Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Aventius Aurelius
Character Name
Warlock 5
Class & Level
Noble
Background
Feral Tiefling
Race
Chaotic Good
Alignment
6500
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
10
10
+
0
(Race)
DEXTERITY
+4
18
16
+
2
(Race)
CONSTITUTION
+2
15
15
+
0
(Race)
INTELLIGENCE
+1
13
12
+
1
(Race)
WISDOM
+2
14
14
+
0
(Race)
CHARISMA
+4
18
18
+
0
(Race)
ARMOR CLASS
15
INITIATIVE
+
PROFICIENCY
+
4
3
+
1
PERCEPTION
1212
+
SPEED
30 ft
HIT POINTS
Max:
38
38
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
0 +0
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
8
KNOWN
16
DC
Cast Mod
3
Cantrip:
1
/
1
1st:
1
/
1
2nd:
2
/
2
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]
Otherworldly PatronPHB, pg. 107

You have struck a bargain with an otherworldly being.

The Archfey
Pact MagicPHB, pg. 107

You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 15, Spell Attack +7). You can use an arcane focus as a spellcasting focus.

Fey Presence
Eldritch InvocationsPHB, pg. 107

You learn fragments of forbidden knowledge that imbue you with an abiding magical ability.

Gaze of Two MindsPHB111

You touch a willing humanoid and perceive through its senses until the end of your next turn (with an action to maintain on following turns) as long as the creature is on the same plane of existence as you. You are blinded and deafened to your own surroundings.

Gaze of Two Minds: 1 Action
One with ShadowsPHB111

When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.

One with Shadows: 1 Action
Thirsting BladePHB111

You can attack with your pact weapon twice whenever you take the Attack action on your turn.

Pact BoonPHB, pg. 107

Your otherworldly patron bestows a gift upon you for your loyal service.

Pact of the Blade

As an action, you can create a pact weapon in your hand (you choose the form, you're proficient with it, and it counts as magical). You can also transform a magic weapon into your pact weapon by performing a special ritual.

Create Pact Weapon: 1 Action
Ability Score ImprovementPHB, pg. 108
Feat
Cartomancer
RACIAL TRAITS
Darkvision

You can see in darkness (shades of gray) up to 60 ft.

Hellish Resistance

You have resistance to fire damage.

Devil's Tongue

You know the Vicious Mockery cantrip. Once you reach 3rd level, you can cast the Charm Person spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Enthrall spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells. This trait replaces the Infernal Legacy trait

Cartomancer

You have learned to channel your magic through a deck of cards. You can use a card deck as your spellcasting focus, and you gain the following benefits:

Card Tricks. You learn the Prestidigitation cantrip and can use it to create illusions that duplicate the effects of stage magic. When you use Prestidigitation in this way, you can conceal the verbal and somatic components of the spell as ordinary conversation and card handling.

Hidden Ace. When you finish a long rest, you can choose one spell from your class’s spell list and imbue that spell into a card. The chosen spell must have a casting time of 1 action, and it must be a level for which you have spell slots. The card remains imbued with this spell for 8 hours. While the card is imbued with the spell, you can use a bonus action to flourish the card and cast the spell within. The card then immediately loses its magic.

Otherworldly PatronPHB, pg. 107
You have struck a bargain with an otherworldly being.

The Archfey
Pact MagicPHB, pg. 107
You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 15, Spell Attack [+7]). You can use an arcane focus as a spellcasting focus.

Fey Presence
Eldritch InvocationsPHB, pg. 107
You learn fragments of forbidden knowledge that imbue you with an abiding magical ability.

Gaze of Two MindsPHB111
You touch a willing humanoid and perceive through its senses until the end of your next turn (with an action to maintain on following turns) as long as the creature is on the same plane of existence as you. You are blinded and deafened to your own surroundings.

Gaze of Two Minds: 1 Action
One with ShadowsPHB111
When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.

One with Shadows: 1 Action
Thirsting BladePHB111
You can attack with your pact weapon twice whenever you take the Attack action on your turn.

Pact BoonPHB, pg. 107
Your otherworldly patron bestows a gift upon you for your loyal service.

Pact of the Blade
As an action, you can create a pact weapon in your hand (you choose the form, you're proficient with it, and it counts as magical). You can also transform a magic weapon into your pact weapon by performing a special ritual.

Create Pact Weapon: 1 Action
Ability Score ImprovementPHB, pg. 108
Feat
Cartomancer
RACIAL TRAITS
Darkvision
You can see in darkness (shades of gray) up to 60 ft.

Hellish Resistance
You have resistance to fire damage.

Devil's Tongue
You know the Vicious Mockery cantrip. Once you reach 3rd level, you can cast the Charm Person spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Enthrall spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells. This trait replaces the Infernal Legacy trait

Cartomancer
You have learned to channel your magic through a deck of cards. You can use a card deck as your spellcasting focus, and you gain the following benefits:

Card Tricks. You learn the Prestidigitation cantrip and can use it to create illusions that duplicate the effects of stage magic. When you use Prestidigitation in this way, you can conceal the verbal and somatic components of the spell as ordinary conversation and card handling.

Hidden Ace. When you finish a long rest, you can choose one spell from your class’s spell list and imbue that spell into a card. The chosen spell must have a casting time of 1 action, and it must be a level for which you have spell slots. The card remains imbued with this spell for 8 hours. While the card is imbued with the spell, you can use a bonus action to flourish the card and cast the spell within. The card then immediately loses its magic.
FEATURES & TRAITS
5d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Rapier
2
4
Dagger
1
1
Leather Armor [11+Dex]
10
1
Playing Card Set
0
1
Fine Clothes
6
1
Signet Ring
0
Total: 22.5 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
25
PP
0
WEALTH
Proficiencies and Languages
ARMOR
Light Armor
WEAPONS
Simple Weapons
TOOLS
Playing Card Set
LANGUAGES
Common, Elvish, Infernal
PROFICIENCIES & LANGUAGES
My eloquent flattery makes everyone I talk to feel like the most wonderful and important person in the world.
I take great pains to always look my best and follow the latest fashions.
PERSONALITY TRAITS
Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)
IDEALS
I will face any challenge to win the approval of my family.
BONDS
By my words and actions, I often bring shame to my family.
FLAWS
 
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