Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Bishe
Character Name
Sorcerer 1
Class & Level
Haunted One
Background
High Elf
Race
Chaotic Good
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+0
10
10
+
0
(Race)
CONSTITUTION
+1
12
12
+
0
(Race)
INTELLIGENCE
+3
17
16
+
1
(Race)
WISDOM
+2
14
14
+
0
(Race)
CHARISMA
+1
13
13
+
0
(Race)
ARMOR CLASS
13
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1414
+
SPEED
30 ft
HIT POINTS
Max:
8
8
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
0 +0
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
10
DC
Cast Mod
1A
/
/
/
/
/
/
/
/
/
SPELLCASTING
[+instructions]

Dark Elf Sorcerer

Darkvision 60ft

Spellcasting:

You can cast known sorcerer spells using CHA as your spellcasting modifier (Spell DC 11, Spell Attack +3). You can use an arcane focus as a spellcasting focus.

Sourceous Origin:

Draconic Bloodline

Dragon Ancestor:

You have a specific dragon type as your ancestor. You can speak, read, and write Draconic and you double your proficiency bonus for CHA checks involving dragon

Draconic Resilience:

Your max HP increases by 1. When you aren’t wearing armor, your AC equals 13.

Elf Weapon Training: Proficiency with the longsword, shortsword, shortbow, and longbow.

Dark vision:

You can see in darkness (shades of gray) up to 60ft

Keen senses:

You have proficiency in perception skill

Trance:

You don't need to sleep but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Elf weapon training:

You have proficiency with the longsword, shortsword, short bow and longbow

Cantrip:

frostbite

Extra language:
Celestial
:
[b]Dark Elf Sorcerer[/b]

[b]Darkvision[/b] 60ft

[b]Spellcasting:[/b]
You can cast known sorcerer spells using CHA as your spellcasting modifier (Spell DC 11, Spell Attack [+3]). You can use an arcane focus as a spellcasting focus.

[b]Sourceous Origin:[/b]
Draconic Bloodline

[b]Dragon Ancestor:[/b]
You have a specific dragon type as your ancestor. You can speak, read, and write Draconic and you double your proficiency bonus for CHA checks involving dragon

[b]Draconic Resilience:[/b]
Your max HP increases by 1. When you aren’t wearing armor, your AC equals 13.

[b]Elf Weapon Training:[/b] Proficiency with the longsword, shortsword, shortbow, and longbow.

[b]Dark vision:[/b]
You can see in darkness (shades of gray) up to 60ft

[b]Keen senses:[/b]
You have proficiency in perception skill

[b]Trance:[/b]
You don't need to sleep but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

[b]Elf weapon training:[/b]
You have proficiency with the longsword, shortsword, short bow and longbow

[b]Cantrip:[/b]
frostbite

[b]Extra language:[/b]
Celestial
[b]:[/b]
FEATURES & TRAITS
d10
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Common Clothes
3
1
Crossbow Bolts (20)
1.5
1
Light Crossbow
5
1
Dagger
1
1
Dagger
1
1
Staff
4
Total: 15.5 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
1 silver coin
WEALTH
[b]Armour:[/b]
None

[b]Weapons:[/b]
Crossbow, Light, Dagger, Dart, Longbow, Longsword, Quarterstaff, Shortbow,
Shortsword, Sling

[b]Tools:[/b]
None

[b]Languages:[/b]
Celestial, Common, Deep Speech, Draconic, Elvish, Primordial
PROFICIENCIES & LANGUAGES
I don’t talk about the thing that torments me. I’d rather not burden others with my curse
PERSONALITY TRAITS
I have a dark calling that puts me above the law. [b]Chaotic:[/b]
IDEALS
There’s evil in me, I can feel it. It must never be set free.
BONDS
I talk to spirits that no one else can see.
FLAWS
 
You are haunted by something so terrible that you dare not speak of it. You’ve tried to bury it and run away from it, to no avail. Whatever this thing is that haunts you can’t be slain with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you.

[b]Harrowing Event:[/b]
Prior to becoming an adventurer, your path in life was defined by one dark moment, one fateful decision, or one tragedy. Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. Choose a harrowing event that haunts you, or roll one on the Harrowing Events table.
DESCRIPTION & EXTRA INFO

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