Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Utini
Character Name
Rogue 6
Class & Level
Acolyte
Background
Ghostwise halfling
Race
True Neutral
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
8
8
+
0
(Race)
DEXTERITY
+4
18
14
+
4
(Race)
CONSTITUTION
+2
14
14
+
0
(Race)
INTELLIGENCE
+3
16
15
+
1
(Race)
WISDOM
+0
11
10
+
1
(Race)
CHARISMA
+0
10
10
+
0
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
3
3
+
PERCEPTION
1616
+
SPEED
25 ft
HIT POINTS
Max:
44
44
TEMP HP
POINT BUY
27
Picture URL:
Token URL:
https://i.imgur.com/GfHqbho.png
-1 -1
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
3
Arcana (Int)
-1 -1
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
3
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
3
* Stealth (Dex)
+
Survival (Wis)
+
3
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
15
DC
Cast Mod
3d6
Cantrips:
3
/
3
1st
/
/
/
/
/
/
/
/
Sneak Attack
SPELLCASTING
[+instructions]

Buffs



Racial

Ghostwise Halfling (+2 Dexterity, +1 Wisdom)

Lucky: When I roll a 1 on an attack roll, ability check, or saving throw, I can reroll the die and must use the new roll.

Halfling Nimbleness: I can move through the space of any creature that is of a size larger than me.


Silent Speech: I can speak telepathically to any one creature within 30 feet of me. It only understands me if we share a language.

Saves: I have advantage on saving throws against conditions to avoid or end the following: frightened.

Class

Expertise: 2x proficiency for two skills, or one skill and thieves' tools.

Sneak Attack: Once per turn add 1d6 damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

Thieves' Cant: a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.

Cunning Action: You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Spellcasting:

I can cast known wizard cantrips/spells, using Intelligence as my spellcasting ability 3 cantrips & 4 spells known

Mage Hand Legerdemain: As a bonus action, I can direct my Mage Hand. With a Dex (Sleight of Hand) vs. Wis (Perception) checks, I can do so discreetly. I can make it invisible and perform the following tasks:. • Stow/retrieve an object the hand is holding in a container worn/carried by another. • Use thieves' tools to pick locks and disarm traps at range.

Uncanny Dodge: When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

Expertise: Choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

[b]Buffs[/b]



[b]Racial[/b]

Ghostwise Halfling (+2 Dexterity, [+1] Wisdom)

[b]Lucky[/b]: When I roll a 1 on an attack roll, ability check, or saving throw, I can reroll the die and must use the new roll.

[b]Halfling Nimbleness[/b]: I can move through the space of any creature that is of a size larger than me.


[b]Silent Speech[/b]: I can speak telepathically to any one creature within 30 feet of me. It only understands me if we share a language.

[b]Saves[/b]: I have advantage on saving throws against conditions to avoid or end the following: frightened.

[b]Class[/b]

[b]Expertise:[/b] 2x proficiency for two skills, or one skill and thieves' tools.

[b]Sneak Attack:[/b] Once per turn add [1d6] damage to an attack if you have advantage or a non-incapacitated ally adjacent (and you don't have disadvantage). Attack must be a ranged weapon or finesse. Damage increases as you level.

[b]Thieves' Cant:[/b] a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only others that knows thieves' cant understand such messages. It takes four times longer to convey than it does to speak the same idea plainly. You also understand secret signs in the cant.

[b]Cunning Action:[/b] You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

[b]Spellcasting[/b]:
I can cast known wizard cantrips/spells, using Intelligence as my spellcasting ability 3 cantrips & 4 spells known

[b]Mage Hand Legerdemain[/b]: As a bonus action, I can direct my Mage Hand. With a Dex (Sleight of Hand) vs. Wis (Perception) checks, I can do so discreetly. I can make it invisible and perform the following tasks:. • Stow/retrieve an object the hand is holding in a container worn/carried by another. • Use thieves' tools to pick locks and disarm traps at range.

[b]Uncanny Dodge:[/b] When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.

[b]Expertise:[/b] Choose two more of your skill proficiencies, or one more of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Rapier
2
1
Shortbow
2
2
Dagger
2
1
Studded Leather Armor [12+Dex]
13
20
Arrows
0.05
1
Thieves Tools
1
1
Backpack
5
1
Mess Kit
1
1
Tinderbox
1
10
Rations (1 day)
2
1
Waterskin
5
1
Hempen Rope (50 feet)
10
2
Potion of Healing
0.5
1
Justice Hand Crossbow [+d6 fie/und]
3
1
Scroll of Cure Wounds
0
1
Elixir of Health
0
1
Potion of Greater Healing
0.5
10
Ammunition +1
0.05
Total: 70 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords, thieves' tools
Languages: Common, Halfling
PROFICIENCIES & LANGUAGES
I can stare down a hellhound without flinching.
PERSONALITY TRAITS
Aspiration. I'm determined to make something of myself. (Any)
IDEALS
Everything I do is for the common people.
BONDS
I'd rather eat my armor than admit when I'm wrong.
FLAWS
 
Born to a poor family in the city he treasured whatever gifts he got. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
DESCRIPTION & EXTRA INFO

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