Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Fuji
Character Name
Rogue 1
Class & Level
Criminal
Background
Dhampir
Race
Chaotic Neutral
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
11
11
+
0
(Race)
DEXTERITY
+3
17
15
+
2
(Race)
CONSTITUTION
+1
12
12
+
0
(Race)
INTELLIGENCE
+0
10
10
+
0
(Race)
WISDOM
+2
15
14
+
1
(Race)
CHARISMA
+0
10
10
+
0
(Race)
ARMOR CLASS
13
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1212
+
SPEED
30 ft
HIT POINTS
Max:
9
9
TEMP HP
POINT BUY
27
Picture URL:
Token URL:
0 +0
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
4
* Stealth (Dex)
+
Survival (Wis)
+
4
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
Global Hit Bonus
+
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
13
DC
Cast Mod
1d6
Sneak Attack
/
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]
• Creature Type: Humanoid
• Age: 27 years old
• Medium Size (6' 2", 164 lbs.)
• Ancestral Legacy (bonus proficiencies)
Darkvision (60 feet)
• Deathless Nature (doesn't breathe)

• Spider Climb (equal to walking speed)


Vampiric Bite (+3 attack, 1d4 piercing damage, adv. on attack if you're at or under half h.p.; damage also equals either recovered h.p. or bonus to next ability check or attack roll



Expertise: 2x proficiency for two skills, or one skill and thieves' tools.

Sneak Attack: Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

Thieves' Cant: a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.

[b] • Creature Type: Humanoid
• Age: 27 years old
• Medium Size (6' 2", 164 lbs.)
• Ancestral Legacy (bonus proficiencies)
• Darkvision (60 feet)
• Deathless Nature (doesn't breathe)
• Spider Climb (equal to walking speed)


[b] Vampiric Bite (+3 attack, [1d4] piercing damage, adv. on attack if you're at or under half h.p.; damage also equals either recovered h.p. or bonus to next ability check or attack roll



[b]Expertise:[/b] 2x proficiency for two skills, or one skill and thieves' tools.

[b]Sneak Attack:[/b] Once per turn add [1d6] damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

[b]Thieves' Cant:[/b] a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Rapier
2
1
Shortbow
2
2
Dagger
2
1
Leather Armor [11+Dex]
10
20
Arrows
1
1
Thieves Tools
1
1
Explorers Pack
59
Total: 98.2 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
10
PP
0
WEALTH
Proficiencies: light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, thieves' tools
Languages: Common, Draconic
PROFICIENCIES & LANGUAGES
My favor, once lost, is lost forever.
PERSONALITY TRAITS
People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
IDEALS
I seek to preserve a sacred text that my enemies consider heretical and seek to destroy.
BONDS
I like keeping secrets and won't share them with anyone.
FLAWS
 
The child of a Slave Trader, who enjoyed hunting, Mozikth was taken on many hunting expeditions. Mozikth liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the west, certain he would find work there.
DESCRIPTION & EXTRA INFO

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