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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Nyr-add
Character Name
Ranger 1
Class & Level
Smuggler
Background
Drow Elf
Race
Chaotic Good
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
14
14
+
0
(Race)
DEXTERITY
+3
17
15
+
2
(Race)
CONSTITUTION
+3
16
16
+
0
(Race)
INTELLIGENCE
+0
10
10
+
0
(Race)
WISDOM
+2
14
14
+
0
(Race)
CHARISMA
+1
12
11
+
1
(Race)
ARMOR CLASS
17
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1213
+
1
SPEED
30 ft
HIT POINTS
Max:
13
13
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
4 +4
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
[+] Name Bonus Damage / Type Range
Scimitar+41d6 Slashing (Finesse)%3%
Short Sword+21d6 Piercing (finese)%3%
Hand Crossbow1d6 Piercing30/120%3%
Globe of DarknessNatural Ability for DrowCasting60ft
Faerie FireNat Ability for DrowCasting60ft
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
12
DC
Cast Mod
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
/
/
/
SPELLCASTING
[+instructions]

Racial

Darkvision 80ft

Fey Ancestry: Advantage on saving throws against being charmed, and magic can't put you to sleep.

Skill Versatility: Proficiency in two skills.

Drow Magic Faire Fire, Globe of Darkness

Class

Favored Enemy, Monstrosities: Advantage on Survival checks to track favored enemy, and Intelligence checks to recall info about them. Also learn a language of your favored enemy.

Natural Explorer: 2x proficiency when using an Intelligence or Wisdom check with a skill you're proficient in while navigating your favored terrain. When traveling in favored terrain, ignore difficult terrain, cannot become lost (except by magic), remain alert to danger when doing other activities, can move stealthily alone at a normal pace, find twice as much forage, learn exact number/size/time they passed when tracking.

Dual Wielder:+1 AC when Dual wielding, can use two-weapon fighting always, can draw two one handed weapons.

[b]Racial[/b]

[b]Darkvision[/b] 80ft

[b]Fey Ancestry:[/b] Advantage on saving throws against being charmed, and magic can't put you to sleep.

[b]Skill Versatility:[/b] Proficiency in two skills.

[b]Drow Magic[/b] Faire Fire, Globe of Darkness

[b]Class[/b]

[b]Favored Enemy, Monstrosities:[/b] Advantage on Survival checks to track favored enemy, and Intelligence checks to recall info about them. Also learn a language of your favored enemy.

[b]Natural Explorer:[/b] 2x proficiency when using an Intelligence or Wisdom check with a skill you're proficient in while navigating your favored terrain. When traveling in favored terrain, ignore difficult terrain, cannot become lost (except by magic), remain alert to danger when doing other activities, can move stealthily alone at a normal pace, find twice as much forage, learn exact number/size/time they passed when tracking.

[b]Dual Wielder:[/b]+1 AC when Dual wielding, can use two-weapon fighting always, can draw two one handed weapons.
FEATURES & TRAITS
d10
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Hand Crossbow
1
Scimitar
1
Studded Leather
1
Crossbow Bolts (20)
1
Explorer
1
Shortsword
Total: 0.36 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
18
PP
0
WEALTH
Tool: Musical Instrument
Light/Medium Armor, Shields, Simple/Martial Weapons, Rapiers, Short swords, Hand Crossbows.

Languages: Common, Elvish, Under-dark, Canine, Goblin, Orcish
PROFICIENCIES & LANGUAGES
I watch over my friends as if they were a litter of newborn pups.
PERSONALITY TRAITS
Born in a Noble house of Drow elf's, was Disavowed after failing to follow in the family traditions and believes.

Was almost killed in the underdark by a group of Goblins and Orc's before being rescued by the Drow Ranger Drizzt Do'ourden who took him in as an apprentice after ascertaining his intentions.
IDEALS
BONDS
I too often hear veiled insults and threats in every word addressed to me, and I'm quick to anger.
FLAWS
 
Wolf: CUTTER

HP [2d8+2]
AC 13
Speed 40 ft
Stats: 12(+1)/15(+2)/12(+1)/3(-4)/12(+1)/6(-2)
Skills: Perception [+3], Stealth [+4]
Senses: Passive Perception 13
Languages: -
Keen Hearing/Smell: Advantage on perception checks with Hearing/Smell
Pack Tactics: Wolf has advantage on attack rolls as long as an ally is withing 5ft and isn't incapacitated.

Actions:
Bite (Melee weapon attack) [+4] to hit, reach 5ft, one target
Hit: 7([2d4+2]) Piercing Damage, if the target is a creature, it needs to succeed a DC11 Strength Saving throw or be knocked prone.
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