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5th Edition Character Sheet

Create and save a character sheet for 5e D&D. You can assign it to a campaign if you create or join one, for your DM and other players to see. 2024 Edition Here.

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Attacks | Spells | Features & HD | |
[+]
Generate Character
[+]
Campaign Manager
Rennek
Character Name
Rogue 1
Class & Level
Criminal
Background
Tiefling
Race
Chaotic Neutral
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+1
12
12
+
0
(Race)
DEXTERITY
+2
14
14
+
0
(Race)
CONSTITUTION
+0
11
11
+
0
(Race)
INTELLIGENCE
+1
12
11
+
1
(Race)
WISDOM
+1
12
12
+
0
(Race)
CHARISMA
+4
18
16
+
2
(Race)
ARMOR CLASS
12
INITIATIVE
+
PROFICIENCY
+
2
2
+
PERCEPTION
1313
+
SPEED
30ft
HIT POINTS
Max:
8
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
3 +3
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
2
Acrobatics (Dex)
+
2
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
3
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
-1
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
4
* Stealth (Dex)
+
2
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
11
DC
Cast Mod
30ft
Thaumaturgy
/
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]
Sneak Attack1d6PHB, pg. 96
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Sneak Attack: (No Action)

Thieves’ CantPHB, pg. 96

You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.

Hit PointsPHB, pg. 95

ProficienciesPHB, pg. 95

Stealth
Acrobatics
Perception

Deception

ExpertisePHB, pg. 96

Your proficiency bonus is doubled for any ability check you make for two chosen proficiencies. [6th] Choose two additional proficiencies.

Stealth

Deception

DarkvisionBR, pg. 43

You can see in darkness (shades of gray) up to 60 ft.

Hellish ResistanceBR, pg. 43

You have resistance to fire damage.

Infernal LegacyBR, pg. 43

You know the thaumaturgy cantrip. [3rd] You can cast hellish rebuke (2nd) once per long rest. [5th] You can cast darkness once per long rest. CHA is your spellcasting ability.

Thaumaturgy(Cantrip)
Sneak Attack[1d6]PHB, pg. 96
Once per turn, you can deal an extra [1d6] damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Sneak Attack: (No Action)

Thieves’ CantPHB, pg. 96
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.

Hit PointsPHB, pg. 95

ProficienciesPHB, pg. 95

Stealth
Acrobatics
Perception
Deception

ExpertisePHB, pg. 96
Your proficiency bonus is doubled for any ability check you make for two chosen proficiencies. [6th] Choose two additional proficiencies.

Stealth
Deception

DarkvisionBR, pg. 43
You can see in darkness (shades of gray) up to 60 ft.

Hellish ResistanceBR, pg. 43
You have resistance to fire damage.

Infernal LegacyBR, pg. 43
You know the thaumaturgy cantrip. [3rd] You can cast hellish rebuke (2nd) once per long rest. [5th] You can cast darkness once per long rest. CHA is your spellcasting ability.

Thaumaturgy(Cantrip)
FEATURES & TRAITS
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Thieves' Tools
1
2
Dagger
1
20
Arrow
0.05
1
Leather Armor [11+Dex]
10
1
Rapier
2
1
Shortbow
2
1
Crowbar
5
1
Common Clothes
3
Total: 26 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
15GP
WEALTH
Common, Infernal, Thieves' Cant
PROFICIENCIES & LANGUAGES
The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden.
The best way to get me to do something is to tell me I can’t do it.
PERSONALITY TRAITS
Freedom. Chains are meant to be broken, as are those who would forge them. (Chaotic)
IDEALS
Something important was taken from me, and I aim to steal it back.
BONDS
I have a “tell” that reveals when I’m lying.
FLAWS
 
Charcoal Grey Skin, Dark red hair, glowing blue eyes
DESCRIPTION & EXTRA INFO
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