Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
("Crowberry")

Charleston Jones
Character Name
Ranger 1
Class & Level
Faceless
Background
Variant Human
Race
Neutral
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
11
11
+
0
(Race)
DEXTERITY
+3
16
16
+
0
(Race)
CONSTITUTION
+3
16
15
+
1
(Race)
INTELLIGENCE
+1
13
13
+
0
(Race)
WISDOM
+1
12
11
+
1
(Race)
CHARISMA
+0
11
11
+
0
(Race)
ARMOR CLASS
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1111
+
SPEED
30 ft
HIT POINTS
Max:
14
14
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
2 +2
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
11
DC
Cast Mod
/
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]

[a]Feat[/a]

[a]Actor:[/a]

You have an advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person. You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.

Background

Faceless: Upon donning a disguise and behaving as your persona, you are unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as often as you wish, using one to hide the other or serve as convenient camouflage. However, should someone realize the connection between your persona and your true self, your deception might lose its effectiveness.

[c]Class[/c]

[c]Favored Enemies[/c]You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies.

[c]Favored Terrian[/c] When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.

While traveling for an hour or more in your favored terrain, Difficult terrain doesn’t slow your group’s travel, You can’t become lost except by magical means, even when you are engaged in another activity while traveling you remain alert to danger, If you are traveling alone, you can move stealthily at a normal pace. When you forage, you find twice as much food as you normally would.
While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
[a]Feat[/a]

[a]Actor:[/a]
You have an advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person. You can mimic the speech of another person or the sounds made by other creatures. You must have heard the person speaking or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.

[b]Background[/b]

[b]Faceless:[/b] Upon donning a disguise and behaving as your persona, you are unidentifiable as your true self. By removing your disguise and revealing your true face, you are no longer identifiable as your persona. This allows you to change appearances between your two personalities as often as you wish, using one to hide the other or serve as convenient camouflage. However, should someone realize the connection between your persona and your true self, your deception might lose its effectiveness.

[c]Class[/c]

[c]Favored Enemies[/c]You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies.

[c]Favored Terrian[/c] When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you’re proficient in.

While traveling for an hour or more in your favored terrain, Difficult terrain doesn’t slow your group’s travel, You can’t become lost except by magical means, even when you are engaged in another activity while traveling you remain alert to danger, If you are traveling alone, you can move stealthily at a normal pace. When you forage, you find twice as much food as you normally would.
While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
FEATURES & TRAITS
1d10
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Longbow
2
1
Arrows (20)
1
2
Spear
3
1
Explorers Pack
59
1
Disguise Kit
3
1
Costume Clothes
4
Total: 78.6 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
180
PP
0
WEALTH
Proficiencies: Light/Medium armor, Shields, Simple/Martial weapons
Languages: Common, Sylvan, Elvish
Tools: Disguise Kit
PROFICIENCIES & LANGUAGES
I often don't reveal any emotions to others. It even seems as if my mask has more personality than I do.
PERSONALITY TRAITS
Isolation. The most important thing to focus on is yourself. (Neutral/Any)
IDEALS
When the struggles of humanity got to me, the wilderness was my saving grace. It's my home away from home.
BONDS
I'm often blunt and give it to others how it is, for better or worse.
FLAWS
 
After experiencing a traumatic event that led to the death of his birth parents, Charleston fled from his village and into the wilderness. Suppressing that fateful day, he now roams the land as "Crowberry", looking for a second life to escape his past.
DESCRIPTION & EXTRA INFO

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