5th Edition Character Sheet
Skills
[+] | Name | Bonus | Damage / Type | Range |
---|---|---|---|---|
Light Crossbow | 1d8 piercing | %2% | %3% | |
Dagger | 1d4 piercing | %2% | %3% |
Light (20ft rad)
Thunderclap (5ft)
Gust (30ft)
Level 1Thunder Wave (self 15ft radius)
Fog Cloud
Comprehend Language (self)
Level 2Gusts of Wind (self)
Warding Wind
Misty Step (self)
Level 3Erupting Earth (120 ft)
Lightning Bolt (from self to line 100 ft)
Level 4Banishment
Level 5Cone of Cold (from self to 60ft)
Level 6Move Earth
Light (20ft rad)
Thunderclap (5ft)
Gust (30ft)
Level 1
Thunder Wave (self 15ft radius)
Fog Cloud
Comprehend Language (self)
Level 2
Gusts of Wind (self)
Warding Wind
Misty Step (self)
Level 3
Erupting Earth (120 ft)
Lightning Bolt (from self to line 100 ft)
Level 4
Banishment
Level 5
Cone of Cold (from self to 60ft)
Level 6
Move Earth
Breathe water and air
Swimming speed 30 ft
Breathe water and air
Swimming speed 30 ft
1 short bow
Explorer's pack
Languages: Common and Primordial
current: 6
-Subtle Spell
When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.
-Quickened Spell
When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
Wind Speaker
The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran.
Tempestuous Magic
Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks.
Heart of the Storm
At 6th level, you gain resistance to lightning and thunder damage. In addition, whenever you start casting a spell of 1st level or higher that deals lightning or thunder damage, stormy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take lightning or thunder damage (choose each time this ability activates) equal to half your sorcerer level.
Storm Guide
At 6th level, you gain the ability to subtly control the weather around you.
If it is raining, you can use an action to cause the rain to stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action.
If it is windy, you can use a bonus action each round to choose the direction that the wind blows in a 100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn't alter the speed of the wind.
Storm's Fury
Starting at 14th level, when you are hit by a melee attack, you can use your reaction to deal lightning damage to the attacker. The damage equals your sorcerer level. The attacker must also make a Strength saving throw against your sorcerer spell save DC. On a failed save, the attacker is pushed in a straight line up to 20 feet away from you.
redstone
Cantrips
First 11
Second
third 111
Fourth 11
fifth 1
Sixth
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Their contribution stands as a beacon of hope for all adventurers!
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