5th Edition Character Sheet
Skills
You have struck a bargain with an otherworldly being.
The ArchfeyPact MagicPHB, pg. 107
You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 15, Spell Attack +7). You can use an arcane focus as a spellcasting focus.
Fey PresenceEldritch InvocationsPHB, pg. 107
You learn fragments of forbidden knowledge that imbue you with an abiding magical ability.
Gaze of Two MindsPHB111You touch a willing humanoid and perceive through its senses until the end of your next turn (with an action to maintain on following turns) as long as the creature is on the same plane of existence as you. You are blinded and deafened to your own surroundings.
Gaze of Two Minds: 1 ActionOne with ShadowsPHB111
When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.
One with Shadows: 1 ActionThirsting BladePHB111
You can attack with your pact weapon twice whenever you take the Attack action on your turn.
Pact BoonPHB, pg. 107Your otherworldly patron bestows a gift upon you for your loyal service.
Pact of the BladeAs an action, you can create a pact weapon in your hand (you choose the form, you're proficient with it, and it counts as magical). You can also transform a magic weapon into your pact weapon by performing a special ritual.
Create Pact Weapon: 1 ActionAbility Score ImprovementPHB, pg. 108
Feat
Cartomancer
RACIAL TRAITS
Darkvision
You can see in darkness (shades of gray) up to 60 ft.
Hellish ResistanceYou have resistance to fire damage.
Devil's TongueYou know the Vicious Mockery cantrip. Once you reach 3rd level, you can cast the Charm Person spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Enthrall spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells. This trait replaces the Infernal Legacy trait
CartomancerYou have learned to channel your magic through a deck of cards. You can use a card deck as your spellcasting focus, and you gain the following benefits:
Card Tricks. You learn the Prestidigitation cantrip and can use it to create illusions that duplicate the effects of stage magic. When you use Prestidigitation in this way, you can conceal the verbal and somatic components of the spell as ordinary conversation and card handling.
Hidden Ace. When you finish a long rest, you can choose one spell from your class’s spell list and imbue that spell into a card. The chosen spell must have a casting time of 1 action, and it must be a level for which you have spell slots. The card remains imbued with this spell for 8 hours. While the card is imbued with the spell, you can use a bonus action to flourish the card and cast the spell within. The card then immediately loses its magic.
You have struck a bargain with an otherworldly being.
The Archfey
Pact MagicPHB, pg. 107
You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 15, Spell Attack [+7]). You can use an arcane focus as a spellcasting focus.
Fey Presence
Eldritch InvocationsPHB, pg. 107
You learn fragments of forbidden knowledge that imbue you with an abiding magical ability.
Gaze of Two MindsPHB111
You touch a willing humanoid and perceive through its senses until the end of your next turn (with an action to maintain on following turns) as long as the creature is on the same plane of existence as you. You are blinded and deafened to your own surroundings.
Gaze of Two Minds: 1 Action
One with ShadowsPHB111
When you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.
One with Shadows: 1 Action
Thirsting BladePHB111
You can attack with your pact weapon twice whenever you take the Attack action on your turn.
Pact BoonPHB, pg. 107
Your otherworldly patron bestows a gift upon you for your loyal service.
Pact of the Blade
As an action, you can create a pact weapon in your hand (you choose the form, you're proficient with it, and it counts as magical). You can also transform a magic weapon into your pact weapon by performing a special ritual.
Create Pact Weapon: 1 Action
Ability Score ImprovementPHB, pg. 108
Feat
Cartomancer
RACIAL TRAITS
Darkvision
You can see in darkness (shades of gray) up to 60 ft.
Hellish Resistance
You have resistance to fire damage.
Devil's Tongue
You know the Vicious Mockery cantrip. Once you reach 3rd level, you can cast the Charm Person spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Enthrall spell once. You must finish a long rest to cast these spells again with this trait. Charisma is your spellcasting ability for these spells. This trait replaces the Infernal Legacy trait
Cartomancer
You have learned to channel your magic through a deck of cards. You can use a card deck as your spellcasting focus, and you gain the following benefits:
Card Tricks. You learn the Prestidigitation cantrip and can use it to create illusions that duplicate the effects of stage magic. When you use Prestidigitation in this way, you can conceal the verbal and somatic components of the spell as ordinary conversation and card handling.
Hidden Ace. When you finish a long rest, you can choose one spell from your class’s spell list and imbue that spell into a card. The chosen spell must have a casting time of 1 action, and it must be a level for which you have spell slots. The card remains imbued with this spell for 8 hours. While the card is imbued with the spell, you can use a bonus action to flourish the card and cast the spell within. The card then immediately loses its magic.
ARMOR
Light Armor
WEAPONS
Simple Weapons
TOOLS
Playing Card Set
LANGUAGES
Common, Elvish, Infernal
I take great pains to always look my best and follow the latest fashions.
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Their contribution stands as a beacon of hope for all adventurers!