Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Zakan
Character Name
Fighter 11
Class & Level
Soldier
Background
Dragonborn
Race
Lawful Neutral
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+5
20
19
+
1
(Race)
DEXTERITY
+0
10
10
+
0
(Race)
CONSTITUTION
+4
18
18
+
0
(Race)
INTELLIGENCE
+2
14
12
+
2
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
-1
8
8
+
0
(Race)
ARMOR CLASS
18
INITIATIVE
+
+0
PROFICIENCY
+
4
4
+
0
PERCEPTION
1515
+
0
SPEED
30 ft
HIT POINTS
Max:
114
114
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
9 +9
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
-1 -1
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
-1 -1
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
-1 -1
+
0
Performance (Cha)
-1 -1
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Hand axe+91d6+5 slashing20/60
Greatsword+92d6+55
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
8
KNOWN
14
DC
Cast Mod
3
Cantrip:
4
/
1st:
3
/
2nd:
0
/
3rd:
0
/
4th:
0
/
5th:
0
/
6th:
0
/
7th:
0
/
8th:
0
/
9th:
Mage Hand
Firebolt

Light

Absorb Elements
Magic Missile
Shield

Silvery Barbs

Misty Step
Blur
Spider Climb
Blindness/Deafness
Mage Hand
Firebolt
Light

Absorb Elements
Magic Missile
Shield
Silvery Barbs

Misty Step
Blur
Spider Climb
Blindness/Deafness
SPELLCASTING
[+instructions]

Racial

Draconic Ancestry: Your breath weapon and damage resistance are determined by the dragon type you choose.

Breath Weapon: 1/rest Action to exhale destructive energy, shape and saving throw determined by ancestry. DC is 8+Con mod+proficiency. Damage is 2d6, half as much on successful save. Damage increases to 3d6 at 6th, 4d6 at 11th, and 5d6 at 16th.

Class


Fighting Style (Protection): Reaction to grant disadvantage on attacks within 5ft against allies.

Second Wind: Bonus to regain [d10+]lvl 1/rest

Action Surge: On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Weapon Bond (Eldritch): Summon Weapon as Bonus Action

Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

War Magic (Eldritch): When you use your action to cast a cantrip, you can make one weapon attack as a bonus action.

Indomitable: You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

Eldritch Strike (Eldritch): When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn.

[b]Racial[/b]

[b]Draconic Ancestry:[/b] Your breath weapon and damage resistance are determined by the dragon type you choose.

[b]Breath Weapon:[/b] 1/rest Action to exhale destructive energy, shape and saving throw determined by ancestry. DC is 8+Con mod+proficiency. Damage is [2d6], half as much on successful save. Damage increases to [3d6] at 6th, [4d6] at 11th, and [5d6] at 16th.

[b]Class[/b]


[b]Fighting Style (Protection):[/b] Reaction to grant disadvantage on attacks within 5ft against allies.

[b]Second Wind:[/b] Bonus to regain [d10+]lvl 1/rest

[b]Action Surge:[/b] On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

[b]Weapon Bond (Eldritch):[/b] Summon Weapon as Bonus Action

[b]Extra Attack:[/b] You can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

[b]War Magic (Eldritch):[/b] When you use your action to cast a cantrip, you can make one weapon attack as a bonus action.

[b]Indomitable:[/b] You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

[b]Eldritch Strike (Eldritch):[/b] When you hit a creature with a weapon attack, that creature has disadvantage on the next saving throw it makes against a spell you cast before the end of your next turn.
FEATURES & TRAITS
d10
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Chain Mail
Longsword
Shield
2 Handaxes
Explorer's Pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
25gp
WEALTH
Proficiencies: All armor/shields, simple/martial weapons
Languages: Common, Draconic
PROFICIENCIES & LANGUAGES
I connect everything that happens to me to a grand cosmic plan.
PERSONALITY TRAITS
Logic. Emotions must not cloud our sense of what is right and true, or our logical thinking. (Lawful)
IDEALS
My family, clan, or tribe is the most important thing in my life, even when they are far from me.
BONDS
The people who knew me when I was young know my shameful secret, so I can never go home again.
FLAWS
 
He was born in a small island village. He was taken from his home at a very young age. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
DESCRIPTION & EXTRA INFO

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