Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Warlock
Character Name
Warlock 1
Class & Level
Acolyte
Background
Reborn
Race
Lawful Neutral
Alignment
0
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
8
8
+
0
(Race)
DEXTERITY
+2
15
14
+
1
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+1
12
12
+
0
(Race)
WISDOM
+0
10
10
+
0
(Race)
CHARISMA
+3
17
15
+
2
(Race)
ARMOR CLASS
14
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1010
+
SPEED
30 ft
HIT POINTS
Max:
9
9
TEMP HP
POINT BUY
Standard
Picture URL:
Token URL:
-1 -1
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
-1 -1
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
2
KNOWN
13
DC
Cast Mod
2
Cantrip:
1
/
1
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Ability Score Increase: Increase one ability score by 2 and increase a different one by 1, or increase three different ability scores by 1.

Languages: You can speak, read, and write Common and one other language.

Creature Type: You are a Humanoid.

Size: You are Medium.

Speed: Your walking speed is 30 feet.

Ancestral Legacy: If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.

Deathless Nature: You have escaped death, a fact represented by the following benefits:
You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
You have advantage on death saving throws.
You don’t need to eat, drink, or breathe.

You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.

Knowledge from a Past Life: You temporarily remember glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Ability Score Increase: Increase one ability score by 2 and increase a different one by 1, or increase three different ability scores by 1.

Languages: You can speak, read, and write Common and one other language.

Creature Type: You are a Humanoid.

Size: You are Medium.

Speed: Your walking speed is 30 feet.

Ancestral Legacy: If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.

Deathless Nature: You have escaped death, a fact represented by the following benefits:
You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
You have advantage on death saving throws.
You don’t need to eat, drink, or breathe.
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.

Knowledge from a Past Life: You temporarily remember glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a [d6] immediately after seeing the number on the [d20] and add the number on the [d6] to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
FEATURES & TRAITS
d6
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Dagger
1
10
Crossbow Bolt
0.075
1
Bedroll
7
1
Studded Leather Armor [12+Dex]
13
1
Crystal
1
1
Waterskin
5
1
Ink Pen
0
1
Robes
4
4
Candle
0
2
Rations (1 day)
2
1
Light Crossbow
5
1
Backpack
5
Total: 45.75 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: daggers, light crossbows
Languages: Common, Deepspeech
PROFICIENCIES & LANGUAGES
Volatile, seeking approval, impulsive, detached, paranoid, devoted.
PERSONALITY TRAITS
Worshipping the great elder ones. (Neutral)
IDEALS
BONDS
Changed by a great elder one.
FLAWS
 
Reborn in exchange to serve an elder one. Few memories of past life, completely dedicated and reliant on patron. Charcoal colored skin, six eyes, long dark hair.
DESCRIPTION & EXTRA INFO

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