Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Paren Galastacia
Character Name
Rogue 1
Class & Level
Criminal
Background
Wood Elf
Race
Chaotic Neutral
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+1
13
13
+
0
(Race)
DEXTERITY
+4
19
19
+
0
(Race)
CONSTITUTION
-1
8
8
+
0
(Race)
INTELLIGENCE
+3
16
16
+
0
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+0
11
11
+
0
(Race)
ARMOR CLASS
15
INITIATIVE
+
0
PROFICIENCY
+
4
2
+
+2
PERCEPTION
1515
+
0
SPEED
35 ft
HIT POINTS
Max:
8
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
1 +1
+
0
Strength
+
0
Dexterity
-1 -1
+
0
Constitution
+
0
Intelligence
+
0
Wisdom
+
0
Charisma
+0
+
Global Bonus
Saving Throws
+
0
Acrobatics (Dex)
+
0
Animal Handling (Wis)
+
0
Arcana (Int)
+
0
Athletics (Str)
+
0
Deception (Cha)
+
0
History (Int)
+
0
Insight (Wis)
+
0
Intimidation (Cha)
+
0
Investigation (Int)
+
0
Medicine (Wis)
+
0
Nature (Int)
+
0
Perception (Wis)
+
0
Performance (Cha)
+
0
Persuasion (Cha)
+
0
Religion (Int)
+
0
Sleight of Hand (Dex)
+
0
* Stealth (Dex)
+
0
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Rapier+61d8 Piercing%3%
Dagger+61d4 Piercing%3%
Shortbow+61d6 Piercing%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
15
DC
Cast Mod
Cantrip:
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Darkvision: You can see in dim light within 60 feet o f you as if it were bright light, and in darkness as if it w ere dim light. You can’t discern color in darkness, only shades of gray.

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours o f sleep.

Fleet of Foot: Your base walking speed increases to 35 feet.

Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Thieves’ Cant: You know thieves’ cant, a
secret mix of dialect, jargon, and code that
allows you to hide messages in seemingly
normal conversation. You also understand a
set of secret signs and symbols used to convey
short, simple messages, such as whether an area
is dangerous, whether loot is nearby, or whether
the people in an area are easy marks or will
provide a safe house for thieves on the run.
Darkvision: You can see in dim light within 60 feet o f you as if it were bright light, and in darkness as if it w ere dim light. You can’t discern color in darkness, only shades of gray.

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. After resting in this way, you gain the same benefit that a human does from 8 hours o f sleep.

Fleet of Foot: Your base walking speed increases to 35 feet.

Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Thieves’ Cant: You know thieves’ cant, a
secret mix of dialect, jargon, and code that
allows you to hide messages in seemingly
normal conversation. You also understand a
set of secret signs and symbols used to convey
short, simple messages, such as whether an area
is dangerous, whether loot is nearby, or whether
the people in an area are easy marks or will
provide a safe house for thieves on the run.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
Rapier. Shortbow. Quiver and 20 arrows. Leather armour. 2 daggers. Thieves' tools. Playing cards.

A set o f dark common clothes
including a hood.

Burglar's Pack: Backpack, a bag of 1,000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, a waterskin, 50 feet of hempen rope.
Total: 0 lbs
EQUIPMENT
CP
SP
EP
GP
PP
15gp
WEALTH
Proficiencies: Light armor, simple weapons,
hand crossbows, longswords, rapiers,
shortswords, thieves’ tools, longbows.

Languages: Common, Elvish

Expertise: When you make a Wisdom (Perception) check or a check using thieves’
tools, your proficiency bonus is doubled.
PROFICIENCIES & LANGUAGES
The first thing I do in a new place is note the locations of everything valuable - or where such things could be hidden.
PERSONALITY TRAITS
Redemption: There's a spark of good in everyone.
IDEALS
Someone I loved died because of a mistake I made. This will never happen again.
BONDS
When I see something valuable, I can't think about anything but how to steal it.
FLAWS
 
Height: 6'1", Weight: 140 lbs Age: 247

DESCRIPTION & EXTRA INFO

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