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5th Edition Character Sheet

Create and save a character sheet for 5e D&D. You can assign it to a campaign if you create or join one, for your DM and other players to see. 2024 Edition Here.

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Attacks | Spells | Features & HD | |
[+]
Generate Character
[+]
Campaign Manager
Yarrow Diana Loverette
Character Name
War Cleric 7
Class & Level
Mercenary
Background
Half-Orc
Race
Lawful Neutral
Alignment
Experience
WOMAN
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+4
19
17
+
2
(Race)
DEXTERITY
+1
12
12
+
0
(Race)
CONSTITUTION
+2
14
13
+
1
(Race)
INTELLIGENCE
-2
7
7
+
0
(Race)
WISDOM
+2
15
15
+
0
(Race)
CHARISMA
-1
9
9
+
0
(Race)
ARMOR CLASS
17
INITIATIVE
+
+0
PROFICIENCY
+
3
3
+
PERCEPTION
1212
+
SPEED
30 ft
HIT POINTS
Max:
58
58
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
4 +4
+
Strength
+
Dexterity
+
Constitution
-2 -2
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
-2 -2
+
Arcana (Int)
+
Athletics (Str)
-1 -1
+
Deception (Cha)
-2 -2
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
-2 -2
+
Investigation (Int)
+
Medicine (Wis)
-2 -2
+
Nature (Int)
+
Perception (Wis)
-1 -1
+
Performance (Cha)
-1 -1
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
Global Hit Bonus
+
Global Damage Bonus
ATTACKS & SPELLS
7
KNOWN
13
DC
Cast Mod
4
Cantrip:
4
/
4
1st:
3
/
3
2nd:
2
/
3
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:

Channel Divinity:[b/]

2 uses per long rest.

Guided Strike [b/]

When you make an attack roll, you can use your Channel Divinity to gain a +10 bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

War God's Blessing [b/]

When a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

[b] Channel Divinity:[b/]

2 uses per long rest.

[b] Guided Strike [b/]

When you make an attack roll, you can use your Channel Divinity to gain a [+10] bonus to the roll. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

[b] War God's Blessing [b/]

When a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a [+10] bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Menacing: Proficiency in the Intimidation skill.

Relentless Endurance: 1/long rest, when reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead.

Savage Attacks: On a critical hit with a melee weapon attack, roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Class

Ritual Casting: You can cast cleric spells as rituals.

Spellcasting Focus: Holy symbol

War Domain: Was raised in a church of Rahen. Taught to both fight against and admire the nature of survival.

Domain Spells: Each domain has a list of spells that you gain, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.

Channel Divinity: When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC. Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

Channel Divinity: Turn Undead: As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

FEATS


War Caster:

You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.

You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.

When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

Tavern Brawler:

+1 in Str. or Con., proficiency with improvised weapons, d4 for unarmed strike, and grapple with a bonus action.

War Priest: [b/]
Can make a weapon attack as a bonus action.
[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Menacing:[/b] Proficiency in the Intimidation skill.

[b]Relentless Endurance:[/b] 1/long rest, when reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead.

[b]Savage Attacks:[/b] On a critical hit with a melee weapon attack, roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

[b]Class[/b]

[b]Ritual Casting:[/b] You can cast cleric spells as rituals.

[b]Spellcasting Focus:[/b] Holy symbol

[b] War Domain:[/b] Was raised in a church of Rahen. Taught to both fight against and admire the nature of survival.

[b]Domain Spells:[/b] Each domain has a list of spells that you gain, you always have it prepared, and it doesn't count against the number of spells you can prepare each day.

[b]Channel Divinity:[/b] When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC. Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

[b]Channel Divinity: Turn Undead:[/b] As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

[b] FEATS [/b]


[b] War Caster: [/b]
You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.

You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.

When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

[b] Tavern Brawler: [/b]
+1 in Str. or Con., proficiency with improvised weapons, [d4] for unarmed strike, and grapple with a bonus action.

[b] War Priest: [b/]
Can make a weapon attack as a bonus action.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Greatsword
6
1
Heavy Crossbow
18
1
Scale Mail
45
1
6
1
Explorers Pack
59
1
Holy Symbol
0
Total: 134.64 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
32
PP
0
WEALTH
PROFICIENCIES & LANGUAGES
Su'us, Celestial
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
 
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