Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Steve
Character Name
Monk 10
Class & Level
Entertainer
Background
Duergar
Race
Neutral Good
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+3
16
14
+
2
(Race)
DEXTERITY
+0
11
11
+
0
(Race)
CONSTITUTION
+3
16
14
+
2
(Race)
INTELLIGENCE
+0
11
11
+
0
(Race)
WISDOM
+0
10
10
+
0
(Race)
CHARISMA
-1
9
9
+
0
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
6
4
+
2
PERCEPTION
1010
+
SPEED
25ft
HIT POINTS
Max:
26
4d8+8
TEMP HP
POINT BUY
23
Picture URL:
Token URL:
9 +9
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
-1 -1
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
-1 -1
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
-1 -1
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
-1 -1
+
Performance (Cha)
-1 -1
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Unarmed+41d4+2 bludgeoning5
Katana1D8 Slashing Versatile (1d10)5%3%
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
14
DC
Cast Mod
1d4
Martial Arts
/
Ki Points
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]

Racial

Darkvision 120ft

Duergar Resilience The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Sunlight Sensitivity.While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Duergar Magic. Starting at 3rd level, you can cast the Enlarge/Reduce spell with this trait, without requiring a material component. Starting at 5th level, you can also cast the Invisibility spell with it, without requiring a material component. Once you cast either of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

Class

Unarmored Defense: While you are wearing no armor and are not wielding a shield, your AC equals 10 + Dexterity modifier + your Wisdom modifier.

Martial Arts: When unarmed or using monk weapons you can use Dexterity instead of Strength for attack and damage rolls, you can roll d4 for damage instead of normal, and when you use the Attack action you can make a strike as a bonus action. Monk weapons are shortswords and simple melee weapons that don't have the heavy or two-handed property.

background (entertainer):
Actor, Jester, Singer
[b]Racial[/b]

[b]Darkvision[/b] 120ft

[b]Duergar Resilience[/b] The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

[b]Sunlight Sensitivity.[/b]While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

[b]Duergar Magic.[/b] Starting at 3rd level, you can cast the Enlarge/Reduce spell with this trait, without requiring a material component. Starting at 5th level, you can also cast the Invisibility spell with it, without requiring a material component. Once you cast either of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).

[b]Class[/b]

[b]Unarmored Defense:[/b] While you are wearing no armor and are not wielding a shield, your AC equals 10 + Dexterity modifier + your Wisdom modifier.

[b]Martial Arts:[/b] When unarmed or using monk weapons you can use Dexterity instead of Strength for attack and damage rolls, you can roll [d4] for damage instead of normal, and when you use the Attack action you can make a strike as a bonus action. Monk weapons are shortswords and simple melee weapons that don't have the heavy or two-handed property.

background (entertainer):
Actor, Jester, Singer
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
15
katana
3
Katana
Total: 3.3 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
15
PP
0
WEALTH
Proficiencies: simple weapons, shortswords, cooking utensils, costume of an old cat from some old preformance, Harmonica, Cylinder of metal.
Languages: Dwarvish, Undercommon, Common
PROFICIENCIES & LANGUAGES
I pocket anything I see that might have some value.
I'm confident in my own abilities and do what I can to instill confidence in others.

PERSONALITY TRAITS
Beauty. When I perform, I make the world better than it was. (Good)
IDEALS
I wish to bring peace to my old love.
BONDS
I am trusting to a fault.
FLAWS
 
Steve was born deep in the underdark as a lower class citizen. He was pressured by his parents to join a temple, eventually becoming a performer at said temple until he got sudden stage fright and was banished for endangering the important ritual that the performance was a part of. He was found by a zombified half-drow named Cesare who fled to the surface with him, the journey being how he found his clown nose. Upon reaching the surface, they wed. His husband later realized he was not meant to save Steve but rather take him prisoner for his patron. His husband tried to hide it but one day Steve found out the truth, but before he could tell his beloved it was alright, his husband fled in shame. In their time apart, Steve began a food wagon business with his Elk named Child. Peace wasn't long though as his husband returned to complete his contract, forcing Steve to recall his training at the temple to fight off Cesare and continue his travels.
DESCRIPTION & EXTRA INFO

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