5th Edition Character Sheet
Skills
[+] | Name | Bonus | Damage / Type | Range |
---|---|---|---|---|
Light Crossbow | +5 | 1d8+2 piercing | 80/320 | |
Spear | +5 | 1d6+2 piercing | 20/60 | |
Dagger | +5 | 1d4+2 piercing | 20/60 |
3 cantrips
2 spell slots per short rest
8 spells known, up to 4th level
4 eldrich invocations
CantripsThaumaturgy
Eldritch Blast
Mage Hand
Level 1
Dissonant Whispers - patron
Tasha's Hideous Laughter - patron
Level 2
Detect Thoughts - patron
Phantasmal Force - patron
Darkness
Misty Step
Level 3
Clairvoyance - patron
Sending - patron
Counterspell
Gaseous Form
Level 4
Dominate Beast - patron
Evard's Black Tentacles - patron
Eldrich Invocations
Gaze of Two Minds: You can use your action to touch a humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings. You can act as them, so long as it's in their best interest (otherwise they'll do what they want)
Devil’s Sight: You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
Agonizing Blast: When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
Misty Visions: You can cast silent image at will, without expending a spell slot or material components.
2 spell slots per short rest
8 spells known, up to 4th level
4 eldrich invocations
[b]Cantrips[/b]
[spell]Thaumaturgy[/spell]
[spell]Eldritch Blast[/spell]
[spell]Mage Hand[/spell]
[spell]Minor Illusion[/spell]
[b]Level 1[/b]
[spell]Dissonant Whispers[/spell] - patron
[spell]Tasha's Hideous Laughter[/spell] - patron
[spell]Armor of Agathys[/spell]
[b]Level 2[/b]
[spell]Detect Thoughts[/spell] - patron
[spell]Phantasmal Force[/spell] - patron
[spell]Darkness[/spell]
[spell]Misty Step[/spell]
[spell]Shatter[/spell]
[b]Level 3[/b]
[spell]Clairvoyance[/spell] - patron
[spell]Sending[/spell] - patron
[spell]Counterspell[/spell]
[spell]Gaseous Form[/spell]
[spell]Hypnotic Pattern[/spell]
[b]Level 4[/b]
[spell]Dominate Beast[/spell] - patron
[spell]Evard's Black Tentacles[/spell] - patron
[spell]Charm Monster[/spell]
[b]Eldrich Invocations[/b]
[b]Gaze of Two Minds:[/b] You can use your action to touch a humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings. You can act as them, so long as it's in their best interest (otherwise they'll do what they want)
[b]Devil’s Sight:[/b] You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
[b]Agonizing Blast: [/b] When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.
[b]Misty Visions[/b]: You can cast [spell]silent image[/spell] at will, without expending a spell slot or material components.
Racial
Thaumaturgy cantripLevel 3: Hellish Rebuke 1/day
Level 5: Darkness 1/day
Darkvision 60ft
Hellish Resistance: You have resistance to fire damage.
Infernal Legacy: You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Class
Expanded Spell List (Great Old one): The following spells are added to the warlock spell list for you: 1st: Dissonant Whispers, Tasha's Hideous Laughter. 2nd: Detect Thoughts, Phantasmal Force. 3rd: Clairvoyance, Sending. 4th: Dominate Beast, Evard's Black Tentacles. 5th: Dominate Person, Telekinesis
Awakened Mind:Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
Entropic Ward: At 6th level, you learn to magically ward yourself against attack and to turn an enemy's failed strike into good luck for yourself. When a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If the attack misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn.
Once you use this feature, you can't use it again until you finish a short or long rest.
Pact of the Chain: You learn the find familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known.
When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.
Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction.
-
she resists cold/fire/lightning poison, and non-magical weapons. She can shapechange into small/medium but loses her flight if it has no wings. Charm allows her to put 1 target under her control which will follow orders. Her flight is 60ft, basically she flies twice as fast as walking
and she can still drainordering a charm target to do something dangerous gives them an extra save
https://www.kassoon.com/dnd/monster-stat-block/155/succubus-incubus/
[spell]Thaumaturgy[/spell] cantrip
Level 3: Hellish Rebuke 1/day
Level 5: Darkness 1/day
[b]Darkvision[/b] 60ft
[b]Hellish Resistance:[/b] You have resistance to fire damage.
[b]Infernal Legacy:[/b] You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
[b]Class[/b]
[b]Expanded Spell List (Great Old one):[/b] The following spells are added to the warlock spell list for you: 1st: [spell]Dissonant Whispers[/spell], [spell]Tasha's Hideous Laughter[/spell]. 2nd: [spell]Detect Thoughts[/spell], [spell]Phantasmal Force[/spell]. 3rd: [spell]Clairvoyance[/spell], [spell]Sending[/spell]. 4th: [spell]Dominate Beast[/spell], [spell]Evard's Black Tentacles[/spell]. 5th: [spell]Dominate Person[/spell], [spell]Telekinesis[/spell]
[b]Awakened Mind:[/b]Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures. You can telepathically speak to any creature you can see within 30 feet of you. You don't need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language.
[b]Entropic Ward:[/b] At 6th level, you learn to magically ward yourself against attack and to turn an enemy's failed strike into good luck for yourself. When a creature makes an attack roll against you, you can use your reaction to impose disadvantage on that roll. If the attack misses you, your next attack roll against the creature has advantage if you make it before the end of your next turn.
Once you use this feature, you can't use it again until you finish a short or long rest.
[b]Pact of the Chain:[/b] You learn the find familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known.
When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.
Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction.
----
she resists cold/fire/lightning poison, and non-magical weapons. She can shapechange into small/medium but loses her flight if it has no wings. Charm allows her to put 1 target under her control which will follow orders. Her flight is 60ft, basically she flies twice as fast as walking
and she can still drain
ordering a charm target to do something dangerous gives them an extra save
https://www.kassoon.com/dnd/monster-stat-block/155/succubus-incubus/
- Guitar
- makeshift tent
- 2 daggers
- 1 shortbow/quiver 20
- ragged pants/shirt
- smelly mushroom bag
- blue dress with ripped strap
- bat fur, coal, eyelashes in a pouch
- bag of holding
- 2 red potions
- 1 green potion
- 3 antitoxin
- 2 hooded lanterns
- 2 tents
- 2 blankets
- 2 tinder boxes
- chainmail bikini
- 1 waterskin of alcohol
- 3 waterskins of water
- deck of cards
- 20 lbs food
- 2 bear traps
- a small flask of water
- cloak
- 2 healing potions
- 2 colorful unidentified potions
Armor Proficiencies: Light, Medium, Shield
Languages: Common, Abyssal, Draconic, Infernal
I'm haunted by memories of war. I can't get the images of violence out of my mind.
If you do me an injury, I will crush you, ruin your name, and salt your fields.
I fall in and out of love easily, and am always pursuing someone.
The path to power and self-improvement is through knowledge.
I come from a noble family, and one day I'll reclaim my lands and title from those who stole them from me.
I'd risk too much to uncover a lost bit of knowledge
I harbor dark bloodthirsty thoughts that my isolation failed to quell
I chafed under the rules and restrictions and secretly used their library to teach myself the more fell arts and sought favor with the Old ones with my friend. I was eventually discovered and as punishment they tried to burn me at the stake. The Dead God saved me and allowed me to live on.
I have traveled the Material Plane and the Abyss in my quest for survival and power, and I have seen many horrible things.
Shout outs: Stacey, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Dave Walker, Rhonda Seiter, Alexa Hobusch, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, Gillian Tolbert, David R Abbott, ツ Htz_Michelle, Rick Marsh, Brittany DeNicholas, Phillip Hash, Amanda Kettles, John Trent Dumproff, Lou Bliss, Pythor Sen, Desedent, Michael Isberg, Nat, Thomas Wilhelm, Krueger82, Irate The Pirate, Mark L, Conall Reilly, Cam Largent, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Rodney O'Dell, Robin Ellis-Foster, Jess, Lars Yell, Zee Livezey, Kevin, Kerry Melton, Mary Kieser, SallySparrow132, Naomi B, J, Millergendraft, Federica Frezza, Nick Soucy, Ellen Mitchell, Melanie Warga, Jeremiah Walker, Bryan Sheairs, Bryan Kempka, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Joline Tran, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Kayleigh Sulin, Dani, Gundar Wez, Nahellion, Nicholas Hanke, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Gannon Dubay, Thobek, Aaron Teupe, Mage1X, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Alex Harford (VA7OMM), jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Dylan Rintoul, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Zachary Burgess-Hicks, Shazear, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, Justin Stensgard, Jason Clark, Trey Vickory
Their contribution stands as a beacon of hope for all adventurers!