Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Silque
Character Name
Cleric 1
Class & Level
Acolyte
Background
Half-Elf
Race
Chaotic Good
Alignment
0
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
9
9
+
0
(Race)
DEXTERITY
+2
15
15
+
0
(Race)
CONSTITUTION
+0
10
10
+
0
(Race)
INTELLIGENCE
+0
11
11
+
0
(Race)
WISDOM
+2
15
15
+
0
(Race)
CHARISMA
+3
16
16
+
0
(Race)
ARMOR CLASS
12
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1414
+
0
SPEED
30 ft
HIT POINTS
Max:
8
8
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
https://media.discordapp.net/attachments/1045089537069678689/1105997732637851708/silque_1.png
Token URL:
https://media.discordapp.net/attachments/1045089537069678689/1105997732637851708/silque_1.png
-1 -1
+
0
Strength
+
0
Dexterity
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
0
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
-1 -1
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Hand Axe+41d6+2 slashing20/60
Quarterstaff1d8-1 Bludgeoning5 ft%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
4
KNOWN
12
DC
Cast Mod
3
Cantrip:
2
/
2
1st:
0
/
0
2nd:
0
/
0
3rd:
0
/
0
4th:
0
/
0
5th:
0
/
0
6th:
0
/
0
7th:
0
/
0
8th:
0
/
0
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.

Skill Versatility: Proficiency in two skills.

Class


Ritual Casting: You can cast cleric spells as rituals.

Spellcasting Focus: Holy symbol

Divine Domain: Choose one domain related to your deity. Your choice grants you domain spells and other features.

Domain Spells: Each domain has a list of spells that you gain, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed, and magic can't put you to sleep.

[b]Skill Versatility:[/b] Proficiency in two skills.

[b]Class[/b]


[b]Ritual Casting:[/b] You can cast cleric spells as rituals.

[b]Spellcasting Focus:[/b] Holy symbol

[b]Divine Domain:[/b] Choose one domain related to your deity. Your choice grants you domain spells and other features.

[b]Domain Spells:[/b] Each domain has a list of spells that you gain, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.
FEATURES & TRAITS
d8
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Quarterstaff
Leather Armor
Shield
Explorer's Pack
Moonlight Amulet
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
25gp
WEALTH
Proficiencies: Light/medium armor, shields, all simple weapons
Languages: Common, Elvish, Draconic
PROFICIENCIES & LANGUAGES
I've read every book in the world's greatest libraries--or like to boast that I have.
PERSONALITY TRAITS
I idolize a particular hero of my faith, and constantly refer to that person’s deeds and example.
I can find common ground between the fiercest enemies, empathizing with them and always working toward peace.
IDEALS
Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any)
Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic)
Charity. I always try to help those in need, no matter what the personal cost. (Good)
BONDS
I will do anything to protect the temple where I served.
I would die to recover an ancient relic of my faith that was lost long ago.
FLAWS
 
Born into a noble family, your character was expected to follow in their parents' footsteps and become a powerful wizard. However, your character was born with a condition that caused them to slowly lose their sight over time. Despite their parents' efforts to find a cure, their condition continued to worsen, and they eventually became completely blind.

Feeling like a burden to their family, your character decided to leave home and make a new life for themselves. They wandered the land, relying on their other senses to survive. During their travels, they began to have strange dreams and visions of a haunting figure in the moonlight. The figure spoke to them, urging them to seek out a temple of Selûne.

On a night when the moon was full, your character stumbled upon a temple of Selûne, where they met a group of clerics who worshipped the moon goddess. Drawn to their peaceful and gentle ways, your character decided to join the order, hoping to find answers to the haunting visions that plagued them. As they learned more about the moon goddess and her teachings, your character began to feel a sense of belonging and purpose. They found that their blindness allowed them to connect with the world in a different way, relying on their intuition and their connection to the goddess to guide them.

However, the haunting figure in their dreams did not leave them alone. It continued to appear to them, causing them to have nightmares and disturbing visions. Your character began to feel like they were being pulled in two different directions, torn between their devotion to Selûne and the darkness that haunted them.

Despite these struggles, your character continued to serve as a cleric of the moon goddess, using their gifts to heal and protect others. They often wear flowing white robes and carry a staff adorned with moonstones, embodying the moon's peaceful and healing energy. However, they also carry the weight of their haunted past with them and are constantly striving to find a balance between the light and the darkness within them.
DESCRIPTION & EXTRA INFO

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