Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Character Name
Fighter 17
Class & Level
Mercenary Veteran
Background
Human
Race
Neutral Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+5
20
19
+
1
(Race)
DEXTERITY
+0
11
10
+
1
(Race)
CONSTITUTION
+4
19
18
+
1
(Race)
INTELLIGENCE
-1
9
8
+
1
(Race)
WISDOM
+2
14
13
+
1
(Race)
CHARISMA
+1
13
12
+
1
(Race)
ARMOR CLASS
18
INITIATIVE
+
+0
PROFICIENCY
+
6
6
+
0
PERCEPTION
1818
+
0
SPEED
30 ft
HIT POINTS
Max:
158
158
TEMP HP
0
POINT BUY
No (8-15)
Picture URL:
0
Token URL:
11 +11
+
0
Strength
+
0
Dexterity
+
0
Constitution
-1 -1
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
0
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
-1 -1
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
-1 -1
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
-1 -1
+
0
Investigation (Int)
+
0
Medicine (Wis)
-1 -1
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
-1 -1
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
0
Thieves' Tools (Dex)
+0
+
0
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Longsword+111d8+5 slashing5
Hand axe+111d6+5 slashing20/60
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
0
KNOWN
19
DC
Cast Mod
0
Cantrip:
0
/
0
1st:
0
/
0
2nd:
0
/
0
3rd:
0
/
0
4th:
0
/
0
5th:
0
/
0
6th:
0
/
0
7th:
0
/
0
8th:
0
/
0
9th:
SPELLCASTING
[+instructions]

Class


Fighting Style (Protection): Reaction to grant disadvantage on attacks within 5ft against allies.

Second Wind: Bonus to regain d10+lvl 1/rest

Action Surge: On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

Improved Critical (Champion): Your weapon attacks score a critical hit on a roll of 19 or 20.

Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

Remarkable Athlete (Champion): You can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus. In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

Indomitable: You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

Fighting Style, Dueling (Champion): When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Superior Critical (Champion): Your weapon attacks score a critical hit on a roll of 18–20.

[b]Class[/b]


[b]Fighting Style (Protection):[/b] Reaction to grant disadvantage on attacks within 5ft against allies.

[b]Second Wind:[/b] Bonus to regain d10+lvl 1/rest

[b]Action Surge:[/b] On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.

[b]Improved Critical (Champion):[/b] Your weapon attacks score a critical hit on a roll of 19 or 20.

[b]Extra Attack:[/b] You can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.

[b]Remarkable Athlete (Champion):[/b] You can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn’t already use your proficiency bonus. In addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.

[b]Indomitable:[/b] You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.

[b]Fighting Style, Dueling (Champion):[/b] When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

[b]Superior Critical (Champion):[/b] Your weapon attacks score a critical hit on a roll of 18–20.
FEATURES & TRAITS
d10
HIT DICE
USED
0
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Chain Mail
Longsword
Shield
2 Handaxes
Explorer's Pack
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
25gp
WEALTH
Proficiencies: All armor/shields, simple/martial weapons
Languages: Common, Dwarven
PROFICIENCIES & LANGUAGES
I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
PERSONALITY TRAITS
Friendship. Material goods come and go. Bonds of friendship last forever. (Good)
IDEALS
I'm loyal to my captain first, everything else second.
BONDS
I harbor dark bloodthirsty thoughts that my isolation failed to quell.
FLAWS
 
Born in a small village she learned the ways of the warrior from her mother. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has recently gotten a pet goose that steals things from people.
DESCRIPTION & EXTRA INFO

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