Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Varis Starflower
Character Name
Bard 1
Class & Level
Entertainer
Background
Half-Elf
Race
Neutral Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
8
+
2
(Race)
DEXTERITY
+2
14
14
+
0
(Race)
CONSTITUTION
+2
14
14
+
0
(Race)
INTELLIGENCE
+0
11
11
+
0
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+4
18
16
+
2
(Race)
ARMOR CLASS
14
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1313
+
0
SPEED
30 ft
HIT POINTS
Max:
10
10
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
0 +0
+
0
Strength
+
2
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Dagger+51d4+3 piercing20/60
Rapier+51d8 + 3 piercing%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
2
KNOWN
14
DC
Cast Mod
4
Cantrip:
2
/
1st:
0
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
[spell]Dancing Lights[/spell]
[spell]Vicious Mockery[/spell]
[spell]Charm Person[/spell]
[spell]Detect Magic[/spell]
[spell]Healing Word[/spell]
[spell]Thunderwave[/spell]
SPELLCASTING
[+instructions]

By Popular Demand: You can always find a place to perform usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

Darkvision: Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Bardic Inspiration: You can inspire other through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. that creature gains one Bardic Inspiration die, a d6. Once within 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time. You can use this feature a number of times equal to your Charisma modifier. You regain any expended uses when you finish a long rest.

[b]By Popular Demand:[/b] You can always find a place to perform usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

[b]Darkvision:[/b] Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep.

[b]Bardic Inspiration:[/b] You can inspire other through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. that creature gains one Bardic Inspiration die, a [d6]. Once within 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the [d20] before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time. You can use this feature a number of times equal to your Charisma modifier. You regain any expended uses when you finish a long rest.
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Lute
Horn
Rapier
Dagger
Leather Armor
Backpack
Bedroll
3 costume
5 candles
5 days rations
waterskin
disguise kit
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
50
WEALTH
Proficiencies: light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, lute, horn, bagpipes, drums, disguise kit
Languages: Common, Elvish, Dwarvish
PROFICIENCIES & LANGUAGES
Whenever I come to a new place, I collect local rumors and spread gossip
PERSONALITY TRAITS
People. I like seeing the smiles on people's faces when I perform. That's all that matters.
IDEALS
I would do anything for the other members of my old troupe.
BONDS
I'll do anything for fame and renown
FLAWS
 
DESCRIPTION & EXTRA INFO

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