5th Edition Character Sheet
Skills
[+] | Name | Bonus | Damage / Type | Range |
---|---|---|---|---|
Quarterstaff | 1d6+2 bludgeoning | 5 | %3% |
Enhanced Coating: As a bonus action, you temporarily the effects of your weapon coating. Next hit will add 1d8 damage per ingredient.
Dark: As an action you create a spherical area of magical darkness at a point you can see within 60ft. Radius is equal to 10ftx ingredients. After 1 minutes darkness dissipates.
Mind Eraser: As an action, one creature you can touch must make a Wisdom saving throw. If they are currently in combat with you or your allies, they make this throw with advantage. On a failure, they lose all memories of the previous 10 minutes. This can increase by the number of ingredients spent.
[b] Enhanced Coating: [b] As a bonus action, you temporarily the effects of your weapon coating. Next hit will add 1d8 damage per ingredient.
[b]Dark: [b] As an action you create a spherical area of magical darkness at a point you can see within 60ft. Radius is equal to 10ftx ingredients. After 1 minutes darkness dissipates.
[b] Mind Eraser: [b] As an action, one creature you can touch must make a Wisdom saving throw. If they are currently in combat with you or your allies, they make this throw with advantage. On a failure, they lose all memories of the previous 10 minutes. This can increase by the number of ingredients spent.
Racial
Darkvision 60ft
Gnome Cunning: Advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Artificer's Lore: 2x proficiency to Intelligence (History) checks related to magic items, alchemy objects, or technological devices.
Tinker: Proficiency with artisan's tools (tinker's tools). Spend 1 hour and 10 gp to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function if you dismantle it or after 24 hours unless you spend an hour repairing it. You can reclaim the materials used to create it. You can have up to three such devices active at a time. Can be a Clockwork Toy (moves randomly with sounds), Fire Starter (light flames), or Music Box (play music).
Class
Brew launcher: Action to fling a potion as a projectile with a +2 proficiency bonus.
Secret Menu: Add 2 recipes to your choice from the Bartender's specialty. Also gain proficiency in Cook's Tools and add double your proficiency modifier when making skill checks with them.
Bar Brawler: Hit point maximum increases by 1 and by 1 again when taking a level in this class. Gain proficiency in improvised weapons, unarmed attacks and attacks with improvised weapons use a d4 for damage, and you can use Str modifier when determining your attack and damage bonuses for Brew Launcher.
[b]Darkvision[/b] 60ft
[b]Gnome Cunning:[/b] Advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
[b]Artificer's Lore:[/b] 2x proficiency to Intelligence (History) checks related to magic items, alchemy objects, or technological devices.
[b]Tinker:[/b] Proficiency with artisan's tools (tinker's tools). Spend 1 hour and 10 gp to construct a Tiny clockwork device (AC 5, 1 hp). The device ceases to function if you dismantle it or after 24 hours unless you spend an hour repairing it. You can reclaim the materials used to create it. You can have up to three such devices active at a time. Can be a Clockwork Toy (moves randomly with sounds), Fire Starter (light flames), or Music Box (play music).
[b]Class[/b]
[b]Brew launcher:[/b] Action to fling a potion as a projectile with a +2 proficiency bonus.
[b]Secret Menu:[/b] Add 2 recipes to your choice from the Bartender's specialty. Also gain proficiency in Cook's Tools and add double your proficiency modifier when making skill checks with them.
[b]Bar Brawler: [b] Hit point maximum increases by 1 and by 1 again when taking a level in this class. Gain proficiency in improvised weapons, unarmed attacks and attacks with improvised weapons use a d4 for damage, and you can use Str modifier when determining your attack and damage bonuses for Brew Launcher.
Sling
Brewer's supplies
Entertainer's Pack
Languages: Common, Gnomish
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