Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Sven Vendegoth
Character Name
Warlock 1
Class & Level
Outlander
Background
Dhampir
Race
Neutral
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
8
8
+
0
(Race)
DEXTERITY
+2
15
14
+
1
(Race)
CONSTITUTION
+2
14
14
+
0
(Race)
INTELLIGENCE
+0
10
10
+
0
(Race)
WISDOM
+0
10
10
+
0
(Race)
CHARISMA
+3
17
15
+
2
(Race)
ARMOR CLASS
13
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
0
PERCEPTION
1214
+
2
SPEED
35 ft
HIT POINTS
Max:
12
10
TEMP HP
POINT BUY
27
Picture URL:
Token URL:
-1 -1
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
2
Wisdom
+
2
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Fanged Bite[+4][1d4+2] piercing5ft
crossbow[+4][1d8+2]80/320
Longsword (hex weapon)[+5][1d8+3]5ft
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
2
KNOWN
13
DC
Cast Mod
Cantrip:
0
/
1
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
[spell]eldritch blast[/spell]
[spell]green-flame blade[/spell]
[spell]Armor of Agathys[/spell]
[spell]Hex[/spell]
SPELLCASTING
[+instructions]
Warlock Features
Additional Warlock SpellsTCoE, pg. 70
Hit PointsPHB, pg. 106
ProficienciesPHB, pg. 107
Arcana
Investigation
Otherworldly PatronPHB, pg. 107

You have struck a bargain with an otherworldly being.

The Hexblade
Pact MagicPHB, pg. 107

You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 13, Spell Attack +5). You can use an arcane focus as a spellcasting focus.

Expanded Spell ListXGtE, pg. 55

Additional spells are added to the warlock spell list for you.

Hexblade’s CurseXGtE, pg. 55

Once per short rest, as a bonus action, choose one creature you can see within 30 ft. to curse it for 1 minute (or until the target dies, you die, or you are incapacitated). Against the cursed target, you gain a +2 bonus to damage rolls, score a critical hit on a roll of 19 or 20, and you regain 4 HP if it dies.

Hexblade’s Curse: 1 Bonus Action
/
Short Rest
Hex WarriorXGtE, pg. 55

You gain proficiency with medium armor, shields, and martial weapons. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. With that weapon, you can use your CHA modifier for the attack and damage rolls until you finish your next long rest. You can also use your CHA modifier for the attack and damage rolls for any of your pact weapons if you have that feature.

Hex Warrior: (No Action)
RACIAL TRAITS
Ability Score IncreasesVRGtR, pg. 15

When determining your ability scores, you increase one of those scores by 2 and increase a different score by 1, or you increase three different scores by 1.

Increase two scores (+2 / +1)

Increase one of these scores by 2 and a different score by 1.

Dexterity Score
Charisma Score
LanguagesVRGtR, pg. 15

Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

Infernal
Creature TypeVRGtR, pg. 17

You are a Humanoid.

SizeVRGtR, pg. 17

You are Medium or Small. You choose the size when you gain this lineage.

Medium
SpeedVRGtR, pg. 17

Your walking speed is 35 feet.

Ancestral LegacyVRGtR, pg. 17

If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.

Perception
Acrobatics
DarkvisionVRGtR, pg. 17

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

Deathless NatureVRGtR, pg. 17

You don’t need to breathe.

Spider ClimbVRGtR, pg. 17

You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

Vampiric BiteVRGtR, pg. 17

Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient.

Fanged Bite: 1 Action
Uses:
/
Long Rest
Warlock Features
Additional Warlock SpellsTCoE, pg. 70
Hit PointsPHB, pg. 106
ProficienciesPHB, pg. 107
Arcana
Investigation
Otherworldly PatronPHB, pg. 107
You have struck a bargain with an otherworldly being.

The Hexblade
Pact MagicPHB, pg. 107
You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 13, Spell Attack [+5]). You can use an arcane focus as a spellcasting focus.

Expanded Spell ListXGtE, pg. 55
Additional spells are added to the warlock spell list for you.

Hexblade’s CurseXGtE, pg. 55
Once per short rest, as a bonus action, choose one creature you can see within 30 ft. to curse it for 1 minute (or until the target dies, you die, or you are incapacitated). Against the cursed target, you gain a [+2] bonus to damage rolls, score a critical hit on a roll of 19 or 20, and you regain 4 HP if it dies.

Hexblade’s Curse: 1 Bonus Action
/
Short Rest
Hex WarriorXGtE, pg. 55
You gain proficiency with medium armor, shields, and martial weapons. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. With that weapon, you can use your CHA modifier for the attack and damage rolls until you finish your next long rest. You can also use your CHA modifier for the attack and damage rolls for any of your pact weapons if you have that feature.

Hex Warrior: (No Action)
RACIAL TRAITS
Ability Score IncreasesVRGtR, pg. 15
When determining your ability scores, you increase one of those scores by 2 and increase a different score by 1, or you increase three different scores by 1.

Increase two scores (+2 / [+1])
Increase one of these scores by 2 and a different score by 1.

Dexterity Score
Charisma Score
LanguagesVRGtR, pg. 15
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

Infernal
Creature TypeVRGtR, pg. 17
You are a Humanoid.

SizeVRGtR, pg. 17
You are Medium or Small. You choose the size when you gain this lineage.

Medium
SpeedVRGtR, pg. 17
Your walking speed is 35 feet.

Ancestral LegacyVRGtR, pg. 17
If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.

Perception
Acrobatics
DarkvisionVRGtR, pg. 17
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness as shades of gray.

Deathless NatureVRGtR, pg. 17
You don’t need to breathe.

Spider ClimbVRGtR, pg. 17
You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

Vampiric BiteVRGtR, pg. 17
Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient.

Fanged Bite: 1 Action
Uses:
/
Long Rest
FEATURES & TRAITS
1d8+2
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Light Crossbow
5
1
Longsword
3
1
Crossbow Bolts (20)
1.5
1
Dagger
0.5
1
Explorer
59
2
Dagger
2
1
Arcane Focus
0
1
Traveler
4
1
Hunting Trap
25
1
Leather Armor
10
1
Quarterstaff
4
Total: 114.2 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
10
PP
0
WEALTH
ARMOR
Light Armor, Medium Armor, Shields
WEAPONS
Martial Weapons, Simple Weapons
TOOLS
Lute
LANGUAGES
Common, Elvish, Infernal
PROFICIENCIES & LANGUAGES
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
 
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