Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Kaori
Character Name
Bard 1
Class & Level
Haunted One
Background
Tiefling
Race
Chaotic Good
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+7
25
15
+
10
(Race)
DEXTERITY
+1
12
12
+
0
(Race)
CONSTITUTION
+1
12
12
+
0
(Race)
INTELLIGENCE
+1
12
11
+
1
(Race)
WISDOM
+8
26
13
+
13
(Race)
CHARISMA
+8
27
12
+
15
(Race)
ARMOR CLASS
12
INITIATIVE
+
+1
PROFICIENCY
+
2
2
+
PERCEPTION
2020
+
SPEED
30 ft
HIT POINTS
Max:
12
12
TEMP HP
POINT BUY
29
Picture URL:
Token URL:
9 +9
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
3
Global Hit Bonus
+
+
3
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
17
DC
Cast Mod
/
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]

Racial

DarkvisionBR, pg. 43

You can see in darkness (shades of gray) up to 60 ft

Hellish ResistanceBR, pg. 43

You have resistance to fire damage.


Draconic Ancestry: Your breath weapon and damage resistance are determined by the dragon type you choose.

Infernal LegacyBR, pg. 43

You know the thaumaturgy cantrip. [3rd] You can cast hellish rebuke (2nd) once per long rest. [5th] You can cast darkness once per long rest. CHA is your spellcasting ability.

Thaumaturgy(Cantrip)

Breath Weapon: 1/rest Action to exhale destructive energy, shape and saving throw determined by ancestry. DC is 8+Con mod+proficiency. Damage is 2d6, half as much on successful save. Damage increases to 3d6 at 6th, 4d6 at 11th, and 5d6 at 16th.

Class

Fighting Style, Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Second Wind: Bonus to regain [d10+]lvl usable once/rest

Proficiencies PHB, pg. 52
Viol
Yarting
Birdpipes
Sleight of Hand
Performance

Deception

SpellcastingPHB, pg. 52

You can cast known bard spells using CHA as your spellcasting modifier (Spell DC 12, Spell Attack +4) and known bard spells as rituals if they have the ritual tag. You can use a musical instrument as a spellcasting focus.

Bardic Inspirationd6PHB, pg. 53

As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Bardic Inspiration: 1 Bonus Action
Uses:
/

Long Rest






[b]Racial[/b]

DarkvisionBR, pg. 43
You can see in darkness (shades of gray) up to 60 ft

Hellish ResistanceBR, pg. 43
You have resistance to fire damage.


[b]Draconic Ancestry:[/b] Your breath weapon and damage resistance are determined by the dragon type you choose.

Infernal LegacyBR, pg. 43
You know the thaumaturgy cantrip. [3rd] You can cast hellish rebuke (2nd) once per long rest. [5th] You can cast darkness once per long rest. CHA is your spellcasting ability.

Thaumaturgy(Cantrip)
[b]Breath Weapon:[/b] 1/rest Action to exhale destructive energy, shape and saving throw determined by ancestry. DC is 8+Con mod+proficiency. Damage is [2d6], half as much on successful save. Damage increases to [3d6] at 6th, [4d6] at 11th, and [5d6] at 16th.

[b]Class[/b]

[b]Fighting Style, Dueling:[/b] When you are wielding a melee weapon in one hand and no other weapons, you gain a [+2] bonus to damage rolls with that weapon.

[b]Second Wind:[/b] Bonus to regain [d10+]lvl usable once/rest

Proficiencies PHB, pg. 52
Viol
Yarting
Birdpipes
Sleight of Hand
Performance
Deception

SpellcastingPHB, pg. 52
You can cast known bard spells using CHA as your spellcasting modifier (Spell DC 12, Spell Attack [+4]) and known bard spells as rituals if they have the ritual tag. You can use a musical instrument as a spellcasting focus.

Bardic Inspiration[d6]PHB, pg. 53
As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die ([1d6]). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Bardic Inspiration: 1 Bonus Action
Uses:
/
Long Rest






FEATURES & TRAITS
d10
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Dagger
1
1
Leather Armor [11+Dex]
10
1
Lute
2
5
Candle
0
1
Bedroll
7
1
Costume Clothes
4
5
Rations (1 day)
2
1
Waterskin
5
1
Shortbow
2
1
Storm Boomerang
0
1
Common Clothes
3
Total: 44.5 lbs
EQUIPMENT
CP
5
SP
5
EP
5
GP
5
PP
5
WEALTH
Proficiencies: All armor/shields, Crossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons
Languages: Common, Draconic, Celestial, Infernal
PROFICIENCIES & LANGUAGES
I'm oblivious to etiquette and social expectations.
PERSONALITY TRAITS
I don’t talk about the thing that torments me. I’d rather not burden others with my curse.
I put no trust in divine beings. (Chaotic Good)
IDEALS
I kill monsters to make the world a safer place, and to exorcise my own demons. (Good)
I have a dark calling that puts me above the law. (Chaotic)
BONDS
I keep my thoughts and discoveries in a journal. My journal is my legacy.
There’s evil in me, I can feel it. It must never be set free.
FLAWS
 
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