damage is fire.

[b]Invocation: Devil’s Sight[/b]. You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.

[b]Invocation: Fiendish Vigor[/b]. You can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.

[b]Invocation: Agonizing Blast[/b]. When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.

[b]Invocation: Eldritch Mind[/b]. You have advantage on Constitution saving throws that you make to maintain your concentration on a spell.

[b]Pact of the Chain[/b]. You learn the find familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known.

[b]Elemental Gift[/b]. Resistance to Fire. As a bonus action, you can give yourself a flying speed of 30 feet that lasts for 10 minutes, during which you can hover. You can use this bonus action a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Component Pouch
Dungeoneer's Pack
10 Rations
Waterskin
Fluffy
Thieves' Tools
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
2000gp
WEALTH
Proficiencies: Light Armor, Simple Weapons
Languages: Common, Abyssal
PROFICIENCIES & LANGUAGES
I'm MARGRAVE THE MAGNIFICENT

I like pies and baked goods
PERSONALITY TRAITS
I love a good prank
IDEALS
I love wolves and always want them around
BONDS
If I can take it, it's mine

Bird-brained
FLAWS
 
Margrave the raven was flying around the woods one day, when he found a magic lamp. Curious, the raven pecked the lamp around until a genie came out! For his freedom, the genie granted the raven a wish, but the raven didn't understand, so it just mimiced the last thing it heard: "wake me up tomorrow." The genie decided to play a little prank on the world, casted Awaken on the raven, and became his patron. The world has never fully recovered.
DESCRIPTION & EXTRA INFO

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