Kassoon

5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Zed Ranaroi
Character Name
Bard 3
Class & Level
Charlatan
Background
Hexblood
Race
Chaotic Neutral
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
-1
8
8
+
0
(Race)
DEXTERITY
+2
15
15
+
0
(Race)
CONSTITUTION
+0
10
10
+
0
(Race)
INTELLIGENCE
+1
12
12
+
0
(Race)
WISDOM
+3
16
14
+
2
(Race)
CHARISMA
+3
16
16
+
0
(Race)
ARMOR CLASS
13
INITIATIVE
+
+1
PROFICIENCY
+
2
2
+
PERCEPTION
1515
+
SPEED
30 ft
HIT POINTS
Max:
18
18
TEMP HP
POINT BUY
No (8-15)
Picture URL:
Token URL:
-1 -1
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
2
Persuasion (Cha)
+
Religion (Int)
+
2
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+1
+
1
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
13
DC
Cast Mod
2
Cantrip
4
/
4
Lvl 1
2
/
2
Lvl 2
/
/
/
/
/
/
/
[spell]Prestidigitation[/spell]
[spell]Vicious Mockery[/spell]
[spell]Color Spray[/spell]
[spell]Cure Wounds[/spell]
[spell]Disguise Self[/spell]
[spell]Hex[/spell]
[spell]Unseen Servant[/spell]
[spell]Cloud of Daggers[/spell]
[spell]Phantasmal Force[/spell]
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Eerie Token: You can remove a lock of your hair, one of your nails, or one of your teeth, imbuing it with magic until you finish a long rest, allowing you to take these actions: Telepathic Message, Remote Viewing.

Eerie Token - Create: 1 Bonus Action
Eerie Token - Telepathic Message: 1 Action

Eerie Token - Remote Viewing: 1 Action

Hex Magic: You can cast the disguise self and hex spells with this trait. Once you cast either of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have.

Charisma is your spellcasting ability for these spells.

Creature Type: You are a Fey.

Class

Bardic Inspiration: As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die 1d6. For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

Magical Inspiration: If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.

Song of Rest: If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.

Mote of Potential: Whenever you give a creature a Bardic Inspiration die, you can utter a note from the Song of Creation to create a Tiny mote of potential, which orbits within 5 feet of that creature. The mote is intangible and invulnerable, and it lasts until the Bardic Inspiration die is lost. The mote looks like a musical note, a star, a flower, or another symbol of art or life that you choose.

When the creature uses the Bardic Inspiration die, the mote provides an additional effect based on whether the die benefits an ability check, an attack roll, or a saving throw, as detailed below:

Ability Check. When the creature rolls the Bardic Inspiration die to add it to an ability check, the creature can roll the Bardic Inspiration die again and choose which roll to use, as the mote pops and emits colorful, harmless sparks for a moment.

Attack Roll. Immediately after the creature rolls the Bardic Inspiration die to add it to an attack roll against a target, the mote thunderously shatters. The target and each creature of your choice that you can see within 5 feet of it must succeed on a Constitution saving throw against your spell save DC or take thunder damage equal to the number rolled on the Bardic Inspiration die.

Saving Throw. Immediately after the creature rolls the Bardic Inspiration die and adds it to a saving throw, the mote vanishes with the sound of soft music, causing the creature to gain temporary hit points equal to the number rolled on the Bardic Inspiration die plus your Charisma modifier (minimum of 1 temporary hit point).

Performance of Creation: As an action, you can channel the magic of the Song of Creation to create one nonmagical item of your choice in an unoccupied space within 10 feet of you. The item must appear on a surface or in a liquid that can support it. The gp value of the item can’t be more than 20 times your bard level, and the item must be Medium or smaller. The item glimmers softly, and a creature can faintly hear music when touching it. The created item disappears after a number of hours equal to your proficiency bonus. For examples of items you can create, see the equipment chapter of the Player’s Handbook.

Once you create an item with this feature, you can’t do so again until you finish a long rest, unless you expend a spell slot of 2nd level or higher to use this feature again. You can have only one item created by this feature at a time; if you use this action and already have an item from this feature, the first one immediately vanishes.

The size of the item you can create with this feature increases by one size category when you reach 6th level (Large) and 14th level (Huge).

Performance of Creation: 1 Action

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Eerie Token:[/b] You can remove a lock of your hair, one of your nails, or one of your teeth, imbuing it with magic until you finish a long rest, allowing you to take these actions: Telepathic Message, Remote Viewing.

Eerie Token - Create: 1 Bonus Action
Eerie Token - Telepathic Message: 1 Action
Eerie Token - Remote Viewing: 1 Action

[b]Hex Magic:[/b] You can cast the disguise self and hex spells with this trait. Once you cast either of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have.

Charisma is your spellcasting ability for these spells.

[b]Creature Type:[/b] You are a Fey.

[b]Class[/b]

[b]Bardic Inspiration:[/b] As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die [1d6]. For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome.

[b]Magical Inspiration:[/b] If a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.

[b]Song of Rest:[/b] If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra [1d6] hit points.

[b]Mote of Potential:[/b] Whenever you give a creature a Bardic Inspiration die, you can utter a note from the Song of Creation to create a Tiny mote of potential, which orbits within 5 feet of that creature. The mote is intangible and invulnerable, and it lasts until the Bardic Inspiration die is lost. The mote looks like a musical note, a star, a flower, or another symbol of art or life that you choose.

When the creature uses the Bardic Inspiration die, the mote provides an additional effect based on whether the die benefits an ability check, an attack roll, or a saving throw, as detailed below:

Ability Check. When the creature rolls the Bardic Inspiration die to add it to an ability check, the creature can roll the Bardic Inspiration die again and choose which roll to use, as the mote pops and emits colorful, harmless sparks for a moment.

Attack Roll. Immediately after the creature rolls the Bardic Inspiration die to add it to an attack roll against a target, the mote thunderously shatters. The target and each creature of your choice that you can see within 5 feet of it must succeed on a Constitution saving throw against your spell save DC or take thunder damage equal to the number rolled on the Bardic Inspiration die.

Saving Throw. Immediately after the creature rolls the Bardic Inspiration die and adds it to a saving throw, the mote vanishes with the sound of soft music, causing the creature to gain temporary hit points equal to the number rolled on the Bardic Inspiration die plus your Charisma modifier (minimum of 1 temporary hit point).

[b]Performance of Creation:[/b] As an action, you can channel the magic of the Song of Creation to create one nonmagical item of your choice in an unoccupied space within 10 feet of you. The item must appear on a surface or in a liquid that can support it. The gp value of the item can’t be more than 20 times your bard level, and the item must be Medium or smaller. The item glimmers softly, and a creature can faintly hear music when touching it. The created item disappears after a number of hours equal to your proficiency bonus. For examples of items you can create, see the equipment chapter of the Player’s Handbook.

Once you create an item with this feature, you can’t do so again until you finish a long rest, unless you expend a spell slot of 2nd level or higher to use this feature again. You can have only one item created by this feature at a time; if you use this action and already have an item from this feature, the first one immediately vanishes.

The size of the item you can create with this feature increases by one size category when you reach 6th level (Large) and 14th level (Huge).

Performance of Creation: 1 Action
FEATURES & TRAITS
3d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Leather Armor [11+Dex]
10
1
Dagger
1
1
Forgery Kit
5
1
Blanket
3
1
Backpack
5
1
Emerald Pen
0
1
Lute
2
1
Herbalism Kit
3
1
Disguise Kit
3
1
Perfume (vial)
0
1
Component Pouch
2
1
Traveler's Clothes
4
1
Soap
0
Total: 38.04 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
2
PP
0
WEALTH
Proficiencies: Light armor, Crossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons
Disguise Kit, Lute, Forgery Kit, Herbalism Kit, Tantan, Tocken

Languages: Common, Sylvan
PROFICIENCIES & LANGUAGES
I have a joke for every occasion, especially occasions where humor is inappropriate.
PERSONALITY TRAITS
Independence. I am a free spirit—no one tells me what to do. (Chaotic)
IDEALS
I owe everything to my mentor—a horrible person who I dread will find me again.
BONDS
I hate to admit it and will hate myself for it, but I’ll run and preserve my own hide if the going gets tough.
FLAWS
 
King Foulcroak - Hag father
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