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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
[+]
Generate Character
[+]
Campaign Manager
Ooey Gooey
Character Name
Monk 1
Class & Level
Hermit
Background
Plasmoid
Race
Lawful Good
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+2
14
12
+
2
(Race)
DEXTERITY
+3
16
15
+
1
(Race)
CONSTITUTION
+1
13
13
+
0
(Race)
INTELLIGENCE
+0
10
10
+
0
(Race)
WISDOM
+2
14
14
+
0
(Race)
CHARISMA
-1
8
8
+
0
(Race)
ARMOR CLASS
14
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1212
+
SPEED
30 ft
HIT POINTS
Max:
10
10
TEMP HP
POINT BUY
Standard
Picture URL:
Token URL:
2 +2
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
-1 -1
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
-1 -1
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
-1 -1
+
Performance (Cha)
-1 -1
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
2
KNOWN
9
DC
Cast Mod
2
Cantrip:
1
/
1
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial

Darkvision 60ft

Menacing: Proficiency in the Intimidation skill.

Relentless Endurance: 1/long rest, when reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead.

Savage Attacks: On a critical hit with a melee weapon attack, roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Class

Hold Breath. You can hold your breath for 1 hour.

Natural Resilience. You have resistance to acid and poison damage, and you have advantage on saving throws against being poisoned.

Shape Self. As an action, you can reshape your body to give yourself a head, one or two arms, one or two legs, and makeshift hands and feet, or you can revert to a limbless blob. While you have a humanlike shape, you can wear clothing and armor made for a Humanoid of your size. As a bonus action, you can extrude a pseudopod that is up to 6 inches wide and 10 feet long or reabsorb it into your body. As part of the same bonus action, you can use this pseudopod to manipulate an object, open or close a door or container, or pick up or set down a Tiny object. The pseudopod contains no sensory organs and can’t attack, activate magic items, or lift more than 10 pounds.

[b]Racial[/b]

[b]Darkvision[/b] 60ft

[b]Menacing:[/b] Proficiency in the Intimidation skill.

[b]Relentless Endurance:[/b] 1/long rest, when reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead.

[b]Savage Attacks:[/b] On a critical hit with a melee weapon attack, roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

[b]Class[/b]

Hold Breath. You can hold your breath for 1 hour.

Natural Resilience. You have resistance to acid and poison damage, and you have advantage on saving throws against being poisoned.

Shape Self. As an action, you can reshape your body to give yourself a head, one or two arms, one or two legs, and makeshift hands and feet, or you can revert to a limbless blob. While you have a humanlike shape, you can wear clothing and armor made for a Humanoid of your size. As a bonus action, you can extrude a pseudopod that is up to 6 inches wide and 10 feet long or reabsorb it into your body. As part of the same bonus action, you can use this pseudopod to manipulate an object, open or close a door or container, or pick up or set down a Tiny object. The pseudopod contains no sensory organs and can’t attack, activate magic items, or lift more than 10 pounds.
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Light Crossbow
5
1
Spear
3
2
Dagger
2
1
Leather Armor [11+Dex]
10
20
Bolts
1.5
1
Component Pouch
2
1
Dungeoneers Pack
61.5
Total: 115.5 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: light armor, simple weapons
Languages: Common, Plasmoid
PROFICIENCIES & LANGUAGES
Fluid, hard to read (no face), alien, socially awkward. Goofy (body full of glitter and rainbow dyes).
PERSONALITY TRAITS
Ooey will protect, bend, morph and twist to keep others safe. He's here to explore the wonders outside of his little plastic prison and won't easily let anything stop him or his allies from doing so safely.
IDEALS
BONDS
No face, others often phobic towards other plasmoids. Hard to take seriously, not very bright. Tends to be dazed.
FLAWS
 
Ooey Gooey was found among the inventory of kids' silly slime toys by inspectors at a warehouse for Riverside Solutions.

Rather than dispatching the slippery abomination, a shortage of staff and a body perfect for storing and transporting soggy goods provided the strange Plasmoid a new purpose outside of plastic containment.

Ooey is a monk who frequently communes with matters of the astral plane, where it claims to have originated from.

Able to slip through cracks and channel its energy into combat, Ooey is an agile and friendly- albeit strange and sticky- new addition to the Magical Recovery team. When asked, 'is it creepy and wet?', Ooey would gurgle a laugh and say, 'I'm a good employee, sir.' It turns out they are in fact wet.
DESCRIPTION & EXTRA INFO
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