5th Edition Character Sheet
Skills
Racial
DarkvisionBR, pg. 43You can see in darkness (shades of gray) up to 60 ft
Hellish ResistanceBR, pg. 43You have resistance to fire damage.
Draconic Ancestry: Your breath weapon and damage resistance are determined by the dragon type you choose.
Infernal LegacyBR, pg. 43You know the thaumaturgy cantrip. [3rd] You can cast hellish rebuke (2nd) once per long rest. [5th] You can cast darkness once per long rest. CHA is your spellcasting ability.
Thaumaturgy(Cantrip)Breath Weapon: 1/rest Action to exhale destructive energy, shape and saving throw determined by ancestry. DC is 8+Con mod+proficiency. Damage is 2d6, half as much on successful save. Damage increases to 3d6 at 6th, 4d6 at 11th, and 5d6 at 16th.
Class
Fighting Style, Dueling: When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Second Wind: Bonus to regain [d10+]lvl usable once/rest
Proficiencies PHB, pg. 52Viol
Yarting
Birdpipes
Sleight of Hand
Performance
Deception
SpellcastingPHB, pg. 52You can cast known bard spells using CHA as your spellcasting modifier (Spell DC 12, Spell Attack +4) and known bard spells as rituals if they have the ritual tag. You can use a musical instrument as a spellcasting focus.
Bardic Inspirationd6PHB, pg. 53As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
Bardic Inspiration: 1 Bonus ActionUses:
/
Long Rest
DarkvisionBR, pg. 43
You can see in darkness (shades of gray) up to 60 ft
Hellish ResistanceBR, pg. 43
You have resistance to fire damage.
[b]Draconic Ancestry:[/b] Your breath weapon and damage resistance are determined by the dragon type you choose.
Infernal LegacyBR, pg. 43
You know the thaumaturgy cantrip. [3rd] You can cast hellish rebuke (2nd) once per long rest. [5th] You can cast darkness once per long rest. CHA is your spellcasting ability.
Thaumaturgy(Cantrip)
[b]Breath Weapon:[/b] 1/rest Action to exhale destructive energy, shape and saving throw determined by ancestry. DC is 8+Con mod+proficiency. Damage is [2d6], half as much on successful save. Damage increases to [3d6] at 6th, [4d6] at 11th, and [5d6] at 16th.
[b]Class[/b]
[b]Fighting Style, Dueling:[/b] When you are wielding a melee weapon in one hand and no other weapons, you gain a [+2] bonus to damage rolls with that weapon.
[b]Second Wind:[/b] Bonus to regain [d10+]lvl usable once/rest
Proficiencies PHB, pg. 52
Viol
Yarting
Birdpipes
Sleight of Hand
Performance
Deception
SpellcastingPHB, pg. 52
You can cast known bard spells using CHA as your spellcasting modifier (Spell DC 12, Spell Attack [+4]) and known bard spells as rituals if they have the ritual tag. You can use a musical instrument as a spellcasting focus.
Bardic Inspiration[d6]PHB, pg. 53
As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die ([1d6]). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.
Bardic Inspiration: 1 Bonus Action
Uses:
/
Long Rest
Languages: Common, Draconic, Celestial, Infernal
I put no trust in divine beings. (Chaotic Good)
I have a dark calling that puts me above the law. (Chaotic)
There’s evil in me, I can feel it. It must never be set free.
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