Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Dinah
Character Name
Rogue 2
Class & Level
Haunted One
Background
Half-Elf
Race
Neutral
Alignment
200
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
8
8
+
0
(Race)
DEXTERITY
+2
15
15
+
0
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+1
12
12
+
0
(Race)
WISDOM
+2
14
14
+
0
(Race)
CHARISMA
+1
12
10
+
2
(Race)
ARMOR CLASS
13
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1414
+
0
SPEED
30 ft
HIT POINTS
Max:
14
14
TEMP HP
0
POINT BUY
Standard
Picture URL:
https://static.wikia.nocookie.net/criticalrole/images/c/c0/Undead_Avantika_-_Olivia_Hintz.jpg/revision/latest?cb=20201020112022
Token URL:
https://static.wikia.nocookie.net/criticalrole/images/c/c0/Undead_Avantika_-_Olivia_Hintz.jpg/revision/latest?cb=20201020112022
-1 -1
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
-1 -1
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
3
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
2
* Stealth (Dex)
+
0
Survival (Wis)
+
2
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Rapier+41d8+2 piercing5
Shortbow+41d6+2 piercing80/320
Dagger+41d4+2 piercing20/60
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
12
DC
Cast Mod
Cantrip:
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Hellish Resistance: You have resistance to fire damage.

Infernal Legacy: You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Rogue Features
Hit PointsPHB, pg. 95
ProficienciesPHB, pg. 95
Persuasion
Performance
Stealth
Acrobatics
ExpertisePHB, pg. 96

Your proficiency bonus is doubled for any ability check you make for two chosen proficiencies. [6th] Choose two additional proficiencies.

Thieves' Tools
Perception
Sneak Attack1d6PHB, pg. 96

Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Sneak Attack: (No Action)
Thieves’ CantPHB, pg. 96

You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.

RACIAL TRAITS
DarkvisionBR, pg. 23

You can see in darkness (shades of gray) up to 60 ft.

Keen SensesBR, pg. 23

You have proficiency in the Perception skill.

Fey AncestryBR, pg. 23

You have advantage on saves against being charmed, and magic can’t put you to sleep.

TranceBR, pg. 23

You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Elf Weapon TrainingBR, pg. 23
You have proficiency with the longsword, shortsword, shortbow, and longbow.
[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Hellish Resistance:[/b] You have resistance to fire damage.

[b]Infernal Legacy:[/b] You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Rogue Features
Hit PointsPHB, pg. 95
ProficienciesPHB, pg. 95
Persuasion
Performance
Stealth
Acrobatics
ExpertisePHB, pg. 96
Your proficiency bonus is doubled for any ability check you make for two chosen proficiencies. [6th] Choose two additional proficiencies.

Thieves' Tools
Perception
Sneak Attack[1d6]PHB, pg. 96
Once per turn, you can deal an extra [1d6] damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Sneak Attack: (No Action)
Thieves’ CantPHB, pg. 96
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.

RACIAL TRAITS
DarkvisionBR, pg. 23
You can see in darkness (shades of gray) up to 60 ft.

Keen SensesBR, pg. 23
You have proficiency in the Perception skill.

Fey AncestryBR, pg. 23
You have advantage on saves against being charmed, and magic can’t put you to sleep.

TranceBR, pg. 23
You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Elf Weapon TrainingBR, pg. 23
You have proficiency with the longsword, shortsword, shortbow, and longbow.
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Rapier
Shortbow
2 Daggers
Leather Armor
20 Arrows
Thieves' Tools
Explorer's Pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
25gp
WEALTH
Proficiencies: light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, thieves' tools
Languages: Common, Infernal
PROFICIENCIES & LANGUAGES
Thinking is for other people. I prefer action.
I get bored easily. When am I going to get on with my destiny?
PERSONALITY TRAITS
Thinking is for other people. I prefer action.
I get bored easily. When am I going to get on with my destiny?
IDEALS
A proud noble once gave me a horrible beating, and I will take my revenge on any bully I encounter.
BONDS
The people who knew me when I was young know my shameful secret, so I can never go home again.
FLAWS
 
Dinah was resurrected by a bunch of teenagers and now has to live as a rotting corpse. But she might as well be fabulous while alive again. She became undead by making a bad call as a pirate captain and getting her crew captured and executed. As the most fierce pirate in history, she was chained and drowned in the sea until resurrected.
DESCRIPTION & EXTRA INFO

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